In addition, we are also testing Graveyard, a 2v2 to 4v4 Deathmatch based on the Skyball map (Skyball will return when the mystery game crashing bug is found)
2v2 has adjusted spawns, the others do not yet until we evaluate the new spawns.
If anyone is counting, the addition of the two new maps will gives us a total of 11 2v2 DM, 11 3v3 DM, 4 4v4 DM, 2 2v2 koth, and 3 3v3 koth.
It's great that you've included the spawns here, because otherwise I mightve overlooked them while focusing on the game during playtest.
On blue's side, I think C4 spawn needs to be moved to C5, behind the Engine. The reasoning is pretty simple - makeshift spawn protection. D3/4 needs to be edged closer to 4, behind the rib instead of inbetween. Rest looks pretty alright, though for A 3/4 there are two options that might make it slightly better: Edge it to B 3/4, or move to to A4, but add cloud rotation to the west corridor if it wasn't present already.
Red spawns are all fine except C2. I don't know where to put it, either C/D2, or C 1/2.
Infact, I'd prefer we play around with the idea of giving the teams
Diagonal spawns instead. That being, Blue spawn occupies the general area to Northwest while Red takes Southeast. It's already been employed in some of the current maps (Paritan, even Duel a little bit) and is particularly useful when a map is too small to spread the spawns around, or the spawns aren't defensible enough on all directions. In this case the direction I chose for both teams' spawns appear to give some of the best cover on the map, so you can see the idea in effect that despite it being more clumped, it would hold off better agains't a good spawncamp. Of course, this doesn't mean all the spawns have to be in the same direction. Having one of them at the opposite lateral direction is always healthy.
I'd also love to get a general idea of cloud rotation in this map aswell. Roughly speaking, I'd like some clouds orbiting the entire West corridor, E3-5 and maybe, just maybe some orbiting middle really high, if the flight ceiling is large enough.