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Messages - Audie Murphy

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31
Feedback and Suggestions / Re: Static Component Icons
« on: May 18, 2013, 10:21:46 am »
Agreed as well!

32
The Docks / Re: CLAN The Flying Dutchmen
« on: May 16, 2013, 10:26:33 am »
I'm flying solo for the moment, Captain, but I put out a plug for GOIO on my facebook. Maybe I'll get someone to join.

33
The Docks / Re: CLAN The Flying Dutchmen
« on: May 16, 2013, 10:22:25 am »
Looking forward to it, Captain!

34
The Docks / Re: CLAN The Flying Dutchmen
« on: May 16, 2013, 10:07:39 am »
I am still fairly green and inexperienced, but I learn fast and would love to join the Dutchmen!

Steam name: Zwerchau
In-Game name: Audie Murphy
Gender: Male
Age: 25
Country: USA (Wisconsin)
Timezone: Central Time (UTC - 6)
Extra Information: Most often available between 2:30pm and 3:30pm (8:30pm - 9:30pm UTC, if I'm doing my conversion right).

35
Knoxi got it right. Spot on.

It'll also increase the skill cap at the same time as it evens out the learning curve. Win-win.

36
Q&A / When does ammo reset?
« on: May 15, 2013, 12:30:15 am »
So...sometimes, when I'm gunning and I have to leave my gun to do something else (man a different gun, emergency repairs, etc...), I come back to my gun and the same alternate ammo that I had loaded in it is still there. However, other times, I come back and it has reset to regular ammo.

What are the mechanics behind this?

37
Also, when you steer, you're using a rudder, and if you were to let go of the wheel, the force of the air passing by the rudder would push it back to center, probably violently.

So from realism stand point, it would make no sense for the wheel to stay where you left it after you've left the helm.

but while you're still actively piloting a ship, yeah, that might make a lot of sense.

38
Dangit, I would think that a crew-only voice channel in the game lobby would be a given. Or at least a team-only...

I mean...there's lots of tactical decisions that can only be made before the game starts (thinking of loadout choices), and if your ship is the last one to get fully crewed before the game, you won't have that much time before the game starts. It would be SO much nicer to be able to just talk to them.

Typing takes so long and half the time people don't even see it. Yeah, chat filters will help with that but still...nowhere near as effective as voice chat.

39
Keep in mind that a big reason for the sudden influx of new players is videos from the TGS crew (TotalBiscuit, Criken, PressHeartToContinue, etc...)

All the people who watched those videos should understand how the game is meant to be played.

40
Well, I'm speaking specifically of voice chat. I know you can type to your crew in the lobby, but what about voice chatting? If that's a thing that is possible, how do I do it?

41
Feedback and Suggestions / Crew-only voice chat in pre-game lobby
« on: May 13, 2013, 09:38:38 pm »
Can we have this feature, please? It would be incredibly useful for captains to give their crew a quick introduction to the ship of choice so that the crew has a chance to modify their kits. It would promote communication, preparation, and teamwork.

I'm a new player, but I've had plenty of games where I was like, "Oh, you have THIS gun? I really wish I had THAT other ammo kit..."

And it's important that it's at least team-only, if not crew-only chat, because you can't have the other team hearing you say, "ok guys this is my ship's loadout, strategy, etc...."

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