Guns Of Icarus Online

Main => Gameplay => Topic started by: LazerusKI on May 13, 2013, 01:04:19 am

Title: Shooting down the Galleon
Post by: LazerusKI on May 13, 2013, 01:04:19 am
We have a serious problem doing this.
We use the Pyramedion with Mercury (strip Armor) and Artemis (strip Hull) on the front for long range fighting.
but everytime we manage to strip the armor, it takes them only like 2 seconds to repair it...i dont know of this is intended.
we followed a Galleon in one game like 15 or 20 minutes, constantly shooting it.
I dont know exactly how many times i (Artemis) have destroyed his Modules...it was between 50 and 100 times, not to mention my mate on the Mercury. We have have not managed to take it down.

so...a few questions...
is there a list with Hitpoints for the ships?
how does the secondary damage on weapons work, it is always there, or only at a specific range?
Artemis and Mercury both have Shatter as secondary, if the primary damage wont function at long range, this would explain why we can not destroy the galleon...but not why we have no problems with other ships.
Title: Re: Shooting down the Galleon
Post by: Captain Smollett on May 13, 2013, 01:16:09 am
If I remember correctly, the Galleon has 800 armor and 1200 permahull. The Artemis is rather weak and I believe does 60 explosive damage.  With the proper modifier being applied this would mean it would take about 14 Artemis shots into an unprotected galleon hull to kill it which is rather a lot. While rebuild times vary based on how many people are rebuilding the hull a Galleon hull usually takes a little over  6 seconds to rebuild with 1 engineer.

Essentially you were running a ship built primarily for disabling and not for killing so it's not surprising it took so long to kill your target.
Title: Re: Shooting down the Galleon
Post by: Morblitz on May 13, 2013, 01:21:44 am
I love the Galleon.
Title: Re: Shooting down the Galleon
Post by: LazerusKI on May 13, 2013, 01:23:06 am
what should we use to destroy the hull then?
our ships was meant to sniper, so we took the "HMS This is So Broken" and modified it slightly (it has two mercurys in front)

we tried the flak, but the spread is way to high at distance,
banshees damage is to low if you cant hit with each shot in my opinion.

what would be, if i take the explosive rounds with me, do they count as explosive damage, or is it only increased radius?
Title: Re: Shooting down the Galleon
Post by: JaceBoojah on May 13, 2013, 01:40:48 am
The fastest way to kill a ship is with a Pyramidian is a Gatling gun and a light flak. (shooting flak while the armor is down.
Mercury/Artemis is piercing/explosive (strip armor/strip hull) like the Gatling/Flak, but it is far weaker.

Lets compare the DPS of both:

Merc:ArmorDPS:42      /Artemis:HullDPS:31.2 (38.4 pre patch)
  Gat:ArmorDPS:82.9        /Flak:HullDPS:112

Sorry I have not worked on individual ship health data, but we were promised numbers would be accessible.

The secondary damage is based on the AoE. The Mercury has an AoE of one so it pretty much only delivers it's shatter damage to whatever you directly hit. The Artemis now has an AoE of 3.5m.
Title: Re: Shooting down the Galleon
Post by: Morblitz on May 13, 2013, 01:49:17 am
Use heavy ammo for the flak.
Title: Re: Shooting down the Galleon
Post by: Captain Smollett on May 13, 2013, 01:52:16 am
Like it or not, there really is no way to get a quick kill at sniping range. If you pull within 800M a light flak can easily hit all shots when loaded with heavy clip. If you run a ship with a heavy weapons mount, a heavy flak with lesmok rounds can demolish an enemy without armor at about 1.5KM.
Title: Re: Shooting down the Galleon
Post by: LazerusKI on May 13, 2013, 01:54:33 am
i think the differnece between Mercury/Artemis and Gatling/Flak is the range.
with our setup we can shoot at a very long distance, thats what we wanted. with Gatling/Flak we are forced into midrange.

Heavy Clip?
in the descriction it says "reduce recoil"
so, recoil = spread?

maybe we should try the spire with heavy flak and mercury later
Title: Re: Shooting down the Galleon
Post by: Captain Smollett on May 13, 2013, 02:17:43 am
It's a tough build to pull off but if your gunners are precise and have impeccable timing and the captain can keep the range of the fight on their own terms (heavy flak arming timer significantly reduces effectiveness at close range) then this can be a devastating build. Throw an Artemis on the top right for some extra trifecta damage potential.
Title: Re: Shooting down the Galleon
Post by: LazerusKI on May 13, 2013, 02:50:29 am
our pilot is pretty good in keeping distance^^
what should we take at the lower left slot (next to the flak), something for closerange?
Title: Re: Shooting down the Galleon
Post by: Squash on May 13, 2013, 03:00:53 am
It's worth pointing out that galleons are vulnerable to close range fire but the absolute best at long range.
Title: Re: Shooting down the Galleon
Post by: Mattilald Anguisad on May 13, 2013, 11:36:50 am
not if you bring artemis/merc, that build is for dissabling anything with heavy weapons (light weapons take quite a bit more practice to dissable) - jou just lock down galleons heavy weapons (it's permahull was listed as in she shup loadout bage as 1400 BTW). If you have guts and learn pro Scyla light mortar (aspecialy since is has virtualy 0 spread nowdays) - that gun has double DPS of Light Flak
Title: Re: Shooting down the Galleon
Post by: HamsterIV on May 13, 2013, 12:07:57 pm
The Artemis does negligible damage to the hull armor, and one Mercury with charged rounds damages armor only slightly faster than a mallet can repair it. If you want to go for a sniper build you should put two mercury's pointing in the same direction and have two crew members bring charged rounds. Then you can bring down the armor fast enough to possibly land a shot on the permahull. It is a long process since the Mercury is fairly weak against permahull, but it will go faster than merc/artimis. Plus with the enemy's permahull stripped most of the time your ally ship can walk in and deliver the Coup de Grace.
Title: Re: Shooting down the Galleon
Post by: LazerusKI on May 15, 2013, 03:30:45 pm
we have equipped our pyra now with gatling and flak with heavy rounds.
a few days ago it worked like a beast, even the galleon was no problem.

but yesterday and today...nothing.
it feels like there is no damage anymore, we can shoot magazine after magazine into them, but nothing...and yes we hit the hull.
was there a broken patch or something?
Title: Re: Shooting down the Galleon
Post by: JaceBoojah on May 15, 2013, 04:22:40 pm
112  hull DPS     24 armor DPS Light Flak
14.6 hull DPS  82.9 armor DPS Gatling

The only time you should shoot the Flak gun is when the hull armor is down or you KNOW you will be able to reload in time to shoot a full clip the instant the hull armor does go down.

Think of the time between when the hull armor is down and when it gets back up as the only window of time that you can damage the other ship.
When that window opens you want to get as many flak hull hits as possible to kill the other ship.  So if your gunner has a full clip waiting for the hull armor to go down you can kill ships way faster.
The Gatling gun is THE BEST at opening that window for you.  It does not need Flak hits to help it do its job.


Title: Re: Shooting down the Galleon
Post by: LazerusKI on May 15, 2013, 06:01:50 pm
ok, we know why^^
our gatling gunner and our fourth player (normally engineer or pilot) told me, that they cant hit with the flak.
now that we have our old setup with me on the flak and the regular gatling gunner (yes we run pyra with two gunner, most of the time without problems), it works again.
Title: Re: Shooting down the Galleon
Post by: Mattilald Anguisad on May 16, 2013, 12:18:46 pm
The Artemis does negligible damage to the hull armor, and one Mercury with charged rounds damages armor only slightly faster than a mallet can repair it. If you want to go for a sniper build you should put two mercury's pointing in the same direction and have two crew members bring charged rounds. Then you can bring down the armor fast enough to possibly land a shot on the permahull. It is a long process since the Mercury is fairly weak against permahull, but it will go faster than merc/artimis. Plus with the enemy's permahull stripped most of the time your ally ship can walk in and deliver the Coup de Grace.

That has allways been more of a dissabling build. Artemis just gives you ability for component dissable at short to medium range here Merc is out of it's comfort zone. It's also a build that is meant against speciffic ships and tactics. Merc artemis was never meant as a build that was supposed to be go all build. It's supposed to lockdown heavy gunns of Goldfish, Spire and Galleon. Expecialy when you want to take a double pyra against crap like quad Manticore galleon with gatlings - one pyra dissables manticores from safe distance and the other one rushes in safely. Artemmis is also much metter agains permahull than merc itself. On 2 pyras you can have a merc and a gatling to take out armor, and artemis anf flak/scyla against hull.
Title: Re: Shooting down the Galleon
Post by: HamsterIV on May 16, 2013, 12:38:25 pm
I had some trouble taking down Captain Smollett's galleon on Refinery two nights ago. I had a good 8 seconds of uninterrupted trifecta (flack/gat/banshee) on him and I barely scratched his paint. I suspect a single gat is ineffective against a buffed hull backed up by a good engineer. I am working on double gat builds now to see if it has better luck. The wild card is still the skill of the enemy crew and captain.

As for merc/artimis I still don't think they complement each other very well. If you wanted to be a gun breaking Pyramidion I would take double Artemis front and some proper kill ware on the side. You could support your teammate from optimal Artemis range and if things get to close range you could turn the side guns on the target. Also the wide lateral firing arc of the Artemis  means you could get in some awesome trifecta (quadfecta?) action.
Title: Re: Shooting down the Galleon
Post by: Captain Smollett on May 16, 2013, 12:45:42 pm
I'm invincible!

Actually the Galleon has just enough armor that even unbuffed you can't break it with one clip of the chain gun. That's one of the reasons they're so tanky.  A little bit of focus fire from the teammate though changes everything.