The destructoid/brood analysis was spot on. We went into that match with a simple idea that all things being equal (junker pyra vs junker pyra with similar builds) our crew was better as it was more experienced and Jace and I communicated better. Therefore we decided to pretty much just blitz the hell out of them and it turned out to be quite effective. Once we got the first kill it was functionally a constant 2 v 1.
In the brood/bfs game, thanks for noticing the kerosene/tar barreling. Veyka did a perfect job as my hull engineer but it was really sylas' work as my back engineer that kept my ship alive and kicking. Sylas and I have flown a lot together and he is good at sensing when I am going to be using tools.
Something that I am not sure might not have been evident in the stream as they didn't soom on my ship much. I was running two buff engineers. Sylas my up top guy was pipe wrench, fire ext, and buff and Ofiach my downstairs guy was mallet, buff, and spanner. This allowed my egnines to functionally always be buffed and my guns to be often buffed. In addition Sylas would keep his flak guns pre buffed and only fire them once the hull armor was down. With the buff, it was functionally having a fifth shot (4.8 shots to be specific.) This waiting for the right shot allows Sylas to really focus on keeping the engines up.
I can't stress enough how much the title of BAMF you bestowed upon me really rests on the laurels of my crew. Their efficiency is what made me able to fly well beyond anything I thought possible.