Author Topic: Gunner Class Overhaul  (Read 4784 times)

Offline Rathnarok

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Gunner Class Overhaul
« on: May 15, 2013, 11:47:59 pm »
As the game currently stands, engineers dominate the crews of ships due to their superior versatility in comparison to gunners.  An engineer with a decent ammo type and the buffing tool can do much greater damage to an enemy ship than a gunner, and can still hop off to extinguish fires or repair parts as needed.  Is it still possible to do well with 2 gunner crewmen instead of 2 engineers?  Yes, but it is much more difficult and requires a lot more luck and a better metagame.

What can improve on this design?  Nerfing the engineer doesn't sound like a good idea and would probably only make people upset.  Perhaps a change of some kind to gunners that adds a little more functionality to them?  Something that makes them useful enough to want to use?  Yes!

Currently, the gunner gets to choose 2 additional ammo types and can therefore man a variety of different guns with competence, but that alone does not add enough to justify their lack of repair tools.  I propose the addition of new gunner specific utilities that ONLY gunners can use:


Damage Converter: An ammo type that converts a portion of the weapon's damage to a different type, thus allowing gunners to tailor the gun to suit a new purpose.  This would be difficult to implement and balance, but could be very interesting and add new strategies to the game.
Examples: 

-Galleyman's Surprise: A dash of extra spice to every meal does wonders!  Add in a few kitchen utensils to liven up the party!  Converts 30% of the gun's damage as Flechette damage, +15% bullet drop.

-Positronic Shells: The unique qualities of this ammunition housing disperses magnetic shockwaves on impact, devastating equipment struck by it.  Converts 30% of the gun's damage to Shatter type, +15% weapon recoil.


Ability Augmentation  An ability that buffs a gunner's usefulness at a particular gunning aspect similar to pilot abilities.  These would be chosen while not manning a weapon so as not to confuse them with ammo types. 
Examples: 

-Iron Instincts:  Become one with the metal.  Reduces the damage taken by weapons you man by 35%, +5% weapon recoil.

-Tekno Logic: Load it, check it, turn it, zoom it.  Reduces reloading time on manned weapons by 25%, -10% weapon damage.  Yeah, yeah.


Offline Shinkurex

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Re: Gunner Class Overhaul
« Reply #1 on: May 16, 2013, 12:36:56 am »
Hey Rathnarok,

I am locking this thread, as it is a duplicate of this thread:

https://gunsoficarus.com/community/forum/index.php/topic,410.0.html

Thanks!
~Shink