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PvP night maps. Remove or leave?

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Delorum:

--- Quote from: Corporal Ravioli on September 08, 2017, 08:49:39 am ---
--- Quote from: Delorum on September 07, 2017, 03:21:57 pm ---You think limiting gameplay options is interesting gameplay?
--- End quote ---

Absolutely. Limitation is a breeding ground for variety and creativity.

For example, the treacherous landscape of the city maps provide a more topologically intricate landscape than dunes, and thus promotes a different style of gameplay that is only possible there.

Ashen King presents a HUGE limitation in that you can only approach the control point from two highly specific angles, forcing players to rethink how they defend and capture the objective.

Visibility is a variable, just like topology is. I don't see the point in complaining that you can't snipe as effectively when you can easily embrace it as an element of gameplay and strategy. It has an air of entitlement to expect to be able to perform the same exact actions on every map. To me, it is also /boring/.

I believe the night maps need tweaking to reach their full potential, especially where computer hardware is concerned, but I'm not about to ask for their removal because they're different or /difficult/. That's counter-progressive.

--- End quote ---

I think we're just going to have to disagree on this one. I don't think this encourages creativity. I think it's strictly limiting and unfun. I want night maps removed until they can be made fun. Like urz mentioned they look like a smudge on your screen and its no fun to play in the dark, I have to turn my monitor brightness all the way up just to find the damn help, Lueosi even had to make a second monitor profile to adjust color so he can see in front of him when he's playing night maps.

Solidusbucket:
I didn't realize people had issues with them.

My issue with night maps is that they are not dark enough on my monitor.

I can see far just like any other map. As long as the boat is in render distance I can see it.

If its the case that we all have varying brightness then yea, it might need to be adjusted somehow.

Rareform K. Rozhkov:

--- Quote from: Urz on September 07, 2017, 04:13:59 pm ---Players with lower quality monitors/laptops are more heavily impacted, which makes night maps unfair.

--- End quote ---
Players with shittier internet get more ping, that makes multiplayer play unfair. Plz remove multiplayer.
Players with shittier computers have more lag making the game unfair. Remove medium and high graphics settings
Players with shittier headphones get worse audio maaking it harder to hear enemy ships moving, making the game unfair. Plz remove sound.

BlackenedPies:

--- Quote from: Captain Slork Glork on September 08, 2017, 07:18:16 pm ---
--- Quote from: Urz on September 07, 2017, 04:13:59 pm ---Players with lower quality monitors/laptops are more heavily impacted, which makes night maps unfair.

--- End quote ---
Players with shittier internet get more ping, that makes multiplayer play unfair. Plz remove multiplayer.
Players with shittier computers have more lag making the game unfair. Remove medium and high graphics settings
Players with shittier headphones get worse audio maaking it harder to hear enemy ships moving, making the game unfair. Plz remove sound.

--- End quote ---

No...

1. Devs usually favor low ping players with their netcode. Like GOI. Games that benefit high ping (peeker's advantage) try their best to reduce it, and otherwise you don't have to play. Bad netcode games usually aren't successful because bad netcode isn't fun

2. The only times graphics settings are reduced are when there's no impact to visuals. For example, reducing unnecessarily high tessellation or polygons. "Optimizing" often takes this form and yet players don't complain. Devs often don't mention reduced values to avoid a negative placebo effect. I'm unaware of any game that removed higher graphics settings. Care to elaborate?

3. Again, I'm unaware of any game that sacrificed audio quality...for no reason at all? The opposite happens - sound and tracking get better

4. (bonus) You should've mentioned framerate limiting to prove your shitty point, not that I can recall any recent example (i.e. the game artificially locks framerate independent of game engine limitation and cannot be changed by the player)

On the other hand, it's common for devs to reduce darkness or change lighting effects based on player feedback

On my gaming monitor I turn on my Black eQualizer profile with a press of a button and see everything perfectly. On my integrated graphics PC with a (good) ASUS MB169C+ monitor it's too dark. Seems like a common complaint. Obviously it's better to fix rather than remove content, but I'm fine with removing the maps until a fix. I don't find it fair to subject players to blindness based on their monitor. Plus my crew perform better in the light. Win win

Rareform K. Rozhkov:

--- Quote from: BlackenedPies on September 08, 2017, 09:41:43 pm ---netcode tesselation of polygonal tracking with eQualizer

--- End quote ---
Bro, all im trying to say is my mouse is broken and so this game isn't fair, because arrow keys are hard to use. Mouse functionality should be removed

Edit: also i though u quit after u wrote a thing about quitting whadda hek, jokes on me i guess

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