Info > Feedback and Suggestions
Recent Complaints and Whatnot That I've Seen
Baelfire Ender:
I'll try and keep this on track. As a disclaimer, this is all I'VE seen. No idea what it's like for others.
Some on-going issues I've noticed in the game (pre-Alliance release to now):
-The tutorial doesn't give a fantastic idea of what all the guns are capable of. It was improved during the Alliance release to explain what a few guns can do, but it does not go into detail about the damage types.
-The same thing can be said for ammo types. Many of them have their lists of numbers stating what they do, but it doesn't give the best idea on what the ammo is capable of.
-Minor glitches having to do with ships' collision and I'm assuming latency. For example: when you randomly fall through the deck of the Mobula or off the tail-end of the Goldfish.
-Stacking is insane lately, making it more difficult for new players to pick up the game. Recommendation to fix below.
-Locked loadouts for ships. I understand that it's meant to give new players the basics before throwing the hard stuff at them, but it only seems to hurt them more. Recommendation to fix below.
Some on-going issues I've noticed in the game (Alliance release to now):
-Graveyard Rumble needs some sort of work done on it. I have no idea what's causing this: compared to maps like Red Sepulcher, I lost about 15 frames.
-Seraph Tempest Missiles do VERY little damage compared to other explosive guns, like the Manitcore Heavy Hwacha. They almost feel useless.
-I've had this discussion with others, but many feel like the Squid's changes done to the Hull Amour have had little to no effect on the Squid's ramming ability, since people ram using the balloon.
Potential fixes to these issues:
-Discard locked loadouts all together. And if not discard them... unlock the Goldfish, at least. I don't understand why the Galleon is unlocked but the Goldfish isn't.
-Create some sort of randomization system integral in the game. Swapping ships won't work as well because an entire crew can stay together on a ship. By sticking with your friends and friends only, the odds become that you stomp everyone, most of all the new players trying to learn. Make the veterans play more with the new people.
These are the only issues I see, and the only fixes I can think of. But this thread is totally open to addition!
Richard LeMoon:
Crew shuffle won't work in practice. People will simply leave the match and reform. The stack will move from lobby to lobby instead of being dissolved.
Is Squid ramming a problem? If so, we are testing a lighter Squid in devapp right now that takes more damage and dishes less out.
MightyKeb:
--- Quote from: Baelfire Ender on September 30, 2017, 12:45:23 am ----Stacking is insane lately, making it more difficult for new players to pick up the game. Recommendation to fix below.
--- End quote ---
This has always been a part of guns of icarus. And the complaints about it have always been anecdotal, because muse either doesn't publish data on stacked matches, or doesn't have a way of filtering out levels in their match stats. Also,
--- Quote from: Baelfire Ender on September 30, 2017, 12:45:23 am ----I've had this discussion with others, but many feel like the Squid's changes done to the Hull Amour have had little to no effect on the Squid's ramming ability, since people ram using the balloon.
--- End quote ---
Funny you mention this, because I find myself hull-ramming just as often as balloon ramming nowadays. The armor buff actually allows me to get one or two rams in without losing any perma.
That doesn't mean I agree with the squid changes above, though.
Corporal Ravioli:
The stacking issue is rooted inside a much deeper population issue.
If there were enough players to satisfy more running lobbies, it would be significantly easier to naturally filter these players by their experience, or employ an engineered "tier" system that discourages matches that are significantly under or over a player's abilities. Problem is, there aren't enough players to satisfy this kind of system.
This is compounded by the fact that experienced players are drawn to other experienced players. People want to /win/, and it appears to me that most of the prestigious players don't really care how that happens. There are plenty of occasions where the (perhaps only) lobby has only one full ship, and it's full of veterans. They can't be bothered to split their experience amongst the lobby evenly (and actually get a match started) because they don't want to lose their security; they /risk losing/ in a fair setting.
We know how frustrating it is to learn and later mentor new players. Because of that, the chief tactic is of /aversion/ rather than /immersion/. And obviously so - even though I do my best to join green ships and counterbalance experienced players, there's still the odd ship or player that bust my resolve. I positively despise stackers, but it's hard to level the playing field if you're not having fun doing it, nor when it's a dire cause to pursue alone.
It's hard to satisfy the core value of this video game when there aren't enough players to effectively realize it. But at the end of the day it's a /cultural/ problem over a mechanical one. The driving concept of the game promotes camaraderie and synthesis. You're not going to get around this by shoehorning in a countercultural mechanic that separates players. As has been mentioned, they're just going to find a new match - or hell - a new video game to play.
Baelfire Ender:
I appreciate all the feedback I've been receiving! Thank you for the replies! I have been able to check out the recent changes done with the Squid and can see how those are working on making the Squid a bit more balanced. And now I can see what you guys mean, which the population being so low that stacking becomes a necessity-ish.
I still feel like that is one of the issues that should be addressed, but it is improbable with the game's current state. Despite this, just trying to disperse the more experienced players to the new ships would help in some manner. Not saying it'll be an immediate change, or even a fix, but it's a good start, right?
Again, thank you for the replies! This thread is still open for additional comments!
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