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Messages - Jub Jub

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46
Community Events / Re: 20 second round start timer
« on: April 12, 2016, 08:57:25 am »
Typically I don't do much posting on the forums, but 'ere goes~

While I haven't paid much attention to Guns of Icarus competitively anymore, since the topic here is on the opening pause timer that was used in Blood & Brass, something that I helped design/decide, I just thought I'd throw in my input. The timer was originally, and solely, used to allow as many people as possible to fully load into a match to prevent teams who had bad connection issues from getting quickly rushed by the opposing team, which would result in a handicapped engagement. Something that we did want to avoid however, is restricting teams who used the opening soft-cover of a map to change their positions without being spotted as the clouds rolled away, thus giving them a disadvantage. We picked 20 seconds to be as fair to people loading into the match as possible, while also not trying to screw over teams that liked to use the opening cloud cover to make movements. While that isn't such a big deal on quite a few maps, some of the more open ones like Northern Fords and Battle on the Dunes, the opening few moments could be crucial for a team centered around close range builds. At no time in the brainstorming/decision making process were the casters taken into account. Rules centered around making simple things easier for the caster are silly. Competitive rules, matches, tournaments, etc. should be focused on the teams taking part and the players of those teams, not the various people watching.

47
Community Guide / Re: The observations of a madman:
« on: March 19, 2016, 11:41:14 am »
Also, the gun names. These names were taken from a discussion I had with the lead designer of muse games thus I incorporated them. These guides have been made in collaboration with Muse Games and thus all names mentioned thus far are accurate based on what I have been told by Muse Games.

If this is true I'm amazed you got anyone to work with you. I've tried several times to get various pieces of information on the game's lore/history/anything of the sort with little to no luck, ending up in a run-around conversation leading no where.

48
Community Guide / Re: The observations of a madman:
« on: March 19, 2016, 11:24:09 am »
A comment focused on the Alliance Weapons guide:

If this is intended to be a guide, I feel that some level of accuracy should be maintained.

The Fjord Baronies' light weapon is the Heyoka Guided Missile(s), not the "Divine Tempest Missiles".
The Mercantile Guild's light weapon is the Apollo Lens Array, not the "Aten Lens Array".

I'm not entirely sure where you got those two names from, as I've never seen them in the Alliance beta or anywhere else for that matter, but I digress. Interesting documents nevertheless.

P.S. Small nit-pick spelling mistake if you hadn't noticed it.

The guns within Alliance, currently include: The Anglean Zeus Weaponised Coil.

49
I'd like to start this post by stating for the record that I'm posting as a player NOT a mod, and that anything I say is an attack against NO ONE. And furthermore would like to state that I too voiced several concerns about the new balance changes that were put into place, like just about everyone else on this thread so far.

This game/community has a serious identity problem, and it shows up again and again, specifically whenever the game gets a patch. I realize that I'm not the oldest guy/gal in the room here, and that many players have been sitting around this party called "Guns of Icarus", but I feel that after 3+ years of being apart of the community, I've about seen all that it has to offer. This problem stems from the fact that every time the game is brought up the two sides are arguing from two completely different perspectives. When Muse says "Hey, guys! We have some great new things that we'd love to hear your opinions on, come on into dev app and email us what you think!" the people they primarily get are competitive players (keep this in mind, it comes back later). Why? Because the competitive community loves the game and they want to see what's going on with it. And, if the player isn't competitive, I'd argue that they're generally more-or-less aware of the game's current meta and so-on-and-so-forth. These players represent the hardcore center of Icarus' veterans. This is not a bad thing!

The issue, is the sheer fact that these hardcore veteran, competitive, meta-capable people are going to have suggestions on how to balance the game in a COMPETITIVE MANNER. However, Guns of Icarus is not balanced around being Competitive. It's balanced around being Casual. And I believe herein lies the major issue. Every single complaint I've seen posted, in this thread and numerous others, focus around the game's competitive balance. Just look at all of the changes that Muse brainstorms to try and implement. A bunch of changes to make the Squid EASIER to fly. Changes to the Typhon Heavy Flak to make it EASIER to shoot. Increased armor/hull on Pyramidion, not to make it better to fly, but EASIER to survive on. The list goes on, and that's just THIS patch, not accounting for any previous balance patch that things were dumb-ed down to make it easier for newer players to pick up the game. I'm entirely for Guns of Icarus to be balanced around being competitive, but it isn't. And until then people giving any sort of feedback have to keep that in mind. The game isn't being balanced for the game's competitive scene. It's being balanced for the game's Novice Pub matches.

TLDR; The game isn't balanced around being competitive and the only feedback Muse gets is from competitive/meta-capable people, attempting/giving suggestions for how the game should be balanced, from a competitive perspective. I'm all for having the game be actually balanced around being competitive, but as of now it isn't. And this is why no one is ever happy whenever a balance patch goes through.

50
The Docks / Re: [SPQR] Senatus Populusque Romanus is Recruiting!
« on: December 24, 2015, 07:06:17 pm »
Merry Christmas to everyone here in the GoI community!

Sincerely, the people over here at SPQR.

51
The Docks / Re: [SPQR] Senatus Populusque Romanus is Recruiting!
« on: December 24, 2015, 07:05:20 pm »
If you guys are still recruiting, I'd love to join!

In-Game Name: Sparty
Where You Live (State/Province, Nation):New Jersey, USA
Preferred Class: Gunner
What Made you Want to Join SPQR (Not Required): I'm looking for a group of players who like to have fun and would help me get better at the game. I like working together with teammates, and SPQR's focus on personality over playing ability emphasizes having fun while playing the game.

We'll have to get together and play sometime soon Sparty! If you'd like to add me on Steam to find out when we're playing, send me a PM, or just find a Roman online and talk to them about it.

52
The Docks / Re: [SPQR] Senatus Populusque Romanus is Recruiting!
« on: October 31, 2015, 12:13:36 pm »
Hi guys, my name is Lenain, actually i'm from the south of France, near Nimes and Arles wiches are maybe better know as Nemausus and Arelate, since the defeat of Vercingetorix in Alesia, i'm forced to join the exercitus Romanus, i'm kind of rookie, i used to stay on the battlefield only for 5 hours, so i don't know which class i'm the best at, i want to join the SPQR because, firstly, the clan's theme sounds great, secondly because i want to meet new brothers in arms, although i like the idea of being international.
On the equipment side, i got a good microphone, and a good headset.

Hope you'll enrolled soon, thanks o/

Hey Lenain, look forward to playing with you! If you'd like to add me on Steam so you get a better idea of when we're playing, just shoot me a PM here on the forums.

53
The Pit / Re: ☠
« on: October 25, 2015, 02:09:34 pm »

54
The Pit / Re: We are at war.
« on: October 25, 2015, 10:08:48 am »
Pffft, what plebeians. Mad Max barbarians riding atop of hovering landfills with nothing but a commoner's weapon for defense. Any true gentleman of the steam/diesel-punk dystopian world knows that the only way to commence in the ancient art of Combat, is aboard a War-Zeppelin. No reason to declare war, let the peasantry pass-by underneath. They can use the Whirlwind's brass to "fortify" their little skiffs.

55
The Gallery / Re: Punk mask for Halloween
« on: October 24, 2015, 10:11:01 pm »
It'd make me really sad if we went another year with no new original cosmetic Halloween  item T_T

I'm going to guess that there wont be a new item released, due to the excuse of "Sorry guys, we've been working really hard on Alliance though!"..

Though I will share your sadness Logic

P.S. Feel free to make me eat my words Muse~

56
I like the idea of a player activated/controlled gramophone on-board the airships in principle. But like BlackenedPies said, communication is something that would have to be taken into account. Hypothetically were it to be implemented, I feel as though it should be something that the captain controls (whether he/she either turns it on and leaves it there activating it like a ship hard-point and then leaving it be, or having some sort of keybindings to control it at the helm), and the music would have to be IN the game, rather than player imported MP3s. The ships having gramophones playing some soft atmospheric classical-styled music while the ships are otherwise quietly floating around (minus the sounds of the engines puffing away and engineers whacking at components with metal tools) could lend to the game's tension and suspense. Especially while hunting for the other team on maps like Canyon Ambush, and Paritian Rumble.

Further thought: Since the "Drum Sonar" was taken out of the game, it would be interesting if ship gramophones took its place, allowing you to hear the ship's engines/gramophone rather like before where combat drums would start to play if you were near an enemy. Obviously, you could just turn off the gramophone and avoid that problem entirely, but while we're sitting here spit-balling, it would be rather interesting.   

57
The Docks / Re: Any crews looking for a washed up veteran? ^^
« on: September 04, 2015, 12:29:42 pm »
Welcome back.

58
World / Re: Fact Finding
« on: August 19, 2015, 05:36:02 pm »
Most of the lore/geopolitical information that you're going to be able to find is going to be in the flavor text for the maps in-game, the World tab at Guns of Icarus' front page to their website, and their "official" map: http://vignette1.wikia.nocookie.net/gunsoficarusonline/images/2/27/Guns_of_Icarus_Map.jpg/revision/latest?cb=20140314035859

As far as actually emailing Muse and asking for information, I would suggest not bothering. I've attempted several times to recieve any information about the game lore-wise from the devs and was given the run-around every time. I can only hope that they're just saving the information for their Co-Op release "Alliance", and not that they don't actually have anything written.

59
World / Re: Airships or Airboats?
« on: July 21, 2015, 06:50:21 am »
Boatplanes.



DLC confirmed for Guns of Icarus Alliance.

60
The Docks / Re: [SPQR] Senatus Populusque Romanus is Recruiting!
« on: July 15, 2015, 04:30:33 pm »
I'm sure no one from my clan reads this, but Happy 2nd Anniversary SPQR!~

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