Info > Feedback and Suggestions
PvP night maps. Remove or leave?
Delorum:
The goal is not to remove them permanently, it is to remove them *until* they can be made fun. Take them out of rotation and begin testing different lighting and other variants then put them back in once they're actually fun to play and not just inhibiting interesting game play. And yes they are inhibiting interesting gameplay, I have to tilt my monitor just to see in front of me so I don't ram into random jutting rocks. Long range is entirely impossible on night maps, you can only shoot the spotted box you can't aim for specific components. I think they should just be removed until this can be resolved. Not permanently though as I do like the idea of night maps. I just don't like our execution on implementing this idea.
Corporal Ravioli:
--- Quote from: Delorum on September 07, 2017, 12:46:06 pm ---And yes they are inhibiting interesting gameplay
[...]
Long range is entirely impossible on night maps, you can only shoot the spotted box you can't aim for specific components.
--- End quote ---
But to me this /is/ interesting gameplay. I'd also like to slap a few quotation marks around "entirely impossible."
Delorum:
--- Quote from: Corporal Ravioli on September 07, 2017, 12:54:14 pm ---
--- Quote from: Delorum on September 07, 2017, 12:46:06 pm ---And yes they are inhibiting interesting gameplay
[...]
Long range is entirely impossible on night maps, you can only shoot the spotted box you can't aim for specific components.
--- End quote ---
But to me this /is/ interesting gameplay. I'd also like to slap a few quotation marks around "entirely impossible."
--- End quote ---
You think limiting gameplay options is interesting gameplay?
Urz:
Reposting from chat
--- Quote ---[7:02 PM] Urz: it's not a cool looking nighttime. it just makes the game look like a black smudge.
[7:03 PM] Urz: and it's not fun to play in the dark, it turns out
[7:08 PM] Urz: they need to be brighter and have more individual lighting effects. the ships should probably be lit up to be visible at the max render distance
[7:08 PM] Urz: which of course costs developer time and adds an additional performance cost
[7:08 PM] Urz: so the right answer is probably just to remove them from the game
--- End quote ---
Currently requiring me to jack up my monitor brightness every time (Night) rolls around, which is annoying.
Players with lower quality monitors/laptops are more heavily impacted, which makes night maps unfair.
Corporal Ravioli:
--- Quote from: Delorum on September 07, 2017, 03:21:57 pm ---You think limiting gameplay options is interesting gameplay?
--- End quote ---
Absolutely. Limitation is a breeding ground for variety and creativity.
For example, the treacherous landscape of the city maps provide a more topologically intricate landscape than dunes, and thus promotes a different style of gameplay that is only possible there.
Ashen King presents a HUGE limitation in that you can only approach the control point from two highly specific angles, forcing players to rethink how they defend and capture the objective.
Visibility is a variable, just like topology is. I don't see the point in complaining that you can't snipe as effectively, when you can easily embrace it as an element of gameplay and strategy. It has an air of entitlement to expect to be able to perform the same exact actions on every map. To me, it is also /boring/.
I believe the night maps need tweaking to reach their full potential, especially where computer hardware is concerned, but I'm not about to ask for their removal because they're different or /difficult/. That's counter-progressive.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version