Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Tim the Enchanter on February 24, 2013, 12:27:16 pm

Title: Ship Customization: EXPANDED
Post by: Tim the Enchanter on February 24, 2013, 12:27:16 pm
I love that I can name my ship and put a loadout for the right kind of weapons. However, I like being super creative and making things my own. So I wanted to see if people had other ideas for ways to customize our ships. So I will start:

Customizable flags to fly on our ship (This can be an Armada or Guild flag if we ever get those or a Freelance flag)

I would love to read other peoples opinions good or bad.  :)
Title: Re: Ship Customization: EXPANDED
Post by: N-Sunderland on February 24, 2013, 12:30:04 pm
I'd like to see engine customization. You could pick a type of turning engine and a type of main engine, and each one would have different properties e.g. Speed (no kidding), varying penalties as they get damaged, etc. It would add another level of versatility and strategy, and could help diversify ships more.
Title: Re: Ship Customization: EXPANDED
Post by: Pickle on February 24, 2013, 12:32:54 pm
I'd love more customisation.. dammit, I'd *pay* to be able to register my ship names so that noone else can use them, and I'd pay to be able to change the appearance of the ship.  But I'd not pay a lot for it.
Title: Re: Ship Customization: EXPANDED
Post by: N-Sunderland on February 24, 2013, 12:34:32 pm
And while we're at it, different types of balloons as well. Could be cool to see different models with different amounts of vertical drag, resistance to attack, etc.
Title: Re: Ship Customization: EXPANDED
Post by: Tim the Enchanter on February 24, 2013, 10:44:43 pm
I love all these ideas.

I want the ability to really make the ship my own, so it's unique.

1. I love that I can name my ship but I would like to have the name written somewhere on my ship.
2. Be able to add designs to the hull and balloon
3. To be able to choose materials for hulls, types of balloons, engines, etc... to make the ships better. (This will be tricky because you will have to find balance)
4. If we ever can have planes I would love a balanced variety of planes that attach to ships.
Title: Re: Ship Customization: EXPANDED
Post by: Lord Dick Tim on February 25, 2013, 01:05:40 am
I vaguely remember a Muse teamster saying that more customization was inbound, just not exactly when, or exactly what.  I want to say flags, but it could have been balloon designs.
I love the idea of tweaking engines oe balloons themselves for different speeds and drag.  I could imagine a squid with super quick engines with crap for HP and a helium filled balloon that catches fire super easy.
Or a very armored engine that turns slower but is less susceptible to fire or destruction, same with the balloon, less maneuvering for an increase in overall HP or damage resistance.
I'd also want to go all in and even tweak the hulls, but I wouldn't want to present a situation where I could min max the crap out of a specific build that becomes an instant win.
Title: Re: Ship Customization: EXPANDED
Post by: Kyren on February 25, 2013, 03:29:47 am
I remember from some post on the old forum, that Muse wasn't very leaning towards the idea of customizing everything aboard - meaning switching engines, balloons, hulls, etc. But rather provide different models for ships in regards to effectiveness, and leave the player more freedom with the customization that doesn't affect gameplay.

Maybe that policy has changed now, but I guess they're still planning on implementing it some way or another.

Of course I'd just love to switch engines and hulls on my ships, more than just taking a different predefined model, but I suppose it'd make the gap between veterans and new players even higher. Now it's already "easy enough" to mess the ship up in terms of loadout, then it could also get messed up in terms of engines, etc. :P
Title: Re: Ship Customization: EXPANDED
Post by: Pickle on February 25, 2013, 04:10:39 am
I vaguely remember a Muse teamster saying that more customization was inbound, just not exactly when, or exactly what.  I want to say flags, but it could have been balloon designs.
I love the idea of tweaking engines oe balloons themselves for different speeds and drag.  I could imagine a squid with super quick engines with crap for HP and a helium filled balloon that catches fire super easy.
Or a very armored engine that turns slower but is less susceptible to fire or destruction, same with the balloon, less maneuvering for an increase in overall HP or damage resistance.
I'd also want to go all in and even tweak the hulls, but I wouldn't want to present a situation where I could min max the crap out of a specific build that becomes an instant win.

Helium doesn't burn.. ..

I think varying the specs of ships would create a balance headache.  Better that customisation of PvP ships is kept to cosmetic changes.
Title: Re: Ship Customization: EXPANDED
Post by: Lord Dick Tim on February 25, 2013, 04:29:22 am
That's right helium just does the same thing as argon and pushes oxygen out right?  Noble gas, it's been so long since my first chemistry lessons that I'm forgetting the first lessons.  Hydrogen, that's what I meant.
Title: Re: Ship Customization: EXPANDED
Post by: Tim the Enchanter on February 25, 2013, 07:48:54 am
I would prefer to have just cosmetic changes if the balance of the game would give Muse too much trouble.
Title: Re: Ship Customization: EXPANDED
Post by: RearAdmiralZill on February 25, 2013, 09:39:51 am
Awhile ago I was told by someone at Muse (cant remember now) that they had no plans to implement a way to customize stats on a ship (balloon, engines, hull, ect.). They do want to do cosmetic customization, but Im not sure on what the flavor would be (flags, hull paint, balloon paint, ect.).
Title: Re: Ship Customization: EXPANDED
Post by: Tim the Enchanter on February 25, 2013, 11:54:20 pm
Awhile ago I was told by someone at Muse (cant remember now) that they had no plans to implement a way to customize stats on a ship (balloon, engines, hull, ect.). They do want to do cosmetic customization, but Im not sure on what the flavor would be (flags, hull paint, balloon paint, ect.).

If we were to eventually have a "customization station" for our ships, how customizable do you think it would be? I guess it would depend on how much time Muse wants to spend on customization and they have more important stuff to worry about at this moment.
Title: Re: Ship Customization: EXPANDED
Post by: Kanimal on February 26, 2013, 12:53:05 am
I think they'd be better served making an additional ship or two rather than allowing customization of engines and balloons.  Allowing those variables into the mix would make balancing a challenge.
Title: Re: Ship Customization: EXPANDED
Post by: Ccrack on February 26, 2013, 05:36:11 am
i would like to see cosmetic options for the ships, and looking through some of the concept art for the ships  haveing some of the other balloon designs would be cool.

as far as stat changes.... instead of swapping components on the ships it would probbly be better if the captian could just pick some kind of passive ability on the ship loadout screen.
Title: Re: Ship Customization: EXPANDED
Post by: HamsterIV on February 26, 2013, 01:40:46 pm
I was hoping for the ability to change the look of the balloon, fins, and armor plate. As well as slight modifications to the paint job.

Maybe on a more personal level customize the debris around you ship. Changing the plant by the helm or the empty bottles near the engine room would give each ship a personal touch. Also they could allow us to put pictures, plaques, and trophies on some of the walls. We spend a lot of time running around the same few ships.
Title: Re: Ship Customization: EXPANDED
Post by: Jazzza on February 28, 2013, 05:40:41 am
Customizable flags to fly on our ship (This can be an Armada or Guild flag if we ever get those or a Freelance flag)

I completely agree with this. Even if it's just like the editor/creators used in games such as Halo or CoD, it'd be a nice touch and give our ships a personalised feel.
Title: Re: Ship Customization: EXPANDED
Post by: Tim the Enchanter on February 28, 2013, 01:47:02 pm
The Shipyard Idea

The Shipyard will be the place for all Captains to take their ships to customize them cosmetically.

You will have the ability to:

1. Customize a flag with a unique emblem and color(s)
     - The emblem editor could be bunch of shapes that you can mold to make your own emblem (ex. Black Ops 1 & 2) or a bunch of pre-made emblems made by Muse.
2. Customize the balloon,fin, hull, deck, railings color
3. Customize the non-usable items on the ship (Ex. Pots and plants....etc)
4. Change the look of the Helm
5. Add Figureheads to ships

If you would like to add anything else be free :)
Title: Re: Ship Customization: EXPANDED
Post by: Lord Dick Tim on March 01, 2013, 01:31:04 am
My wife and I sat for hours, and I mean hours customizing shirts and logos on APB.  We managed to make every Final Fantasy logo out of all the dozens of typical tribal shapes and common patterns.  I'd hardly ever leave the damn thing if something like that was in the game.
I became obsessed with getting the dragoon armor right for FF4.  Or the flames on the meteor for 7. 
Title: Re: Ship Customization: EXPANDED
Post by: Jazzza on March 01, 2013, 01:53:00 am
The Shipyard Idea

The Shipyard will be the place for all Captains to take their ships to customize them cosmetically.

You will have the ability to:

1. Customize a flag with a unique emblem and color(s)
     - The emblem editor could be bunch of shapes that you can mold to make your own emblem (ex. Black Ops 1 & 2) or a bunch of pre-made emblems made by Muse.
2. Customize the balloon,fin, hull, deck, railings color
3. Customize the non-usable items on the ship (Ex. Pots and plants....etc)
4. Change the look of the Helm
5. Add Figureheads to ships

If you would like to add anything else be free :)

That could be merged into my idea: https://gunsoficarus.com/community/forum/index.php/topic,178.0.html (based on your suggestion)
Title: Re: Ship Customization: EXPANDED
Post by: Helmic on March 01, 2013, 06:15:37 pm
Removed per Code of Conduct.

1. Profanity/Obscenity

    You may not use any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language. You may not attempt to communicate these by any means, including but not limited to masking, acronyms, abbreviations, innuendo, or languages other than English.
Title: Re: Ship Customization: EXPANDED
Post by: Tim the Enchanter on March 02, 2013, 08:48:40 am

That could be merged into my idea: https://gunsoficarus.com/community/forum/index.php/topic,178.0.html (based on your suggestion)

yeah when I read your idea I felt that Muse could integrate it. I love your idea.
My wife and I sat for hours, and I mean hours customizing shirts and logos on APB.  We managed to make every Final Fantasy logo out of all the dozens of typical tribal shapes and common patterns.  I'd hardly ever leave the damn thing if something like that was in the game.
I became obsessed with getting the dragoon armor right for FF4.  Or the flames on the meteor for 7. 

I was the same way with Black Ops II and Black Ops I had to make all my emblems just right. Mickey Mouse was the hardest one :)
I love when games give the player the ability to be unique and creative!
Title: Re: Ship Customization: EXPANDED
Post by: Cpt. Yami on March 05, 2013, 03:08:37 pm
Would love it if they would add a more indepth ship customizator/builder in adventure mode though, whenever that gets released.
Title: Re: Ship Customization: EXPANDED
Post by: awkm on March 06, 2013, 11:40:38 am
Awhile ago I was told by someone at Muse (cant remember now) that they had no plans to implement a way to customize stats on a ship (balloon, engines, hull, ect.). They do want to do cosmetic customization, but Im not sure on what the flavor would be (flags, hull paint, balloon paint, ect.).

This is correct.  As the person in charge of all balance in the game, adding in more variables that change gameplay will be too much for me to do.  I'll need another designer.  That's just the bottom line.

The more important part of this is you may think that more customization options is better.  This will always be a gut reaction for anyone who plays a game, including myself.  However, flexibility and actually more meaningful decisions can be reached through constraint.  More customization does not necessarily mean better when if most customization options just set you up for failure.

For example, the ways that our airships work is that their flight model is based directly off of engine power and position.  This is real life physics at work here.  If your left side engine is busted, you won't be flying straight any more.  Making available the customization of every engine will set you up for failure if you're not careful to balance your engine power.  This isn't exactly the kind of game we want to make, it's too in-depth.  We're not in full out RPG land yet.  The solution is to have engine sets where you change all the engines.  So you get slow to fast sets.

The counter balance to this may be weight.  Everything you equip has a weight, including weapons.  To me, looking at all the variables... this makes things quite complicated.  It's another axis that I have to deal with and I don't see it as beneficial at this point in time.  What does it mean to guns if I have fast engines?  Does it mean my fast engines are really heavy and I can only carry shitty light weight weapons?  The weapons themselves are already balanced between themselves irregardless of weight.  Even light and heavy slot sizes have been causing problems with perception and usage.

This is not to say that it can't be done.  It just doesn't seem to fit the flow we're going for.  Our matches are quick and snappy as we intended them to be.  Adding all these things to customize sounds like it'll take longer than a match.  You'll be sitting there futzing with weight or whatever and trying to min/max everything while people are waiting in match lobbies.  That doesn't fit too well.

We will have more ships at some point but we're currently doing performance optimizations and measurements (ships are very very resource intensive assets) and designing ship cosmetic customization systems.  Not until those systems and benchmarks have been completed can we work on a new ship.  We don't want to design a new ship and end up changing or gutting a ton of it because our constraints changed.  We need to do it smart and not waste time or effort.




tl;dr

—More ships will come when we figure out our cosmetic customization systems and performance benchmarking.
—More choice doesn't always mean good.  For the feel and pacing of the game, I feel there is more than enough strategic and tactical decision making in ship customization.  This will increase with every ship we make.
—Most importantly, who knows what the future has in store when we launch the next phase of the project.  Stay tuned.
Title: Re: Ship Customization: EXPANDED
Post by: Kevin of Zhufbar on March 19, 2013, 09:46:42 am
Hai I had an idea for some customization. After each victory players would earn a certain type of coin, and once they have enough they could by a ship skin. It wouldnt be to hard to implement into the game but it would give players a feel of options. The skins would still have to be "themed" so they look decent flying with others but that could easily be done.
Title: Re: Ship Customization: EXPANDED
Post by: awkm on March 19, 2013, 10:35:11 am
We're doing a Kickstarter for Adventure Mode which will be launched very soon.  Please check it out and leave your comments.  We'll let everyone know the morning it's going to launch so you can jump aboard and get those Early Bird specials, which are a GREAT deal.  Adventure Mode is where I want to implement several more systems for gameplay changing ship customization.

https://gunsoficarus.com/community/forum/index.php/topic,346.0.html