Main > Gameplay
Junker Fight Club
Macheath:
First... New forums! :o Haven't been here for a while. Looking good.
Anyway, to the thread subject. I definitely like the idea of sharing piloting duties on a sniping Junker with one of your Engineers. This allows the Pilot to take Lesmok or Charged Rounds for the long range sniping, while allowing the secondary Engineer to take Heatsinks, or an ammo type that compliments your upper close range gun on the non-sniping side.
This Engineer makes subtle tweaks to ship position to keep the Mercuries in range (also taking the Chute Vent item) having the pilot take the wheel when an enemy ship gets close, or when they are using fire to disable your weapons (if your Engineer took Heatsinks.) This also allows this Engineer to better watch ship components while at long range, since he has a better view of the ship from the wheel than from a gun (and you aren't losing that gun when he's forced to go repair.) At long range, there's no need for a pilot to be at the wheel 100% of the time, anyway. You might as well let your two Engineers do what they do best and look after the ship, while the Pilot and Gunner man the weapons.
-Macheath.
Ccrack:
the way i like to fly a junker is
F- rocket launcher or banshee
LL- flack or mortar LR - flack or mortar
UL - machinegun UR - machinegun
for skill i take phoenix claw and tar barrel and usally hidrogen but the last skill usally isnt importart.
i like to follow behind my team as a support ship. they get the enemys attention while i spend as much time as possible haveing all 3 guns pointing their way.
if shit hits the fan the person on the front gun can hop off and repair and i usally do the same if the ship dosnt need to manuver much, or i get the engi off the machinegun and i get on it
Pickle:
Does anyone use a Junker build that doesn't include the Whirlwind? (Gatling/chain gun/machinegun)
It's struck me that I never use a Junker without at least one Whirlwind (in the sniper role) or a pair (in the close defence role). I know I listed one such build at the start, but I don't see this build very often now.
Lord Dick Tim:
My junker build has changed a bit and does not include a whirlwind.
I've got the rocket sling and merc on the right, with a chain flak combo on the left. In addition, my bowsprit gun is now the Harpoon, because I couldn't be the Cloud Whaler without a harpoon.
Pickle:
"chain flak combo" - surely that's a Whirlwind (chain) and a Light Flak?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version