Info > Feedback and Suggestions
Suggestions from a new player
Shadico:
A few things i've come across that i'd like to see added or fixed.
Alternate Hotkeys. i.e. I could have Raise (as a Pilot) be bound to both R and Numpad 1.
Forum link in-game much like you have kickstarter linked.
Lobby text chat.
There seems to be an issue with voice chat. Some people seem to be able to hear me while others cannot. I play with a few friends from time to time, and one friend for example would be able to hear other people in the lobby chat, but be completely unable to ever hear anything I say. Other people in the lobby can hear me, and my friend can hear them, but not me. This happens in all sorts of different configurations, so I haven't been able to narrow down a cause just yet.
Have in-game sounds mute when you Alt Tab. Love the music, but when i'm just browsing reddit/watching youtube vids in a lobby it gets obnoxious.
Implement an audible countdown tick when the match countdown begins. Too many times i've been caught completely off-guard by a match start while chatting with people or making changes to my loadout.
Ingame Loadout changes. Currently this can be done by abandoning the match, changing the loadout, then rejoining. However, that seems a bit roundabout and unnecessary.
Allow rightclick to bring up people menu's in the chat instead of left click. Just a personal preference as to how i've been conditioned in PC gaming.
An option to allow me to slide the ship equipment alpha up and down.
An option to allow me to always see ship equipment health, regardless of if it is fully repaired. (WoW Raid Leader, more information at all times is always better!)
An option to vote-kick people from the lobby. Had an incident last night where someone was purposefully being toxic and spewing all sorts of random insults for no reason. We all just ended up leaving the lobby.
Some indication of exactly how much damage a bullet of a certain weapon damages components of an enemy ship numerically.
Some indication of enemy health (Either just hull, or of everything). Keeping track of all the info feed at the top left can feel a bit overwhelming at times.
That's all I can come up with for the time being. Loving the game. Will respond to this thread if anyone has comments on these, and will post more as I think any up while continuing my play through.
Edit: There are 2 in-game voice chat options currently. Team chat, which speaks to the entire blue or red team, or Captain chat where you speak to the other captains as a captain. Could we possibly have a specific Ship chat so I can bark out orders and have responses specific to my ship without hassling my entire team?
Shadico:
Room wide Ready checks would be nice, instead of just Captain ready's. I've gotten into plenty of games where I'd have AFK crew members for a long period of time, where they'd have apparently run off to the bathroom or to get food etc. A bit hindering.
N-Sunderland:
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---Alternate Hotkeys. i.e. I could have Raise (as a Pilot) be bound to both R and Numpad 1.
Forum link in-game much like you have kickstarter linked.
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Both good ideas.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---Lobby text chat.
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I believe that's coming.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---There seems to be an issue with voice chat. Some people seem to be able to hear me while others cannot. I play with a few friends from time to time, and one friend for example would be able to hear other people in the lobby chat, but be completely unable to ever hear anything I say. Other people in the lobby can hear me, and my friend can hear them, but not me. This happens in all sorts of different configurations, so I haven't been able to narrow down a cause just yet.
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You should e-mail Muse with your client log.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---Have in-game sounds mute when you Alt Tab. Love the music, but when i'm just browsing reddit/watching youtube vids in a lobby it gets obnoxious.
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Would be useful, but you might miss some chat from your captain or crew, which would be a problem.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---Implement an audible countdown tick when the match countdown begins. Too many times i've been caught completely off-guard by a match start while chatting with people or making changes to my loadout.
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Agreed. Especially when everybody readies up suddenly, I can miss the chance to change my loadout.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---Ingame Loadout changes. Currently this can be done by abandoning the match, changing the loadout, then rejoining. However, that seems a bit roundabout and unnecessary.
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Definitely not. We'd have main engis using a buff hammer all match, and then switching to the extinguisher every time a fire is lit. It'd be way too exploitable.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---An option to allow me to always see ship equipment health, regardless of if it is fully repaired. (WoW Raid Leader, more information at all times is always better!)
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Why would you want to see it if it isn't damaged? It would just add clutter, and wouldn't really tell you anything.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---An option to vote-kick people from the lobby. Had an incident last night where someone was purposefully being toxic and spewing all sorts of random insults for no reason. We all just ended up leaving the lobby.
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This is a really controversial topic. Muse haven't implemented such a system because it'd be really easy to abuse. You'd get people kicking crewmates off for not being experienced enough.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---Some indication of exactly how much damage a bullet of a certain weapon damages components of an enemy ship numerically.
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I wouldn't want it myself (more clutter), but I see how it'd be useful.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---Some indication of enemy health (Either just hull, or of everything). Keeping track of all the info feed at the top left can feel a bit overwhelming at times.
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Once again, that would definitely be helpful for a lot of people (though I wouldn't use it).
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---There are 2 in-game voice chat options currently. Team chat, which speaks to the entire blue or red team, or Captain chat where you speak to the other captains as a captain. Could we possibly have a specific Ship chat so I can bark out orders and have responses specific to my ship without hassling my entire team?
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The "team chat" you're referring to is actually crew chat. You're only speaking to the people on your ship.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---Room wide Ready checks would be nice, instead of just Captain ready's. I've gotten into plenty of games where I'd have AFK crew members for a long period of time, where they'd have apparently run off to the bathroom or to get food etc. A bit hindering.
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I think it would cause more problems than it'd solve. The captains should be making sure all their crew members are ready, and it would be a real pain to wait for the majority of all the players to ready up, especially with some of the less aware people out there being oblivious to the existence of the ready button on occasion.
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---That's all I can come up with for the time being. Loving the game. Will respond to this thread if anyone has comments on these, and will post more as I think any up while continuing my play through.
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Great to know you're enjoying the game so far! This is some great feedback here, it's always great to see stuff like that coming from new players.
Shadico:
--- Quote from: N-Sunderland on May 13, 2013, 10:59:58 pm ---
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---Ingame Loadout changes. Currently this can be done by abandoning the match, changing the loadout, then rejoining. However, that seems a bit roundabout and unnecessary.
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Definitely not. We'd have main engis using a buff hammer all match, and then switching to the extinguisher every time a fire is lit. It'd be way too exploitable.
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Ah, and I suppose Abandoning game to change loadout would be ok because of the time wasted in doing so. Reasonable. (New to the game, wasn't aware of the balance issue)
--- Quote from: N-Sunderland on May 13, 2013, 10:59:58 pm ---
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---An option to allow me to always see ship equipment health, regardless of if it is fully repaired. (WoW Raid Leader, more information at all times is always better!)
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Why would you want to see it if it isn't damaged? It would just add clutter, and wouldn't really tell you anything.
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Mainly just to be able to keep track of where everything is all at once and familiarize myself with the locations of everything while piloting and looking in certain directions so I can quickly call out what needs repairing and when to call my spare engi off the guns to repair or not at a quick glance. I'm really big on muscle memory stuff, so training myself to be able to quick glance would be helpful. More a quality of life suggestion for players like myself, hence having it as an option instead of default. Again though, not a big one.
--- Quote from: N-Sunderland on May 13, 2013, 10:59:58 pm ---
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---An option to vote-kick people from the lobby. Had an incident last night where someone was purposefully being toxic and spewing all sorts of random insults for no reason. We all just ended up leaving the lobby.
--- End quote ---
This is a really controversial topic. Muse haven't implemented such a system because it'd be really easy to abuse. You'd get people kicking crewmates off for not being experienced enough.
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You could require a 3/4 LOBBY yes to no ratio on kicks, would pretty much eliminate the possibility of that since almost the entire room would have to want said person gone.
--- Quote from: N-Sunderland on May 13, 2013, 10:59:58 pm ---
--- Quote from: Shadico on May 13, 2013, 07:58:17 pm ---Room wide Ready checks would be nice, instead of just Captain ready's. I've gotten into plenty of games where I'd have AFK crew members for a long period of time, where they'd have apparently run off to the bathroom or to get food etc. A bit hindering.
--- End quote ---
I think it would cause more problems than it'd solve. The captains should be making sure all their crew members are ready, and it would be a real pain to wait for the majority of all the players to ready up, especially with some of the less aware people out there being oblivious to the existence of the ready button on occasion.
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I think that might be an issue for the first game or two after its implemented, but once people know they need to ready up personally to start a game, it becomes just another part of the game. New people like myself wouldn't know of it, someone would call out to ready up, I'd look around and see the big Ready button, and make that mental note to do that each game much like remembering a hotkey. Besides, if the captains aren't supposed to ready up until their entire crew is ready, how is that any different from just having the crew mates ready up themselves. You take the responsibility of the Captain having to babysit his crew, and place the responsibility on each person to make sure theyre ready to play and paying attention. If a person wasn't paying attention and didn't ready up, they'd be AFK for the game start as well i'd think (seeing as the game doesn't force itself to the forefront if you're alt tabbed and theres no transition noise/music from going to the game from the lobby.)
One thing you didn't comment on was the equipment alpha scales though. Still interested in that since it get's kinda hard to see when things are exploding and in certain stages with varying light.
Fluitaire:
There is a Forum/website link in game under the social tab. Its at the bottom. I just read through most of the top stuff and wanted to let ya know. Have fun. 8D
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