Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Riley Thomson on August 05, 2013, 08:22:01 pm

Title: Leaver penalty
Post by: Riley Thomson on August 05, 2013, 08:22:01 pm
Hello people..

I see to many teams/ships getting completely abandoned these days and that really ruins alot of fun.

I think this game needs a leaver penalty.
Very simple: if you leave a match, you can't play another match untill the match you left has ended, either by surrendering or by being victory/defeated.

This only counts for INGAME, so lobby part doesn't count in this.

Title: Re: Leaver penalty
Post by: Captain Smollett on August 05, 2013, 09:15:37 pm
I agree with the sentiment that there's a bit too much rage quitting going on.

I proposed in another thread (there's been a couple on this already) that a tracking system be implemented so people know how prone to leaving their teammates are and can choose their allies carefully.

This should discourage people from leaving in the first place in order so as not to give themselves a bad reputation that prevents people from wanting to play with them.
Title: Re: Leaver penalty
Post by: Cloudrunner on August 05, 2013, 10:15:03 pm
As much as I'd like to see a way to stomp rage quitters, there's many occasions in my life that could cause me to drop a game for a series of reasons beyond being a sore loser.

I feel like punishing people for dropping out of games they're getting spanked in or not having fun in is akin to the very reason Muse doesn't allow vote kick. It just sounds like a great way to turn more new people off.

However, maybe leaving TOO MANY games in rapid succession could net you a 5 minute cool down before you can join a new game? That sounds more reasonable.
Title: Re: Leaver penalty
Post by: Spud Nick on August 06, 2013, 01:30:49 am
I find it a personal challenge when my teammate leaves the match. Never give up never surrender!
Title: Re: Leaver penalty
Post by: TimTim LaBaguette on August 06, 2013, 05:44:06 am
I can understand rage quitting when you end up in a "bad" team, where no one communicates, captains don't work together and you get stomped by the enemy team. I don't rage quit, and I think it puts people in a bad mood to be losing and to see everyone leaving, thus encouraging them even more to leave. We shouldn't forget there is a Surrender button ( but if nobody communicates, I don't see how they will all agree to surrender ).

Maybe on of the reasons people ragequit is that quite often, I see tons of beginner matches, but when I play in a regular lobby, there are still some totally new people that join, and if the teams are not balanced to counter it, they end up in the losing team and it causes some ragequit.
Title: Re: Leaver penalty
Post by: Riley Thomson on August 06, 2013, 05:54:20 am
As much as I'd like to see a way to stomp rage quitters, there's many occasions in my life that could cause me to drop a game for a series of reasons beyond being a sore loser.

I feel like punishing people for dropping out of games they're getting spanked in or not having fun in is akin to the very reason Muse doesn't allow vote kick. It just sounds like a great way to turn more new people off.

However, maybe leaving TOO MANY games in rapid succession could net you a 5 minute cool down before you can join a new game? That sounds more reasonable.

Well, if you have to leave a game for something IRL, the only penalty that you will get is to wait till the game you left ended before you can join a new game. I think you'll hardly notice anything of that if you had to drop out of a game because of something in reallife...

And well, there's ALWAYS the button that  allows you to reconnects to the game you left? ;)
Title: Re: Leaver penalty
Post by: Riley Thomson on August 06, 2013, 06:08:41 am
I can understand rage quitting when you end up in a "bad" team, where no one communicates, captains don't work together and you get stomped by the enemy team. I don't rage quit, and I think it puts people in a bad mood to be losing and to see everyone leaving, thus encouraging them even more to leave. We shouldn't forget there is a Surrender button ( but if nobody communicates, I don't see how they will all agree to surrender ).

Maybe on of the reasons people ragequit is that quite often, I see tons of beginner matches, but when I play in a regular lobby, there are still some totally new people that join, and if the teams are not balanced to counter it, they end up in the losing team and it causes some ragequit.

There's a big difference between "understanding ragequitting" and "supporting ragequitting"
Title: Re: Leaver penalty
Post by: TimTim LaBaguette on August 06, 2013, 06:11:56 am
Yep, but what I wanted to say is that I'm not a fan of punishing people, I prefer trying to find more "peaceful" solutions.
Title: Re: Leaver penalty
Post by: Riley Thomson on August 06, 2013, 06:37:08 am
Yep, but what I wanted to say is that I'm not a fan of punishing people, I prefer trying to find more "peaceful" solutions.

It's not really a punishment tho is it? I mean, you either wait till the match you left has ended, or you reconnect to the match. What's punishing about that?
Title: Re: Leaver penalty
Post by: Swizy on August 06, 2013, 06:48:01 am
There's no real solution to that. But rather then "penalty" or "punish" people there could be a more encouraging solution to reward those who stay. I'm not sure how to do that but maybe something simple statistically showing the "recommandation" of others on your profile.
Title: Re: Leaver penalty
Post by: TimTim LaBaguette on August 06, 2013, 07:19:30 am
It's not really a punishment tho is it? I mean, you either wait till the match you left has ended, or you reconnect to the match. What's punishing about that?

It still is a punishment, even if it is a small one
Title: Re: Leaver penalty
Post by: Cloudrunner on August 06, 2013, 09:22:33 am
Yep, but what I wanted to say is that I'm not a fan of punishing people, I prefer trying to find more "peaceful" solutions.

It's not really a punishment tho is it? I mean, you either wait till the match you left has ended, or you reconnect to the match. What's punishing about that?

It's definitely a punishment. Not to mention that I've been in games that have lasted over 30 minutes. To limit the game like that would be ludicrous. I like the idea of commendations for staying, or a revamped commendation system that allows you to earn some kind of rewards for round loyalty.

Then again, maybe rage quitting isn't as big of a problem as it seems and we're just noting a few bad apples. Still, limiting gameplay based on other people should be avoided at all costs. Muse makes it very clear they aren't interested in putting in anything that would scare off new players and that a player's access to a game should not be controlled by others.
Title: Re: Leaver penalty
Post by: Riley Thomson on August 06, 2013, 10:27:41 am
Yep, but what I wanted to say is that I'm not a fan of punishing people, I prefer trying to find more "peaceful" solutions.

It's not really a punishment tho is it? I mean, you either wait till the match you left has ended, or you reconnect to the match. What's punishing about that?

It's definitely a punishment. Not to mention that I've been in games that have lasted over 30 minutes. To limit the game like that would be ludicrous. I like the idea of commendations for staying, or a revamped commendation system that allows you to earn some kind of rewards for round loyalty.

Then again, maybe rage quitting isn't as big of a problem as it seems and we're just noting a few bad apples. Still, limiting gameplay based on other people should be avoided at all costs. Muse makes it very clear they aren't interested in putting in anything that would scare off new players and that a player's access to a game should not be controlled by others.

It's not a punishment (that prevents you from playing the game). You can reconnect to the match you left at anytime, so once more, it does not prevent you from playing in a match. You just are not allowed to leave the match you started in and join another match, before it's came to an end.
Title: Re: Leaver penalty
Post by: Olencia on August 06, 2013, 05:44:05 pm
Yep, but what I wanted to say is that I'm not a fan of punishing people, I prefer trying to find more "peaceful" solutions.

It's not really a punishment tho is it? I mean, you either wait till the match you left has ended, or you reconnect to the match. What's punishing about that?

It's definitely a punishment. Not to mention that I've been in games that have lasted over 30 minutes. To limit the game like that would be ludicrous. I like the idea of commendations for staying, or a revamped commendation system that allows you to earn some kind of rewards for round loyalty.

Then again, maybe rage quitting isn't as big of a problem as it seems and we're just noting a few bad apples. Still, limiting gameplay based on other people should be avoided at all costs. Muse makes it very clear they aren't interested in putting in anything that would scare off new players and that a player's access to a game should not be controlled by others.

It's not a punishment (that prevents you from playing the game). You can reconnect to the match you left at anytime, so once more, it does not prevent you from playing in a match. You just are not allowed to leave the match you started in and join another match, before it's came to an end.

I DEFINATLY agree there has to be a way to discourage people to stop leaving matches over 3/4 of the time I start with a full team, but by the end I'm forced to being the captain because everyone has left. If you're worried about punishing people, it's those left in the game with the AI who is being punished if they don't want to be a pilot.

  There are other games that fix this issues with time penalties if you leave a match where you aren't allowed to join another one, or as the others have mentioned, make it so if you leave the match the only option you get is to reconnect rather then joiing another match.
Title: Re: Leaver penalty
Post by: Spud Nick on August 06, 2013, 07:41:26 pm
I think that the best captains in the game should start looking for surrendered ships to take over. Make it fun for the players that choose to stay and use your fancy piloting skills to turn the match around. Lets not make it hard for the ones that leave but make it fun for the ones that stay.
Title: Re: Leaver penalty
Post by: Rumzie on August 07, 2013, 05:02:46 pm
All we need for this is more rewards for staying. I've played plenty of matches while getting stomped early and end up winning because most times I'm with beginners and it's simply a knowledge issue. So I explain how the ship operates and they go ham trying as best they can and it's great. I've also been in games where I've been stomped by a very well practiced enemy ship and although frustrating to try and counter the ships tactics and failing I always tell them good game and nice rig you guys did good. Then I usually end up adding them as friends and playing with them on a raincheck basis. I think humans can teach humans better than any computer can. I don't think as a community all of us have stepped it up to be idled upon. I don't think Muse is going to have all the answers.
Title: Re: Leaver penalty
Post by: RearAdmiralZill on August 08, 2013, 01:00:25 am
Could just make it so leaving mid-game means no progress toward achievements thus holding back levels if you do it consistently.

I mean, i'm as tired as anyone of people leaving mid-game, but it needs to reward staying over punishing leaving.
Title: Re: Leaver penalty
Post by: Swizy on August 08, 2013, 04:04:34 am
It comes donw to why we even have the reccomendation feature. Other then for a achievement chain it doesn't really do anything. There should be a better rewarding solution for the guys who play good and stay.
Title: Re: Leaver penalty
Post by: Calico Jack on August 08, 2013, 05:00:42 am
Teaching people how to abandon a match maybe is good tute fodder?

Also I was in a match yesterday where 1 ship ditched enmassse  and I encouraged the other to abandon - our team still had to kill 5 ships to end the match because of the all AI ship which didn't officially "Abandon". Perhaps putting in a timer so that after x amount of time that nobody spawns into a Marie Celeste the match ends.

Title: Re: Leaver penalty
Post by: Calico Jack on August 08, 2013, 05:05:24 am
Though actually just thinking about it - this and the "gogogogoreadyupffs" are perhaps bad habits being learned in level locked matches.
Title: Re: Leaver penalty
Post by: Ventidius on August 08, 2013, 06:03:29 am
Could just make it so leaving mid-game means no progress toward achievements thus holding back levels if you do it consistently.

I mean, i'm as tired as anyone of people leaving mid-game, but it needs to reward staying over punishing leaving.

Pretty much this, no progress for you if you do not finish the map.

Would not punish you if you had to leave due to RL issue XYZ (you wouldnt care, more important matters etc).
Ragequitters would find themselves left behind in progress, so it might "encourage" them to stick around and actually finish the map.


That said though, I have a hard time understanding why you would want to leave if not pressed with other immediate concerns: Matches last on average ~15 mins or so, is it so hard to sit that one out? Or at least try to make something work? You spend more time looking for a new lobby regardless, might as well make the best of it.
Title: Re: Leaver penalty
Post by: Calico Jack on August 08, 2013, 07:44:50 am
why you would want to leave if not pressed with other immediate concerns:

DcDs are one reason another would be the pilot disappears and your ship is getting pwned, aka a rout in military lingo.
Title: Re: Leaver penalty
Post by: Duzzyy on August 08, 2013, 08:44:53 am
I agree that there should be something in place to discourage people from leaving as I find a ship full of AI engineers to be quite troublesome to destroy.

A system like this that was put in place in LoL completely put me off from the game because when I left for real reasons I would then come back to find myself temporarily banned because I left a game.

Though a system like this would help games go better, it wouldn't only discourage new players but it may start to make people who already play the game to leave as a whole.

But if a system was put in place to give a little title at the end of the persons name like 'Duzzyy [:(]' or something and if you play a certain number of games it will go away may encourage people to play the game for longer and start to enjoy it making them not want to leave
Title: Re: Leaver penalty
Post by: Kharthynogus on August 08, 2013, 11:52:55 am
I think all we really need is an indicator of percentage of matches completed right up front on people's profiles. This would give other players an idea of how "loyal" a given player is. Perhaps there could even be a badge that changes based on how loyal you are:

70-79% = uncommon loyalty
80-89% = valiant loyalty
90-99% = extreme loyalty
100% = unconditional loyalty

Overall, I agree that we should focus on rewarding loyal players instead of punishing disloyal ones. I just came from a match where two crewmen constantly badmouthed their captain to the point where the captain left right after their next death. Can you really blame him for that?
Title: Re: Leaver penalty
Post by: Duzzyy on August 08, 2013, 02:28:21 pm
While this would be a good idea to reward good players I feel the people who consistantly leave gaes should have something happen to them to encourage to see a game out. Maybe if in the future the game had a ingame currency that you get at the end of a game, that could mean if you leave the game before you finish means you don't get anything
Title: Re: Leaver penalty
Post by: N-Sunderland on August 08, 2013, 02:31:32 pm
What would be the purpose of said currency?
Title: Re: Leaver penalty
Post by: Duzzyy on August 08, 2013, 02:43:46 pm
The same as every other game, character customization or ship customisation and access to higher level maps maybe
Title: Re: Leaver penalty
Post by: N-Sunderland on August 08, 2013, 02:48:49 pm
Maps: not going to happen. Muse wants to make sure that everybody has all gameplay options unlocked from the start.

Customization: sounds good on paper, but there are a few problems with that. Muse already gives loads of stuff away for free (via Fight the Devs matches, levels, tournaments, and more), and the money they make off the stuff they sell goes towards the development of new ships, maps, weapons, etc.
Title: Re: Leaver penalty
Post by: Duzzyy on August 08, 2013, 03:26:10 pm
Maybe a World of Tank approach with upgrades for ship and a ship and class tool leveling system, so the more games you leave the less likely you are to the better things.

Kharthynogus' loyal rating is a good idea, but other than that I can't think of something that could fit the game
Title: Re: Leaver penalty
Post by: Captain Phil on August 08, 2013, 03:39:54 pm

Overall, I agree that we should focus on rewarding loyal players instead of punishing disloyal ones. I just came from a match where two crewmen constantly badmouthed their captain to the point where the captain left right after their next death. Can you really blame him for that?

There are a lot of reasons to leave a game from raging, getting bullied by crews, getting stuck with teams that do not take the match seriously, or an emergency in real life. The fact is we cannot punish people for leaving because we do not know the reason why they leave some of the times. A reward system would be better then a reputation system in this case. I personally do not want to get bad reputation score for having to rush a family member to the hospital.
Title: Re: Leaver penalty
Post by: Zenark on August 08, 2013, 03:55:14 pm
Out of all the suggestions posted, I find that the idea of someone being 'unable to join another match until the one they left ended', sounds best.

For people leaving for an emergency, they obviously won't be back. People who leave because of griefing have to deal with a minor inconvenience. The only players really affected would be people who rage quit constantly since most of their time in GoIO will be on the main menu.

If I were to quit for whatever reason, I'd have no problem waiting for 10-15 minutes. I could go get something to drink, munchies, smoke break, restroom break, etc.
Title: Re: Leaver penalty
Post by: Riley Thomson on August 08, 2013, 04:16:28 pm
I am a bit confused by how you guys keep referring to the idea suggested here as punishment, while it is not.


Let me explain again and hopefully you will see it is NOT a punishment.
Quote
If you leave a match, you cannot join another match untill the match you've left has ended. However, you can still at any time choose to reconnect to the match you've left.

Few facts about above explained suggested rule:
- This does NOT prevent you from being able to play the game, as you can always return to the match you've disconnected from.
- This will make people less likely to leave a match, cause if they do, they cannot join another/ different match.
- When you need to leave because of IRL things, you'll have no bother by this rule, because by the time you would be back, the match has long finished already.


Also, I like you guys doing some brainstorming on this problem, but please: STOP trying to defend people that leave matches, may it be ragequit, IRL issues or anything else. We're not punishing them because we're not banning them for leaving. We are just preventing them from being able to join another match till the one they left ended.

Also I do not at all think that it is a good idea to search for the solution for this problem at the people who DO play matches till the end, since these are not the people that cause the problem. The solution to this problem should be focussed at the people that cause the problem, thus the leavers.
Title: Re: Leaver penalty
Post by: Duzzyy on August 08, 2013, 04:34:35 pm
Banning people for simply leaving is what LoL does, which I think is a really bad way of doing things and so I think the best thing would be to reward good players
Title: Re: Leaver penalty
Post by: Riley Thomson on August 08, 2013, 04:37:28 pm
Banning people for simply leaving is what LoL does, which I think is a really bad way of doing things and so I think the best thing would be to reward good players

Please read what I just said above you...

We're not punishing them because we're not banning them for leaving.
Title: Re: Leaver penalty
Post by: Duzzyy on August 08, 2013, 06:05:36 pm
Ok, so allow me to understand this

Your saying that if we're not banning people we're not punishing them? or am I still not understanding because this would bring me back to my point of banning people being harsh
Title: Re: Leaver penalty
Post by: Riley Thomson on August 08, 2013, 06:50:49 pm
Banning people is preventing them to play the game, so no we're not banning them.

We're stopping them from joining another match if they have left a match that is still in progress, and we give them the oppertunity to reconnect to that match.
Title: Re: Leaver penalty
Post by: Kharthynogus on August 08, 2013, 07:26:16 pm

Overall, I agree that we should focus on rewarding loyal players instead of punishing disloyal ones. I just came from a match where two crewmen constantly badmouthed their captain to the point where the captain left right after their next death. Can you really blame him for that?

There are a lot of reasons to leave a game from raging, getting bullied by crews, getting stuck with teams that do not take the match seriously, or an emergency in real life. The fact is we cannot punish people for leaving because we do not know the reason why they leave some of the times. A reward system would be better then a reputation system in this case. I personally do not want to get bad reputation score for having to rush a family member to the hospital.

The only way you'd have a bad rep is if you ran people to the hospital for like 50% of your matches (in which case you should have a bad rep anyways for even attempting to play a computer game in the middle of a friggin' war zone). You'd easily be in the >90% range. Those >90% players' abandoned games would only be for things like emergencies and crap-I-gotta-go moments.
Title: Re: Leaver penalty
Post by: Calico Jack on August 09, 2013, 12:28:04 am
positive feedback trumps negative feedback everytime.

If the game rewards you for good conduct, people will exhibit good conduct.
Title: Re: Leaver penalty
Post by: Swizy on August 09, 2013, 03:39:03 am
Like Zenark said I thing a time ban from the game sounds the best. Perhaps like in a good sports game. If you leave a game the first time you'll get nothing. The next time you'll get a yellow card and you have to wait a certain amount of time to reconnect. The last time in a row you get a red card and will be prohibited from playing the game for a greater amount of time.

If it gets a reputation of a player he will be punished for that by preventing him to be a bad teamplayer. The amount of foul cards given out could be ruled. Such as if you rage quit three times in an hour you get the red card. or simply three times in row and you get red.
Title: Re: Leaver penalty
Post by: Duzzyy on August 09, 2013, 04:17:36 am
Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches. So I feel that the only way that system would work would be if Muse added a crew vote kick system

But that said, Muse has already said they don't want to add that system in because it can be easily abused.

The only way that anything can work is with a bit of balance for punishing leavers and rewarding good players. If this were TF2 you could just give the good players a hat and the whole world would play properly
Title: Re: Leaver penalty
Post by: Calico Jack on August 09, 2013, 04:41:59 am
Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches.

use the Form Crew function that way you have much more say over who you crew with.
Title: Re: Leaver penalty
Post by: Duzzyy on August 09, 2013, 04:52:35 am
Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches.

use the Form Crew function that way you have much more say over who you crew with.

For myself I do, but it's the crew on the other ship on my team that normally leaves, a 2 on 1 isn't much fun
Title: Re: Leaver penalty
Post by: Duzzyy on August 09, 2013, 08:10:51 am
I never get it on my own ship due to the fact I play with people I know. But when everyone on the other ship leaves it makes any game mode really hard to play

(http://img90.imageshack.us/img90/7617/7i6z.jpg)

So a punishment for leaving really early in a game should be put in place
Title: Re: Leaver penalty
Post by: RearAdmiralZill on August 09, 2013, 09:27:56 am
Those of us suggesting a positive approach are looking at a perspective like this: I'd much rather see a system that encourages people to stay over punishing them for leaving. Don't react to the problem, but instead take the proactive approach to avoid it.

Even if you make it so they have to wait till a match is over, and 2v1/3v2 game isn't going to take long, and the people still in there aren't going to have a good time. The leavers aren't going to rejoin because they already made that choice. They will take that break for food, stretching, ect.

Any reputation system will have this problem:

Quote
Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches. So I feel that the only way that system would work would be if Muse added a crew vote kick system

But that said, Muse has already said they don't want to add that system in because it can be easily abused.

So then you get stuck into a lobby that never starts because this guy on team x has a bad reputation, that may or may not be warranted.

Positivity.
Title: Re: Leaver penalty
Post by: Cloudrunner on August 09, 2013, 09:34:16 am
Those of us suggesting a positive approach are looking at a perspective like this: I'd much rather see a system that encourages people to stay over punishing them for leaving. Don't react to the problem, but instead take the proactive approach to avoid it.

Even if you make it so they have to wait till a match is over, and 2v1/3v2 game isn't going to take long, and the people still in there aren't going to have a good time. The leavers aren't going to rejoin because they already made that choice. They will take that break for food, stretching, ect.

Any reputation system will have this problem:

Quote
Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches. So I feel that the only way that system would work would be if Muse added a crew vote kick system

But that said, Muse has already said they don't want to add that system in because it can be easily abused.

So then you get stuck into a lobby that never starts because this guy on team x has a bad reputation, that may or may not be warranted.

Positivity.

All hail Zill, the wise and powerful!
Title: Re: Leaver penalty
Post by: Zenark on August 09, 2013, 10:12:38 am
Those of us who've suggested punishing the problematic players have ideas on punishments, but I haven't seen anyone suggest an idea for a reward system. The commendations aren't worth it since, for me, I've already maxed out my commendation achievements. If we were to get a prize for every game we played, we'd run out of prizes after a day of playing.

We don't need an incentive to stay for the whole round, playing the game itself is incentive enough.

When a captain on your team leaves, EVERYONE ELSE in that team gets punished, but the quiter gets to go play another game like a clean slate.

If you want to reward someone, reward the people that were abandoned, because they're more or less screwed for that match. Sure it's possible to still win, but highly unlikely.

It is infuriating for us who get bent over like that. I, as a captain, will try to still play, but after getting killed a couple of times without even being able to take down an opponent's armor, I give up. I tell my engineers to stop repairing, my gunners to sit back, I press the surrender button, and fly into the middle of the other team while posting "Kill us" in match chat.

If you don't punish the deserters, then the rest of us suffer. Why should we be the ones who get the raw end of the deal?
Title: Re: Leaver penalty
Post by: RearAdmiralZill on August 09, 2013, 10:21:49 am
I did propose a positive avenue: https://gunsoficarus.com/community/forum/index.php/topic,1876.msg33456.html#msg33456

I don't think people realize that using surrender isn't some silly "I'm a quitter" button. I've used it with unruly crew before, and they were replaced in the same lobby with new crew that stayed and did their duties. Too many times have I politely suggested that a boat on a team with leavers surrenders so that we can essentially restart on equal footing, only for them to deny and say "IM NO QUITTER!."
Title: Re: Leaver penalty
Post by: Spud Nick on August 09, 2013, 10:37:34 am
I don't think we need a reward or penalty for this. Playing the game with random people will always get you random results. They might leave the match they might stay in the match. If you guys want to have fun but can't because your captain or teammates are leaving than you should start playing with people that you know will stay in a match.

Title: Re: Leaver penalty
Post by: RearAdmiralZill on August 09, 2013, 10:44:16 am
This isn't as much a concern for vet/clan/high level play and more for the new people. That said even I have trouble with the opposing team leaving at the first sign of losing, which not only makes the experience worse for the people who stay, but also for us as we just troll over them.

It's not going to simply go away, and I wouldn't mind something put in place to address it. These are just people's opinions on the means.
Title: Re: Leaver penalty
Post by: Zenark on August 09, 2013, 10:46:03 am
@Zill: A lot of us don't even focus on achievements, and most quitters leave after their first death.

@Spud Nick: what about when they're all offline? I only have maybe 8 people I've flown with regularly, and it's rare to see more than two on at a time.

And yeah, it sucks when the enemy leaves too, because then it's just shooting Goldfish in a barrel.
Title: Re: Leaver penalty
Post by: Captain Smollett on August 09, 2013, 10:52:11 am
I think the main thing a lot of us can agree on is that we'd like to see something implemented to curb rage quitting.

2 months ago rage quitting would happen, but it was rare and isolated. However recently it has become extremely common since rage quitting is the type of thing that snowballs. I think what's been happening is that when someone gets left over and over by their  captain and crew they have less of a problem doing it to other people and the problem self perpetuates.

I vote we implement a system that discourages rage quitting without tarnishing the amazing community we've built.
Title: Re: Leaver penalty
Post by: RearAdmiralZill on August 09, 2013, 10:55:31 am
Quote
@Zill: A lot of us don't even focus on achievements, and most quitters leave after their first death.

True. I'll admit its not a huge incentive, but its at least an example of the positive path I'd like it to take. So maybe a combination of positive reinforcement and the stick of waiting for a match to end before you can begin again is the better option? It gives a small incentive for people to stay and rank up, and discourages people from constantly leaving just because they feel hopeless.
Title: Re: Leaver penalty
Post by: Captain Smollett on August 09, 2013, 10:58:20 am
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@Zill: A lot of us don't even focus on achievements, and most quitters leave after their first death.

True. I'll admit its not a huge incentive, but its at least an example of the positive path I'd like it to take. So maybe a combination of positive reinforcement and the stick of waiting for a match to end before you can begin again is the better option? It gives a small incentive for people to stay and rank up, and discourages people from constantly leaving just because they feel hopeless.

Sounds good to me.
Title: Re: Leaver penalty
Post by: Zenark on August 09, 2013, 11:52:18 am
Quote
@Zill: A lot of us don't even focus on achievements, and most quitters leave after their first death.

True. I'll admit its not a huge incentive, but its at least an example of the positive path I'd like it to take. So maybe a combination of positive reinforcement and the stick of waiting for a match to end before you can begin again is the better option? It gives a small incentive for people to stay and rank up, and discourages people from constantly leaving just because they feel hopeless.

Sounds good to me.

Ditto.
A little bit of encouragement and a little bit of 'punishment' seems like a good middle ground.
Title: Re: Leaver penalty
Post by: Kharthynogus on August 09, 2013, 12:37:27 pm
Although I feel that the feedback rating on a player may be the best way to go to see if your team mate is likely to leave but even if you get someone like that with low rep there is currently nothing in place to avoid having that person on your team other than changing matches.

use the Form Crew function that way you have much more say over who you crew with.

This just gave me an amazing idea. I'll link it in a response after I post it.
Title: Re: Leaver penalty
Post by: linkox on August 09, 2013, 12:58:58 pm
i would add an aditional penalty for those who leave the game, for example 1 hour ban or something like that for leaving the game 5 min
Title: Re: Leaver penalty
Post by: Kharthynogus on August 09, 2013, 01:48:01 pm
Here's that idea I was talking about:

https://gunsoficarus.com/community/forum/index.php/topic,1949.0.html (https://gunsoficarus.com/community/forum/index.php/topic,1949.0.html)

It's an addition to the crew forming system, where players can put themselves up for hire and then captains can form a crew from that list, selecting class types and sorting by level and rep and whatnot. This would make the reputation idea actually usable, as captains could pick and choose who they want to crew their ship.
Title: Re: Leaver penalty
Post by: MasX on August 09, 2013, 02:02:13 pm
There's a few problems with a penalty system  random dcs leaving to change ammo types will all come to an end
Title: Re: Leaver penalty
Post by: Thaago on August 09, 2013, 02:11:26 pm
There's a few problems with a penalty system  random dcs leaving to change ammo types will all come to an end

I don't think anyone has mentioned not rejoining the match you were in.

Something as simple as a 'matches played/matches completed' stat that sits in the progress tab might be beneficial. No one else could see it, but the person would at least have a realistic count of how much they quit. Of course they might not notice, or care.
Title: Re: Leaver penalty
Post by: DMaximus on August 09, 2013, 02:23:12 pm
There's a few problems with a penalty system  random dcs leaving to change ammo types will all come to an end

I don't think anyone has mentioned not rejoining the match you were in.

Something as simple as a 'matches played/matches completed' stat that sits in the progress tab might be beneficial. No one else could see it, but the person would at least have a realistic count of how much they quit. Of course they might not notice, or care.

I kind of like this. It's like a passive aggressive note to DC'ers. Similar in thought to the electronic "Your Speed is" signs that are actually rather effective, if only briefly. I wonder if it would have any effect in this situation?
Title: Re: Leaver penalty
Post by: Captain Smollett on August 09, 2013, 04:32:36 pm
There's a few problems with a penalty system  random dcs leaving to change ammo types will all come to an end

From what was stated earlier I believe you can simply rejoin the match you dc'd from, you'd only be prevented from playing in another match.
Title: Re: Leaver penalty
Post by: Thaago on August 09, 2013, 05:19:29 pm
...

Something as simple as a 'matches played/matches completed' stat that sits in the progress tab might be beneficial. No one else could see it, but the person would at least have a realistic count of how much they quit. Of course they might not notice, or care.

I kind of like this. It's like a passive aggressive note to DC'ers. Similar in thought to the electronic "Your Speed is" signs that are actually rather effective, if only briefly. I wonder if it would have any effect in this situation?

And when you click to leave, it pops up a thing saying "Are you sure you wish to leave? This will go on your permanent record." :P Might be a bit too much. But bring the shame. SHAME.
Title: Re: Leaver penalty
Post by: MasX on August 10, 2013, 12:26:13 pm
There's a few problems with a penalty system  random dcs leaving to change ammo types will all come to an end

From what was stated earlier I believe you can simply rejoin the match you dc'd from, you'd only be prevented from playing in another match.

o that's kool    we could also use the  ranked and unranked games system 
Title: Re: Leaver penalty
Post by: Calico Jack on August 10, 2013, 04:51:29 pm
And when you click to leave, it pops up a thing saying "Are you sure you wish to leave? This will go on your permanent record." :P Might be a bit too much. But bring the shame. SHAME.

I played in a game that did this but people were more worried about bragging about their K/D ratio so they quit out anyway.
Title: Re: Leaver penalty
Post by: Spud Nick on August 11, 2013, 08:25:19 am
I was looking at the running matches the other day to see if I could find a surrendered ship. I found a match with a goldfish and a galleon vs another goldfish and a galleon. One of the goldfish pilots surrendered the match so I joined that ship as a captain and made it my own. I looked at the map to find out where my galleon was and rushed over to him yelling on captains chat "NEVER GIVE UP NEVER SURRENDER!" I managed to kill the goldfish with ease simply because he did not realize that this ship was still active.

After we killed the galleon in a 2 vs 1 we waiting for another target to be spotted. The score is now 2 for red and 2 for blue. Goldfish spotted to the NW! "He is not waiting for his buddy he is coming right at us!" 2 vs 1 we kill the goldfish while the galleon was still trying to get closer. Once the galleon gets In range it's another 2 vs 1 and he quickly goes down. The score in now 4 to 2 in our favor and as we wait for the next target to come charging in I type in match chat "NEVER GIVE UP NEVER SURRENDER!" Seconds later the match ends. VICTORY! the other team has surrendered!
Title: Re: Leaver penalty
Post by: Taitolf on August 13, 2013, 04:33:38 am
I completely agree with this, coming from League of Legends. Maybe along with a punishment system there could be a reward system for people who stay in the game. Or perhaps just the time limit should be made visible on screen - so people can see how long is left and know that the shouldn't quit yet. I think a few things like this updated in a patch could boost the gameplay immensely!
Title: Re: Leaver penalty
Post by: Gambrill on August 13, 2013, 04:52:14 am
If you join a game  you are making a commitment to that ship, your crew, the captain and your team. Not allowing someone to join another game until the first one is finished is not a punishment. why eat another Cake if you haven't finished your first one?
Title: Re: Leaver penalty
Post by: Calico Jack on August 13, 2013, 08:00:59 am
I completely agree with this, coming from League of Legends. Maybe along with a punishment system there could be a reward system for people who stay in the game. Or perhaps just the time limit should be made visible on screen - so people can see how long is left and know that the shouldn't quit yet. I think a few things like this updated in a patch could boost the gameplay immensely!

negative reinforcement  ie punishment, just creates more negative responses - this is something Muse has absolutely right. The majority of the player base are reasonable, approachable and friendly due to the way the game is designed- compare that to other multiplayer games with punishment systems, whether that's because it system of rewarding "good" behaviour encourages people to be that way, or because it drives off the ones who thrive in run of the mill multiplayer, it doesn't really matter, the result is what counts. That's not to say kicks and bans aren't in the game, the decision to kick or ban is in the hands of muse and certain CAs.
Title: Re: Leaver penalty
Post by: N-Sunderland on August 13, 2013, 10:06:03 am
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That's not to say kicks and bans aren't in the game, the decision to kick or ban is in the hands of muse and certain CAs.

For anybody wondering: CA Mods do not currently have any in-game moderation powers. So if you ask me in-game to kick somebody... Well... I can't do that.
Title: Re: Leaver penalty
Post by: RearAdmiralZill on August 13, 2013, 10:07:23 am
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That's not to say kicks and bans aren't in the game, the decision to kick or ban is in the hands of muse and certain CAs.

For anybody wondering: CA Mods do not currently have any in-game moderation powers. So if you ask me in-game to kick somebody... Well... I can't do that.

Shhhhhhhhhhh they didn't know that.
Title: Re: Leaver penalty
Post by: Calico Jack on August 13, 2013, 01:58:51 pm
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That's not to say kicks and bans aren't in the game, the decision to kick or ban is in the hands of muse and certain CAs.

For anybody wondering: CA Mods do not currently have any in-game moderation powers. So if you ask me in-game to kick somebody... Well... I can't do that.

Yet.
Title: Re: Leaver penalty
Post by: Grukan Slater on August 14, 2013, 04:13:37 am
Yes please, this is needed.
Title: Re: Leaver penalty
Post by: awkm on August 14, 2013, 11:18:43 am
We're implementing leave stats soon.

Rest assured.
Title: Re: Leaver penalty
Post by: Calico Jack on August 14, 2013, 05:16:26 pm
We're implementing leave stats soon.

Rest assured.

As a genuine question how will this help you if you know your teammate has a high leave rate?  Alert you to resign the match quicker?
Title: Re: Leaver penalty
Post by: RearAdmiralZill on August 14, 2013, 06:04:24 pm
There was abandon stat in beta I think. They did nothing really, lol.
Title: Re: Leaver penalty
Post by: HamsterIV on August 14, 2013, 06:49:26 pm
It will be up to the community to put social pressure on serial leavers. Stuff like saying over the lobby "It shows you have a leave rate of 50% I am going to fly on the other team." I hope muse computes the leaver stat as limited to the past 20 or 50 games. I would not want the occasional disconnect branding me for the rest of my GOI play time.
Title: Re: Leaver penalty
Post by: Calico Jack on August 14, 2013, 07:53:24 pm
I hope muse computes the leaver stat as limited to the past 20 or 50 games. I would not want the occasional disconnect branding me for the rest of my GOI play time.

oh god it'd be like posting pics on Facebook when you(impersonal)'re ratfaced - following you (impersonal) for ever and ever and even surviving your earthly remains. Not that I've ever done that.
Title: Re: Leaver penalty
Post by: Piemanlives on August 15, 2013, 01:22:31 am
There was abandon stat in beta I think. They did nothing really, lol.

I think I remember that, it was kind of hilarious actually.

That aside however I'm interested in how this'll play out.