Info > Feedback and Suggestions

Suggestions from a new player

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Shadico:

--- Quote from: Fluitaire on May 14, 2013, 03:54:03 am ---There is a Forum/website link in game under the social tab. Its at the bottom. I just read through most of the top stuff and wanted to let ya know. Have fun. 8D

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Beneath the Social Tab is the player count and version number. Beneath that there is a News button which takes you to their homepage. Beneath that is the Kickstarter button. Below that is chat, then nothing. Am I not seeing something?

Moo:
Not "under" as in below, "under" as in it's part of that section.  ;)
Click on the social button and you should see a load of links at the bottom.

teweedo:

--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---
Ingame Loadout changes. Currently this can be done by abandoning the match, changing the loadout, then rejoining. However, that seems a bit roundabout and unnecessary.
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As explained to you earlier, it is game breaking and in my humble opinion it should not even be possible to leave the game then join back right away. It's just too easy to adapt to others ships and it isn't the goal of the game. You have a crew, a loadout and making choice BEFORE the game start and then you have to deal with your choice when fighting.

It should be enforced that we are unable to join a game we previously left before it ends.



--- Quote ---
An option to allow me to always see ship equipment health, regardless of if it is fully repaired. (WoW Raid Leader, more information at all times is always better!)
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I would even push it a little bit further and wouldn't mind having a small window on the top right/left corner indicating all the components health instead of having to look all around my screen to check them.


--- Quote ---
Some indication of exactly how much damage a bullet of a certain weapon damages components of an enemy ship numerically.

Some indication of enemy health (Either just hull, or of everything). Keeping track of all the info feed at the top left can feel a bit overwhelming at times.
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I am completely opposed to those ideas. We should not be able to have technical indication of an enemy condition other than the visual effects we already have.

It is part of the game. Providing things like damages done and health left on enemies is game breaking to me, sometimes giving too many accurate informations makes the game easier and it is not wanted in my book.

It's like in MMORPG when you provide too many tips about an enemy, at the end there is no longer a challenge. Here having some uncertainty is what makes the game so fun.


*

That being said it was a solid thread, I see some people already addressed a few of your points so I won't comment any further. Have a good day and enjoy the game :D

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