Main > Gameplay

Heavy piercing weapon

<< < (14/14)

Lord Dick Tim:

--- Quote from: Machiavelliest on May 24, 2013, 06:12:28 am ---
--- Quote from: Lord Dick Tim on May 24, 2013, 05:23:40 am ---Sounds like what I do to ships when I ram them anyways, squish them into the terrain.
But I see your point it might cause a bad collision issue on a map like Canyon.  Still, would be super awesome, be like the rail gun in FEAR.

--- End quote ---
I'm still bitter about that.

I think the sudden imparting of massive velocity to a ship is going to put people inside the buildings on maps with shady collision detection.

--- End quote ---

Lol, I had forgotten about that squish ram.  Ya, the more I think on it the more cool and less functional it seems to be.

NikolaiLev:

--- Quote from: Lord Dick Tim on May 24, 2013, 02:52:40 am ---Rope less would definitely work better in the case I was making.
What if it hit with the mass and inertia of a ship ram?

--- End quote ---

This would actually be pretty interesting.  Not that it'd deal impact damage directly, but it would push the ship so it would deal to itself a decent amount.  The amount it'd be pushed would diminish depending on range, yet it'd have a good range, 1000m or so.  So you have a choice of how you want to make use of it.  At range, dual Flak + Field Gun is still a better choice for a Galleon.

It'd be a positioning based weapon.  Goldfishes would use ramming combined with a point blank shot to peel their armor and send them hurtling towards a cliff face.  Spires could use it defensively as a knockback against charging ships, as well as a complement to explosive light weapons like a Flak and a Mortar.

I think it's a good idea.

Navigation

[0] Message Index

[*] Previous page

Go to full version