Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: ShadedExalt on November 26, 2014, 11:08:01 pm
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Basically everyone throws out suggestions they have for new Heavy weapons. I'll go first:
Magma Cannon: Basically a heavy Hades. A long range, multipurpose weapon. Maybe some side boilers, a magazine loaded from the back of the gun would be really cool. Slow fire rate, applies 5 fire stacks (maybe less?) On hit, bursts of steam when fired and reloaded. Rounds would look like Hades rounds, but longer, bigger, and they'd leave a trail of fire/black smoke.
Jupiter Field Cannon: Basically a heavy Mercury. Would take a long range piercing weapon role, with a clip of one, average reload times, and a little projectile drop. REALLY loud boom when firing, arm sized shell casing ejected when reloading.
Vulcan Heavy Repeating Cannon: Mix a Heavy Flak and a Gatling and you get this. Dual rotary cannon, Shatter main damage. Clip of 50-60, medium spread, maybe a little under the light gat. DAKKA noise when firing, long reload time, heavy screen shake while firing.
Net launcher: Four holes with metal balls with balloons loaded in them, and in the cracks between, lays a net. When fired, it would have a mine like arc, and a huge spread. The balls, after reaching a set distance, would expand the balloons and tense the net. Someone flies into it, they are dealt flamethrower speed damage to balloons and engines.
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The Jupiter field cannon sounds interesting, though balance makes me think it may be hard to implement. Maybe if it had a crazy amount of recoil, enough to exert force on the ship pushing it backwards or turning it so that other precision weapons would need a second to compensate.
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The Jupiter field cannon sounds interesting, though balance makes me think it may be hard to implement. Maybe if it had a crazy amount of recoil, enough to exert force on the ship pushing it backwards or turning it so that other precision weapons would need a second to compensate.
That adds some pizzazz to it, I like. It could almost be used as a manouvering tool with an effect like that! Sounds about right. Firing the thing would let almost everyone know your general location though, which might be a problem in and of itself.
Jupiter Field Cannon now has ridiculous, ship moving recoil, has tiny arcs, and lets anyone with half an ear know where you are.
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Also, My suggestion for a heavy weapon would probably be a heavy bomb launcher. Doing minor piercing direct/MAJOR fire on Aoe. It would work like a longer range mine launcher in that you'd want it to arm before it hits it's target. Unlike the mine launcher however, the bomb would explode immediately after arming, doing a massive AoE (Ballpark radius of around 30m (45m with burst)).
1-4 second arming time, medium drop, clip size of... 1 or 2, I can't decide
lesmok arming range ~800 meters (Which would put standard range around 470, incendiary 352 , lochnagar 282)
Average gunner load-outs would be comprised of lesmok for long range; burst, charged and standard for medium; heatsink (if a 2 shot gun) and incendiary for close; and lochnagar for ultra close range.
It would be used similarily to the banshee or flamethrower, as an all purpose weapon to support other guns. Galleons would likely like hwatcha bomb, and lumberjack bomb combos , while spires may like it as a support weapon for hades art/flak combos.
My main concern is that with even very minor piercing damage it would add a lot of power to a merc hflak galleon or an all banshee spire, though the plus side of the merc hflak combo is that you'll have to lock one of those guns to an engi, limiting effective range of one of the 2.
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The Jupiter field cannon sounds interesting, though balance makes me think it may be hard to implement. Maybe if it had a crazy amount of recoil, enough to exert force on the ship pushing it backwards or turning it so that other precision weapons would need a second to compensate.
That adds some pizzazz to it, I like. It could almost be used as a manouvering tool with an effect like that! Sounds about right. Firing the thing would let almost everyone know your general location though, which might be a problem in and of itself.
Jupiter Field Cannon now has ridiculous, ship moving recoil, has tiny arcs, and lets anyone with half an ear know where you are.
Reminds me of this: https://www.youtube.com/watch?v=pYAZ__J2EmU (start watching at 2:05)
That generally is the major problem with heavy arsenal anyways. Many gunners (when firing heavy artillery) are aware of the danger that by firing such a heavy and loud gun, they alert the enemy to their position, and become an open target. But, most gunners tend to not think of that anyways, so making such a loud gun would really change much. (Even when firing the Hwacha, the enemy sees where you fire the missles from, and can make a calculated guess as to your position in the clouds.)
Nonetheless, that would be a fun weapon to use, I'd get a kick out of that. ;)
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The Jupiter field cannon sounds interesting, though balance makes me think it may be hard to implement. Maybe if it had a crazy amount of recoil, enough to exert force on the ship pushing it backwards or turning it so that other precision weapons would need a second to compensate.
I developed an airship around a weapon like this in the VN. If it ever gets released someday, it might be in it pending it doesn't get changed. Has had some revisions to it already. Literally the boat is built around a cannon that sits on a rail within the hull. When it fires, it rocks back on the rail. If it didn't have that function, the shock would tear the vessel apart. Requires it's own gun crew to reset it's position after firing and reload. So you'd qualify this as not a heavy mount but a step above that. Extreme long range weapon. Boss ship type vessel.
Developed a few other experimental ships and weapons. Sky Torpedo being the only other real notable one which has threads here that I used to develop the concept before working it into one of the stories. If you just sit around and think what kind of fun toys people of this world would come up with, then consider it came from a WWI style world...the ideas...just fantastic.
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Why not a heavy "piercing" damage close range gun instead of that long range rubbish.
A gun that sends out multiple projectiles in an arc and spread similar to the mortar, which all do pure piercing damage.
Or a gun that sends out a literal explosion that can possibly push enemies away.
It would at least get rid of the basic hwacha/carro side on Galleons an make for a silly ramming Goldfish.
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I developed an airship around a weapon like this in the VN. If it ever gets released someday, it might be in it pending it doesn't get changed. Has had some revisions to it already. Literally the boat is built around a cannon that sits on a rail within the hull. When it fires, it rocks back on the rail. If it didn't have that function, the shock would tear the vessel apart. Requires it's own gun crew to reset it's position after firing and reload. So you'd qualify this as not a heavy mount but a step above that. Extreme long range weapon. Boss ship type vessel.
Developed a few other experimental ships and weapons. Sky Torpedo being the only other real notable one which has threads here that I used to develop the concept before working it into one of the stories. If you just sit around and think what kind of fun toys people of this world would come up with, then consider it came from a WWI style world...the ideas...just fantastic.
Ooh... DO WANT. Even if just to see it in VN form.
Bronzium, that was a horrible pun. I recoiled from my screen!
Zirilfer, I do like that idea, but there are balance concerns. Maybe give it reload time on par with the Hwacha, one ammo, change the pierce to shatter/explosive...
Dementio, I was worried that a close range heavy would take the place of the Carro but screw it.
To refine your suggestions...
Tempest Heavy Steam Thrower: MAJOR knockback, flamer style, deals small pierce and shatter damage. Almost a dust cloud flamer. Short range of effect, massive spread/AoE so it hits almost everywhere on a ship.
Pilum Heavy Spiker: 1shot, medium reload speed, pure piercing damage. Sends out a cloud of spiked metal spikes that deal huge piercing damage, and then drags it in. Idea is that you fire to take down armor and then rush in while they're being dragged and ram 'em.
Some kind of automatic piercing shotgun weapon, I don't know.
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Google'd the Skypedo and it sounds awesome. Maybe combine it with Zirilfer's idea?
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Jupiter field cannon sounds awesome actually. I support this.
Kinda want a heavy weapon that a goldfish would use though, the goldfish doesnt use the heavy flak. This one seems like another one. More use to it than the heavy flak i must say.
The one after that is called hwacha.
But yeah, jupiter field cannon sounds ballers. May be super powerfull on a spire and a galleon.
I mean. A spire with Jupiter, Mercury + 2 artemis or Light flaks = quick death.
Or a galleon with Jupiter and Mercury and a heavy flak.
So in this case, the jupiter needs some specifics that doesnt make it too powerfull. Like a long-ish arming time. Or long reload. Arcs... something.
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So in this case, the jupiter needs some specifics that doesnt make it too powerfull. Like a long-ish arming time. Or long reload. Arcs... something.
I mentioned it did have tiny arcs and a medium-long reload. Also, it moves your ship when you fire it. Arcs would be just above what it would take to cover a ship at, say, half the Mercuries maximum range.
What do you think about the rest of them?
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Jupiter field cannon sounds awesome actually. I support this.
Kinda want a heavy weapon that a goldfish would use though, the goldfish doesnt use the heavy flak. This one seems like another one. More use to it than the heavy flak i must say.
The one after that is called hwacha.
But yeah, jupiter field cannon sounds ballers. May be super powerfull on a spire and a galleon.
I mean. A spire with Jupiter, Mercury + 2 artemis or Light flaks = quick death.
Or a galleon with Jupiter and Mercury and a heavy flak.
So in this case, the jupiter needs some specifics that doesnt make it too powerfull. Like a long-ish arming time. Or long reload. Arcs... something.
I agree with the issues above, and also would raise an objection to any piercing gun that also support lochnagar use - it seems ridiculously OP no matter what the limitations to allow for a gun to potentially do more piercing damage to a ship than it has hull armour in a single shot.
My own gun suggestions would move somewhere along the lines of a gun like the heavy bomb launcher noted above - an air burst weapon in the line of a mine launcher would be very cool. Especially for snipey spires, a 2x art+merc build with a burst/impact weapon would allow for the gunner to use the main gun as mid-range deterrence to a charge while still being effective at range as well on an art. Or at least in my head that seems cool.
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Well,I've used every nerfbat technique I can think of except arming time. What would you suggest? Also, all of this feedback for the Jupiter is great, both good and bad, but what about the other five guns?
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Well,I've used every nerfbat technique I can think of except arming time. What would you suggest? Also, all of this feedback for the Jupiter is great, both good and bad, but what about the other five guns?
IMO, work with the idea. Shatter damage might be more applicable than piercing, and allow the gun to serve as a long range disabling gun that then allows the ship some precious few moments to deal exclusively with a closer enemy.
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The uber Hades sounds good but not interresting.
Then there is the other hwacha (vulcan)
then Net launcher, which seems too specific for a heavy weapon. The mine launcher beats it in slot usefullness.
Ide rather have a heavy weapon that downright denies the enemy pilot from piloting for 10 (more or less) solid seconds. Like a harpoon but with electrifying effect with shatter across all components. This is something all heavy weapon ships could use. Especialy the goldfish and its meneuvering use of heavy weapons. So a long reload that makes the ship that has one fire it have to turn for side guns to continue using other weapons. Perfect for the goldfish and optionate for spire and galleon. On the galleon, i can see people using it on the right side with a hwacha. Stun it, then plant all hwacha shots into it.
Another heavy gun ide like to have that is a tad bit too specific is a ElecCloud maker heavy weapon. Creates a cloud in short distance once every reload to destroy oncoming projectiles. Whenever a ship flies thru it, it suffers intense Tar like Damage. This one is sort of like the net one, but its purpose is hard to use offencively, meaning only goldfish could use it offencively, while the other ships would have it for defencive purposes of making projectiles not pass through.
There was once a suggestion for a laser heavy weapon. Where you concentrate light or heat into the ship. But its effects are questionable. Direct fire damage is pretty devestating and it has no reload.
Ide love a Cannon, mid to close range gun. A pretty litteral cannon IMPACT damage based heavy weapon that mainly pushes ships. The impact would be pretty good versus Permahull because, impact is 1.5 per 1 damage, meaning its 0.1 better than explosion which is 1.4. Spire and Goldfish could find this super usefull. Galleon in some maps.
I think a big favour for heavy weapons is a heavy weapon that is greatly affected by a gunner gunning it. So this gun has a 0.2 second reload meaning the gunner can use absolutely any ammo he likes. So it is a heavy weapon the gunner glues himself on and shots constantly. Ide say a gun like this should do light weapon ammount of effect because it has no real reload with added effects from the gunner. It would be a good piercing + shatter weapon that doesnt do much damage. Like i said, constantly shoots so no real escape from it. It also has aoe for the use of effects like Incendiary or Burst.
This sparks an idea...
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Seeing as we can set projectiles to have health like mines...
I think that adapting Crafeksterty's idea to be able to lay down some kind of temporary cover with a gun would be a great improvement for ships that could make use of cover while retreating from enemy fire. Still, I think that in any of these cases the mine launcher would still beat it for utility.
I like the idea of some form of heavy utility gun, but it would need to be damn useful in order to beat taking a damage weapon on any ship that isn't a galleon.
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I agree with Teddy, it'd have to be really useful. I do like the Electric cloud idea. You're right in saying te Vulcan is basically the Hwacha... Maybe give it a slower rate of fire, and make it piercing/flechette. Laser could be a charge laser type, and f you have no reload a cooldown bar would be a necessity. Wait, brain storm. Combine the Vulcan with Crafeksterty's gunner-love weapon! Maybe even with the cannon idea... To be honest, I felt the Jupiter was the least interesting, but everyone has their opinions. Actually Crafek, I came up with the Gorgon Heavy Spiker a little while back. Maybe we could work in the ship stun?
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When you are firing a cover/tar cloud/elec cloud to escape which side are you going to deploy it on? Front? Side? Aft?
I guess they would work like mines... But I'd rather have something shooting than the above guns. If these end up being Heavy guns, I'd much rather prefer a hwacha. If they end up being light guns, I'd try them, than leave them for competent competitive players. I don't have the skill to use those guns effectively yet.
I really condone the Heavy-piercer idea. That is something definitely missing from the game. It's been suggested many times in many forms. I wonder if Muse has a reason for not adding such gun.
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When you are firing a cover/tar cloud/elec cloud to escape which side are you going to deploy it on? Front? Side? Aft?
I guess they would work like mines... But I'd rather have something shooting than the above guns. If these end up being Heavy guns, I'd much rather prefer a hwacha. If they end up being light guns, I'd try them, than leave them for competent competitive players. I don't have the skill to use those guns effectively yet.
I really condone the Heavy-piercer idea. That is something definitely missing from the game. It's been suggested many times in many forms. I wonder if Muse has a reason for not adding such gun.
The thing is, unless we make it so nerfed as to be unusable, it's OP as hell. I do still want a Heavy Piercer, but unless it's the Vulcan (which means Galleons have a new meta), its gonna be difficult. Also, the Utility Guns are heavy. This is a heavy exclusive thread. None of that dinky light crap. Any ideas on how to spice up the less interesting ideas? Or more Jupiter balancing/Vulcan modding.
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Yeah the problem with piercing weapons, it can be OP real quick. Then we have a return of the merc war days when you could just sit back with mercs and decimate ships. Death by pin pricks. A massive heavy vulcan would do this. Imagine twin vulcans on a galleon with a tiny LF on the deck. Cheese grater combo.
Think this is what holds Muse back more often from making new heavies. When the combinations are considered, its just painful. There are limited options which wouldn't be super OP. Sky Torpedo is one of them with impact damage. This you can tune and adjust and if the projectiles are slow enough it won't be something pilots couldn't avoid. Another would be a CQC explosive gun. Would enable the classic Flakfish CQC gameplay, but without the HF range. So you'd be looking at something with Carronade range that just, melts faces. Maybe the massive Hades cannon would fit this. Or what you could do is have a heavy double barrel mortar. Give it a 4-5 shell clip and total damage = the old HF round.
At the same time, need a new light gun to fit between the mortar and LF range. Probably the Pom Pom idea that has been mentioned before by someone else on here. Fast shooter, little spread, no arming timer. So like the original LF. Something that would be perfect mounted on squids or ships which fight more in the short to mid range but can't afford to sit there waiting for mortars to get angle or unload. I could picture a Spire with these. Gat + dual pom poms = nothing is ever going to get close.
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Yeah the problem with piercing weapons, it can be OP real quick.
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So you'd be looking at something with Carronade range that just, melts faces. Maybe the massive Hades cannon would fit this. Or what you could do is have a heavy double barrel mortar. Give it a 4-5 shell clip and total damage = the old HF round.
At the same time, need a new light gun to fit between the mortar and LF range. Probably the Pom Pom idea that has been mentioned before by someone else on here. Fast shooter, little spread, no arming timer. So like the original LF. Something that would be perfect mounted on squids or ships which fight more in the short to mid range but can't afford to sit there waiting for mortars to get angle or unload. I could picture a Spire with these. Gat + dual pom poms = nothing is ever going to get close.
Maybe the Vulcan could be transformed into the heavy mortar. Keep the Rotary Barrels, but give it three barrels each side- like the Hwacha but not. 6 shots, slow-medium RoF. Half the projectile drop of Scylla. Name it after a Sea monster- Scylla double mortar... KRAKEN ROTARY MORTAR. Perfect name right there. 8)
Pom Poms are a cool idea. What we really, REALLY need is a Heavy with piercing damage. Name the weapons that do enough piercing dps to be effective at stripping armor, no Gat. Even if it isn't the Jupiter or the Vulcan, it needs to find a way in there. I wanna get Goldie ramkills using my own weapons damnit.
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These obviously belong here. (images are links to the containing threads)
Ixion Flame Vortex Cannon
(http://i.imgur.com/93xqn3a.jpg) (https://gunsoficarus.com/community/forum/index.php/topic,4709.msg78538.html#msg78538)
Rocket Harpoon (unnamed)
(http://i.imgur.com/QTbjn4S.jpg) (https://gunsoficarus.com/community/forum/index.php/topic,3983.msg68918.html#msg68918)
Aquilon (heavy shatter/piercing freeze damage on chemsprayed parts)
(http://www.splav.org/en/arms/rpk/pu.jpg) (https://gunsoficarus.com/community/forum/index.php/topic,2730.msg46753.html#msg46753)
Electric net launcher (unnamed)
(http://i.imgur.com/o9gZvyr.jpg) (https://gunsoficarus.com/community/forum/index.php/topic,4046.msg69925.html#msg69925)
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Net launcher would be an interesting way to make a deployable shield. Temp stops weapon fire, cept for piercing rounds.
The trick with the impact damage Barracuda Sky Torpedo is..the mine impacts damage everything, plus light fires. You can knock out armor fast if a ship takes multiple impacts. So you could do a Torpedo with impact as primary and maybe piercing as secondary. That...would make a heavy piercing weapon that wouldn't be OP cause it would have slow traveling shots and shots that wouldn't be in rapid fire. A goldfish with a torpedo launcher would be awesome because you wouldn't have lateral movement to account for, just deployment range so you could charge in firing torpedoes and with impact damage, imagine the satisfaction in seeing your foe being bashed around, armor dropping then gun it with moonshine and ram it straight up his rear!!
Course what would be really hilarious, is if you could catch up to torpedoes with the fish. Run into your own ammo..lol. But then again, in Starlancer when you'd do a close range kill on a torp bomber and the ship would just erupt violently, if you got enough speed and timed it right, you could blast through it and ride the shockwave, boosting your own speed for a moment. Imagine moonshine goldfish speed with a torpedo burst. Sure you'd take damage but man it would be super insta kill.
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Probably the Pom Pom idea that has been mentioned before by someone else on here. Fast shooter, little spread, no arming timer.
Sounds like a Banshee, btw I really like how you manage to put a Squid into every thread even when it's about Heavy Weapons.
I don't think that a close-ish heavy piercing gun would be all too op It would work on Galleon with a hflak or hwacha (and the Galleon's manouverbility nerf this gun pretty well already) or on a spire with all sorts of light guns and Goldfish really only has to option to ram if it would ever want to kill something.
I like the Torpedo idea.
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These obviously belong here. (images are links to the containing threads)
Ixion Flame Vortex Cannon
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Every time I see a new medium (or heavy, depending on how you see / name them) weapons thread, it reminds me of this suggestion.
Whenever anyone suggests a new medium weapon it always has words along the lines of 'massive damage' and some aspect of it being better than anything else and leading to it being OP, but the Vortex cannon just fits into a completely viable and balanced niche that isn't filled by anything right now. Plus... Flames and impact?! :D
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These obviously belong here. (images are links to the containing threads)
Ixion Flame Vortex Cannon
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Every time I see a new medium (or heavy, depending on how you see / name them) weapons thread, it reminds me of this suggestion.
Whenever anyone suggests a new medium weapon it always has words along the lines of 'massive damage' and some aspect of it being better than anything else and leading to it being OP, but the Vortex cannon just fits into a completely viable and balanced niche that isn't filled by anything right now. Plus... Flames and impact?! :D
Exactly. LOVE LOVE LOVE this idea.
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https://www.youtube.com/watch?v=6KsXYK_CNoQ
Look at them, they're beautiful.
I imagine the Pom Poms being a mid-range (slightly less than light flak) impact and piercing weapon.
4 ammo per clip (4 time firing action, 6 barrels, 3 barrels fire simultaneously alternating but counts as single shot, 2 shots per barrel - think raycast in the heavy carro but with projectiles - increases the chance that some of the projectiles miss the hull or ship all together)
Similar ROF to what's seen in the video.
Total clip does the same piercing damage as 3 mercury shots if all projectiles hit the hull - and the same impact damage as 1 mine assuming all projectiles land. (totals to being about as dangerous as a ship hitting 2 mines?)
Has arming time and loses piercing when up close, 11 second (or longer?) reload means it can't solo kill a ship.
Heavyclip might be OP but i think the ammo reduction will be enough to prevent it from being so, Heatsink might be OP but projectile spread should stop the full clip from hitting.
If its OP nerf it more, thoughts?
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complementary idea -
(http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/QF1pounderGunIWMApril2008.jpg/300px-QF1pounderGunIWMApril2008.jpg)
Light Pom Pom
Medium range Incendiary and Flechete weapon.
Has arming time, slightly less than heavy flak range.
More fire then pop.
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Ib4 code name beanbag turns out to be pom poms
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Like how batman put explosive gel into his fist.
I suggest a heavy weapon that makes a ship explode on impact. I call it the fawkes battering ram.
Pretty much has the same killing power as a loch flak. The hull break is via the ram damage.
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I like the Pom Pom idea, yeah. The Fawkes is a wee bit OP, but firing it right would take a while... unless you didn't fire at all. Pom Poms could have a gap between burss to prevent Goldfish from blowing hull armor to hell and back and then ramkilling. Making the light Pom Poms fire/flechette is a good idea too, for Pyra reasons. Greased could reduce burst times, lesmok would extend range, incen would play hell on armor, burst is... meh. I know I'm missing an ammo...
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Btw,
Eric:
- Working on new guns… Beanbag is one of them. Think it may be called the Minotaur, eventually.
This was on their weekly report. We may see the pom pom gun, eventually.
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How I see the fawkes battering ram is auto destroys your own hull upon firing.
So if it fails you are heavily punished and even upon success you hurt from the actual ram. So both ships might just die.
Or if hull break isn't achieved before firing it. It will destroy the hull and hurt only via the ram damage.
Alternative is a pilot tool version where activating it makes impact (from a ram ideally) explode the hull as its filled with powder kegs that explode from the impact and are armed when tool is used.
Weakness? Any impact type dmg will activate it. Hence you use it upon impact of a ram. Have it on and you hit a mine...
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I'd love to see the return of the tesla from the original guns of Icarus. It would act as a wide area damage weapon for medium to close range, sort of like a medium sized flamethrower without the flames. The idea being it could disable guns and do ok damage to balloons, but you lack the ability to precisely aim it. The only problem I see is it doesn't do anything the hwatcha does better.
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I'd love to see the return of the tesla from the original guns of Icarus. It would act as a wide area damage weapon for medium to close range, sort of like a medium sized flamethrower without the flames. The idea being it could disable guns and do ok damage to balloons, but you lack the ability to precisely aim it. The only problem I see is it doesn't do anything the hwatcha does better.
I do want some kind of Heavy Flamer, but maybe with a kind of Napalm Mist, like a tar cloud but thinner and longer, and it doesn't last as long.
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I'd love to see the return of the tesla from the original guns of Icarus. It would act as a wide area damage weapon for medium to close range, sort of like a medium sized flamethrower without the flames. The idea being it could disable guns and do ok damage to balloons, but you lack the ability to precisely aim it. The only problem I see is it doesn't do anything the hwatcha does better.
Just had a better and more unique idea. The Tesla would have unlimited ammo, but overheat after about two seconds of firing. The gun would do light shatter damage, lack the ability to precisely aim (arcing to whatever it pleases), but be able to intercept and destroy projectiles at the range of a carronade. Of course, it wouldn't work against non-projectile weapons. Tell me what you guys think!