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Single/Coop Story Mode for Alliance - And Health Bars for PVP

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Naoura:
Psi, the "Campaign" theory here is for a set of missions. Not a DLC, an addition to the world map.

For example; the new mechanic on points you can conquer in a region. You fight for each point on the map as you go, until you conquer the territory. The idea is similar, going through several types of missions until you beat them all, getting a wonderful boost at the end.

Think of it like an exercise routine; complete x Assaults, complete x Infiltrations, and complete x Retrievals in y amount of time. One per customer, but enough of a boost to tip the scales.

.Costa.:
The Novice Match Healthbar might be good enough I guess. The point of it is just to scream "DON'T SHOOT THE FLAK/MORTAR INTO THAT SHIP DUDE, AT LEAST NOT NOW LOL".. What I mean is that some players just don't speak your language and/or are kids, or even people that do not communicate at all for their own reasons, and they just see a cool gun that they want to fire at the enemy, and I don't blame them at all for that (Most guns of the game are indeed pretty cool). So with a health bar they would see why they're not killing the enemy ship and wouldn't just rage quit out of the game.

But it does ruin the atmosphere and communication of a normal game.. a little bit.. turns it into a moba sort of kind of.. The disable option would come in handy right here... oh well ¯\_(ツ)_/¯

And yes, the campaign should be a set of missions and addition to the world map, a connection between matches(maybe more lore). They made that cool addition to the world map, the one where you see all the battles in a specific region, maybe they could link the campaign to that

Psi Crow:
@naoura so basically a achievement path, but with more visibility and some lore/story?

Naoura:
Kind of. Either that or just one of each type of mission on each difficulty, with the possibility for a resource at the end. It'd be for the worldbuilders and lore-players, more so than anything, but it could end up being fun.

Richard LeMoon:
Health bars in PvP would be a good thing, if done in a way that encourages team communication. Asserting that everyone should just learn the armor values, HP values, and damage stage percentages.... "get good" comes to mind.

I want the spyglass to work the same way it does in Alliance, both for consistency and gameplay improvement. In Alliance, you only see the enemy HP in three ways. One is if you deal damage. Not needed in PvP as it is a skill-less feature. Second is with captain spot. Also not needed for the same reason. The simple captain spot is enough. The third way is actively looking at a spotted ship zoomed in on a target. This is perfect behavior for PvP, as only the person with the spyglass can see the HP, encouraging communication. It adds an extra level of use to the spyglass, which is simply a click and forget tool. If it also showed HP, that would add some value for even a pilot to use.

And example taken from Alliance practice. You only see this when actively using the spyglass.

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