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Single/Coop Story Mode for Alliance - And Health Bars for PVP

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.Costa.:
Hey yo, I'm just here to leave these suggestions, idk if any of these are already planned or not, but i think it would be cool to implement them.

Story/Campaign Mode for Alliance: It could be like a combination of every pve mode, a set of missions that would take place in differents stages, like: Assault part, that would lead to a Defense part, then an Infiltration part, and would end on another Assault.
It would simulate the battles that happen in a war, and I know the existent modes already work for that, but if only they were connected someho. Maybe with a storyline with actual characters from the factions with some voice acting.
(Illustrative example of a 'Campaign mode')

Health Bars for PvP: They're just brilliant in Alliance, and it would reeeeally help newbies, as they keep on firing mortars into full armored ships thinking they're actually doing serious damage. Big and small crosshairs are nice and subtle but I don't think they're enough for new players.

Naoura:
For the PvP health bars, you actually *can* tell how much damage you've done to an enemy ship, because the model changes very visibly. Armor health is what you're looking for, but if that were included, it most likely would make the game much too easy, and would ruin a bit of the atmosphere and immersion for the match.

As for the Alliance Story mode theory, I'm actually quite glad someone else had a similar idea! My version on this was a kind of "Campaign" for each faction, in which you went through each type of mission once for a substantial gain at the end. One per customer, but completing the campaign can reap substantial rewards for both you and your faction.

.Costa.:
Maybe if they made the armor health visible as a default, and then made an option to hide it if needed then. I don't see the game being easy to play as a problem.. I mean, it should be that easy to play, hard to master kind of deal.
Immersion and atmosphere are really important, so the option to hide is a nice touch I guess o/

And yeaah, the story mode thing is soo damn nice, man. The Campaign for each faction would be super cool! With bigger rewards for the world map, to compensate dedication, as if you were a soldier who participated in many battles instead of just one "random" battle.

Or maybe regional campaigns, with their own specific set of game modes, for example:

"The X Location Campaign": Defense - Small Boss, Blockade - Medium Boss, Infiltrate - Boss, Assault - Big Big Boss fight!

Psi Crow:
Healthbars: just no. They could be included in Novice matches though, with a short explanation what they are and that they won't be in real matches.

Story Mode: I would like that too, but I don't think it will make to the agenda anytime soon. I could imagine it even as some sort of DLC, but that's kind of a sensitive topic with this game.

Schwalbe:
Healthbars in PVP: ...not having them is forcing you to actually learn to assert how much health the enemy have based on the model and forces communication with your ally to have proper info... so this is a big no.

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