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Junker Fight Club
Pickle:
Something Junker crews and Captains tend to forget..
.. the balloon is one of the Junkers few strengths, if the Captain brings Drogue Chute the crew can ignore damage to the balloon right up until the ship starts sinking close to the ground. This is important, it allows the crew to keep two guns firing and hopefully finish off the target before having to break-off and repair. If a Junker has only one gun firing, it's not being effective.
I've hinted at this before, but it was buried in a longer post.
RethBurn:
I usually call that a Gat-Flak, Like a Gat-flak-midion.
Captain Smollett:
--- Quote from: Hubert PIckle on March 26, 2013, 08:53:45 am ---.. the balloon is one of the Junkers few strengths, if the Captain brings Drogue Chute the crew can ignore damage to the balloon right up until the ship starts sinking close to the ground. This is important, it allows the crew to keep two guns firing and hopefully finish off the target before having to break-off and repair. If a Junker has only one gun firing, it's not being effective.
--- End quote ---
While this is definitely a great strategy when finishing a kill and in certain 1v1 engagements, caution should be taken in leaving a Junker with a broken balloon for too long. Besides the slow plummet into the ground, any hits into a broken balloon go directly to the hull component effectively quadrupling the hit box of the junker making it a much easier target for a clever gunner or a poorly directed shot.
Pickle:
Keep an eye out for Junker Fight Club games on the match list, they should be tagged "JFC" in the match name.
Due to a few problems with Captains failing to understand the main principle of JFC (Junkers only) these are likely to be set-up as Private matches.
Keeping things simple, the current password to use is "junker"
Again keeping things simple.. no complex rules, sort it out against yourselves as to which match you set-up.
There are some competitive scrimmages planned for the future, these will be ship or team based with no persistence - if there's a contest it's done and dusted in one evening and not rolling on for weeks, months or eternity.
Some rough formats have been sketched out including:
* Whale Wars - some guidance on the already established rules for this would be appreciated, it predates Junker Fight Club. All Junker, all harpoon, rebuilds but no repairs, preferred map is Fjords.
* Balloons and Blunderbusses - a TMMITFM reference. All Junker, all carronade, preferred map is Duel.
* Winner Stays On - pub pool players will recognise this basic principal for queuing challengers in a King of The Map contest.
* Feuer und flame - not the very good fondue restaurant Am Comeniusplatz, but a very rough idea for a flame-ship contest. All Junker, all flamer, tar barrel to be permanently active, no preferred map (yet)
Make your mark on this thread if you're interested.. this isn't a commitment to form a team. In fact it would be nice if only the ship names were the constant for each Captain and crews irregularly mixed themselves up to trade hints, tips, skills, experience and ideas.
Pickle:
First Junker Fight Club scrimmages start this week.. no fixed time at the moment but watch out for JFC or Junker Fight Club named matches in the lobby over the next week and/or advertised here. The password for private games is, "junker".
The first format is..
Balloons and Blunderbusses.
All Junker, all Carronade and whilst Duel at Dawn is preferred, any map will do. The use of Drogue Chute is considered unsporting and ungentlemanly behaviour, but it isn't banned as a rule as it can't be monitored.
And remember, JFC is JFF -Junker Fight Club is Just For Fun.
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