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Heavy piercing weapon

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Gambrill:
I also put this idea of a ballista early in!!! I should be hired as a brain for muse!!! XD just message me for any other good ideas :) I'm chock full of them :)

-Muse- Cullen:

--- Quote from: Gambrill on May 24, 2013, 03:28:16 am ---I also put this idea of a ballista early in!!! I should be hired as a brain for muse!!! XD just message me for any other good ideas :) I'm chock full of them :)

--- End quote ---
Go ahead and post them here!

-Muse- Cullen:

--- Quote from: Lord Dick Tim on May 24, 2013, 02:52:40 am ---Rope less would definitely work better in the case I was making.
What if it hit with the mass and inertia of a ship ram?

--- End quote ---
As fun as that would be, I don't know if that would balance well- doing a full front ram with a moonshined goldfish, and then shooting the bolt... the enemy would go back to the future. Likewise, getting hit with two bolts at the same time could cause a ship to slam into a wall with enough force to get stuck and auto-killed.

Lord Dick Tim:
Sounds like what I do to ships when I ram them anyways, squish them into the terrain.
But I see your point it might cause a bad collision issue on a map like Canyon.  Still, would be super awesome, be like the rail gun in FEAR.

Machiavelliest:

--- Quote from: Lord Dick Tim on May 24, 2013, 05:23:40 am ---Sounds like what I do to ships when I ram them anyways, squish them into the terrain.
But I see your point it might cause a bad collision issue on a map like Canyon.  Still, would be super awesome, be like the rail gun in FEAR.

--- End quote ---
I'm still bitter about that.

I think the sudden imparting of massive velocity to a ship is going to put people inside the buildings on maps with shady collision detection.

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