rangefinder was made so gunners could hit better.
however that requires the captain to stay on the same altitude. as soon as this differ, so does the aim on the gun you are using.
if you want to talk about how the rangefinder works in the first place, try explain that :p
and also the moonshine.
think the devs made it clear that the game is not gonna revolve around realism as it is a steampunk / dieselpunk world.
just saying that altitude is important for a lot of players, myself included.
rangefinder was made so gunners could hit better.
however that requires the captain to stay on the same altitude. as soon as this differ, so does the aim on the gun you are using.
if you want to talk about how the rangefinder works in the first place, try explain that :p
and also the moonshine.
think the devs made it clear that the game is not gonna revolve around realism as it is a steampunk / dieselpunk world.
just saying that altitude is important for a lot of players, myself included.
Trigonometry is how the range finder works.
I would prefer the range finder paint a dot on a target every one on the ship can see, and have that dot be accompanied with distance and if you are on a gun, the shot drop and max range data for that weapon. I hold the first Tribe's game range finder as the high water mark for team driven spotting.What game is dis!? O.O
(http://khantazi.org/Rec/Tribes/Mortar.jpg)
The green line is a targeting laser being shot by a friendly, the white line indicates where you have to aim on the X axis to hit it if it is stationary, the blue triangle indicates where you have to shoot to hit the point in space. There is a second blue square that indicates the high angle you need to shoot for the target. If there is any leading that needs to be done the gunner or the spotter has to figure that out on their own.
the first Tribe's game range finder