Guns Of Icarus Online

Main => General Discussion => Topic started by: MightyKeb on March 28, 2015, 05:43:53 pm

Title: Pilot engi tools and ammos?
Post by: MightyKeb on March 28, 2015, 05:43:53 pm
I find there is a variation in the pattern pilots all around pick their engineering tools and ammos. What do you prefer?

Personally I'm spanner4life unless it's a spire, then it's pipe wrench. I am considering taking mallet on a junker for hydro+free repairs sometime though.


And I've recently gotten into the habit of taking the "Lucky lochnagar" for ships I dont anticipate to gun in.
Title: Re: Pilot engi tools and ammos?
Post by: ShadedExalt on March 28, 2015, 05:48:35 pm
Ammo for me is what works best on every gun on the ship, or close to.

Engi tool is usually spanner, because Pilot should be off helm for when you REALLY need that balloon/hull up NOW.
Title: Re: Pilot engi tools and ammos?
Post by: sparklerfish on March 28, 2015, 06:27:52 pm
It definitely depends on the ship/build.  In most cases, I would take a spanner, since by the time a pilot is helping with repairs, it's probably time to rebuild important components, but there are definitely exceptions.  For example, I've seen a squid pilot take a buff hammer and help buff the engines, since a squid pilot is highly unlikely to go repair things.

Ammo is also situational, but I usually have lochnagar for emergency mines.
Title: Re: Pilot engi tools and ammos?
Post by: Sammy B. T. on March 28, 2015, 07:45:42 pm
Pipe wrench because an ounce of prevention is better than a pound of spanner. This is for Junkers and Galleons. Other ships, never really find myself repairing.
Title: Re: Pilot engi tools and ammos?
Post by: MagKel on March 28, 2015, 08:12:57 pm
spanner for "oh no oh no" moments and heat-sink for my precious flare gun
Title: Re: Pilot engi tools and ammos?
Post by: David Dire on March 28, 2015, 08:42:13 pm
I find there is a variation in the pattern pilots all around pick their engineering tools and ammos. What do you prefer?

Personally I'm spanner4life unless it's a spire, then it's pipe wrench. I am considering taking mallet on a junker for hydro+free repairs sometime though.


And I've recently gotten into the habit of taking the "Lucky lochnagar" for ships I dont anticipate to gun in.

Even if I know I'm gunning I take Lochnagar. I'm sure I wouldnt be so good without it.
Title: Re: Pilot engi tools and ammos?
Post by: Richard LeMoon on March 28, 2015, 09:02:49 pm
Buff hammer, generally, on Galleon, Junker, Squid, and Goldfish. Pipe or Mallet on Spire. Mallet on Pyramidian. Pipe on Mobula.

Ammo really depends on build. Squid, Junker, Goldfish, and Pyra are whatever. I don't shoot. Mobula, Spire, Galleon depends on build.
Title: Re: Pilot engi tools and ammos?
Post by: Crafeksterty on March 28, 2015, 09:10:52 pm
Depends on the top gun that i use on the spire, which is usually Lesmok or Lochnagar.

And for repair tool, pipe wrench but tempted to bring mallet.
Title: Re: Pilot engi tools and ammos?
Post by: Indreams on March 30, 2015, 04:03:19 pm
On Junker, Mallet. You can get off the helm, turn around, whack, and get back on the helm pretty quick. You can kinda self-sustain the use of altitude tools.

On most other ships, spanner. I usually get off when engines are down. Since than piloting is useless.

Ammo type? Usually heatsink, which goes into an unused gun before piloting starts. I bring specific ammos on certain builds. Lesmok for Mobula (with Hades top), greased/burst on close range Spire (with a mortar on the near-helm gun). But I usually end up never loading these ammos into the guns.
Title: Re: Pilot engi tools and ammos?
Post by: BlackenedPies on March 30, 2015, 04:18:43 pm
Pipe wrench on junker galleon and spire. Extinguisher on mobula.

Ammo is usually lesmok or loch. Heatsink on mobula.
Title: Re: Pilot engi tools and ammos?
Post by: Squidslinger Gilder on March 31, 2015, 08:07:19 pm
Depends on your build and what you are facing.

I've switched to spanner exclusively as more often than not I'll be more useful as a rebuilder than a repair or buffer. Munker combat you learn that quickly as your balloon is popped more often than not.

I've also insisted all gunners go to spanner too. Similar mindset. Bow mine cannot ever be down for long and wrench takes too long to rebuild so front gunner and engineer get it up. Then if armor is down, gunner helps rebuild it faster. On other boats it is similar. Engineers then just come by and tap it once after rebuild which takes a lot less time than the gunner sitting there whacking at something with wrench.

Ammo again, varies. Often times I use incendiary for close range mines as cases where I'll need to man a gun are usually in "oh shit" moments. Munkers again, see most pilot gunner time as to build a shield wall up with a damaged vessel requires the pilot and gunner to be mining while the engineers tend to the ship. Turned around a lot of bad situations by just hopping off the helm and tossing out a few.
Title: Re: Pilot engi tools and ammos?
Post by: The Sky Wolf on April 18, 2015, 04:35:52 pm
I find there is a variation in the pattern pilots all around pick their engineering tools and ammos. What do you prefer?

Personally I'm spanner4life unless it's a spire, then it's pipe wrench. I am considering taking mallet on a junker for hydro+free repairs sometime though.


And I've recently gotten into the habit of taking the "Lucky lochnagar" for ships I dont anticipate to gun in.

As a captain I always take my fire extinguisher just incase my helm catches on fire. Generally for ammo, I take whichever ammo fits my mood. I take charged rounds if I'm feeling charged, or want to charge in a pyramidion. I'll take greased rounds if I'm in a squid and feel slippery. I'll take burst rounds if I plan on exploding.
Title: Re: Pilot engi tools and ammos?
Post by: Richard LeMoon on April 18, 2015, 05:31:41 pm
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.
Title: Re: Pilot engi tools and ammos?
Post by: The Sky Wolf on April 18, 2015, 06:58:04 pm
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.

Right?
Title: Re: Pilot engi tools and ammos?
Post by: David Dire on April 18, 2015, 07:26:16 pm
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.

Right?

#LoadingHeatsinkinHelmCaptain

#LoadingLochnagarinHelmCaptain
Title: Re: Pilot engi tools and ammos?
Post by: MightyKeb on April 19, 2015, 08:40:34 am
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.

Right?

#LoadingHeatsinkinHelmCaptain

#LoadingLochnagarinHelmCaptain

#MalletingTheHelmCaptain
Title: Re: Pilot engi tools and ammos?
Post by: The Sky Wolf on April 19, 2015, 02:53:26 pm
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.

Right?

#LoadingHeatsinkinHelmCaptain

#LoadingLochnagarinHelmCaptain

#MalletingTheHelmCaptain


I SAID BUFF THE HELM! BUFF! B-U-F-F
Title: Re: Pilot engi tools and ammos?
Post by: MightyKeb on April 19, 2015, 03:24:28 pm
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.

Right?

#LoadingHeatsinkinHelmCaptain

#LoadingLochnagarinHelmCaptain

#MalletingTheHelmCaptain


I SAID BUFF THE HELM! BUFF! B-U-F-F

The joke is that if your helm can stand a good hard whack from a mallet then it must be made from a seriously upper class manufacturer
Title: Re: Pilot engi tools and ammos?
Post by: Koali on April 19, 2015, 06:59:26 pm
Quote from: MightyKeb
...it must be made from a seriously upper class manufacturer.
Quote from: MightyKeb
from
Quote from: MightyKeb
from
Quote from: MightyKeb
FROM
Title: Re: Pilot engi tools and ammos?
Post by: Richard LeMoon on April 19, 2015, 10:05:56 pm
Them bone helms.
Title: Re: Pilot engi tools and ammos?
Post by: MightyKeb on April 20, 2015, 11:20:25 am
Them bone helms.

Upper class? Nope, I meant Arashi.
Title: Re: Pilot engi tools and ammos?
Post by: PixelatedVolume on April 20, 2015, 02:44:08 pm
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.

Could be tied in with hull heat.
Title: Re: Pilot engi tools and ammos?
Post by: Indreams on April 20, 2015, 10:27:23 pm
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.

Could be tied in with hull heat.

What if...

When hull, balloon, and engines are all broken, the helm is also broken, and the pilot is kicked off?


But nah... I'd still want to be doing drogue chute or something...
Title: Re: Pilot engi tools and ammos?
Post by: MightyKeb on April 21, 2015, 09:47:15 am
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.

Could be tied in with hull heat.

What if...

When hull, balloon, and engines are all broken, the helm is also broken, and the pilot is kicked off?


But nah... I'd still want to be doing drogue chute or something...

What if....

When all engines are down, the pilot is kicked off?


Oh wait. That's called the common sense of leaving the helm to fix stuff when there's no point in piloting.
Title: Re: Pilot engi tools and ammos?
Post by: Koali on April 21, 2015, 02:44:56 pm
Would be funny if the helm did catch fire, and 20 stacks would kick the pilot off. No damage to the ship, just the fire lock.

Could be tied in with hull heat.

What if...

When hull, balloon, and engines are all broken, the helm is also broken, and the pilot is kicked off?


But nah... I'd still want to be doing drogue chute or something...

What if....

When all engines are down, the pilot is kicked off?


Oh wait. That's called the common sense of leaving the helm to fix stuff when there's no point in piloting.

But you probably still have a balloon.

That is, unless your enemies are smart and carro'd it.