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Bartle's Taxonomy Ignored?
The Sky Wolf:
Do you have any of your own suggestions that might help the low pop problems we deal with? Do you believe that simply a finished and polished Alliance Mode will be the most positive next step for Muse and that they have it all under control?
HamsterIV:
My own view is that Muse needs to advertise in places that have a higher density of people that would enjoy the type of experience that Guns of Icarus provides. Having random youtubers scream at pretty scenery will not attract long term players. Like wise the advertisements should show the game at its best. A high functioning crew doing their job and using the mic to pass useful information around.
As for development a polished alliance mode would be great as would more content and balance fixes for PvP. I would also like to have capable AI pilots for people who want to engie or Gun and can't attract a decent human pilot, but that is more a personal preference.
On a whole the game is great as is for a small section of the population that appreciate it for what it is. There are plenty of other games for the rest of the population and I do not begrudge those other game's success or their player base's happiness. While the scatter shot approach of big sales and flashy youtuber promotions is doing a good job of keeping Muse afloat financially, I think a more focused recruitment drive would do a better job of growing the community.
HamsterIV:
An example of the kind of advertizing Muse needs to do is Eve's "I was There" video:
https://www.youtube.com/watch?v=OSxSyv4LC1c
The Sky Wolf:
I totally agree, especially regarding the YouTubers. Muse paid them all that money and they didn't even take the time to learn the game and nothing was coordinated or anything... It was all just incoherent screaming to appease their own audience. All of the recent sponsored videos were very poor examples of showcasing. I wasn't too happy when I saw them.
Richard LeMoon:
GOI actually has higher support for 'Explorers' than you imply. Exploring is not always about actual 'exploring' the game looking for visuals and what not. 'Exploring' is also about finding possibilities, and not taking the well trodden path. I don't think you are an Explorer, based on your view of what that aspect is all about.
I rank about 80% Explorer on some tests. I filled this gaming need in GOI by never taking meta, and constantly trying new techniques. That being said, the exploring possibilities are limited, and quickly run out. This is where another test comes in, and what kept me around the game so long.
In that test, I am a Tactician. A rather aggressive one at that. This is a combination of Explorer and the other archetypes, bringing killer under its umbrella.
In the end, you are right. 'Killer' is the most dominant player type supported in the game, and often forms a wall. You have to be at least part killer to stay long in Guns.
You could make modes that cut killer out completely, but how much would they be played? I don't know. Races, treasure hunts (like a randomized Resource Race), 'sky pub', etc. But those are silly side modes. GOI is a rich world waiting to be uncovered. The current game just scratches the surface of what could be. And I don't mean an MMO or open world game. Those... well, generally turn out to be junk and I am glad Muse did not try to go full 'Adventure mode'.
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