We have a serious problem doing this.
We use the Pyramedion with Mercury (strip Armor) and Artemis (strip Hull) on the front for long range fighting.
but everytime we manage to strip the armor, it takes them only like 2 seconds to repair it...i dont know of this is intended.
we followed a Galleon in one game like 15 or 20 minutes, constantly shooting it.
I dont know exactly how many times i (Artemis) have destroyed his Modules...it was between 50 and 100 times, not to mention my mate on the Mercury. We have have not managed to take it down.
so...a few questions...
is there a list with Hitpoints for the ships?
how does the secondary damage on weapons work, it is always there, or only at a specific range?
Artemis and Mercury both have Shatter as secondary, if the primary damage wont function at long range, this would explain why we can not destroy the galleon...but not why we have no problems with other ships.