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Bartle's Taxonomy Ignored?
Dementio:
--- Quote from: Richard LeMoon on May 31, 2017, 10:09:37 pm ---I rank about 80% Explorer on some tests. I filled this gaming need in GOI by never taking meta, and constantly trying new techniques. That being said, the exploring possibilities are limited, and quickly run out.
--- End quote ---
Quickly run out? It took me two years before I thought to myself that I am running out of ideas. Then Squids showed up everywhere opening a new meta and then there were Junkers with mines. And somewhere in-between Alliance betas were happening, opening up even more possibilities.
Maybe we just see the result of trying to make a game for explorers that really have to be socializing killers/achievers to like the game mechanics.
HamsterIV:
That kind of exploration only happens at the captain level. Unless people fly with mostly AI crew (which has been the bulk of my adventure mode experience) less than 1/4 of the players will experience that sort of exploration. Every one else had better be satisfied with being social killers.
Schwalbe:
I would even go as far as to say that this kind of exploration is heavily discouraged for engineers and gunners, because the class loadout metas, so to call them, are very strict and any mistake done with those can prove lethal, especially if you fucking suck, like me.*
I'm saying that as a mix of socializer (vide making friends in game and having normal conversations during match - which is possible unless you have a really serious match), explorer (ever played old school RPGs? I love discovering different outcomes, experimenting with different play styles, branching paths etc.), and regular team-focused killer that enjoys well coordinated slaughter as well as fighting worthy opponent (if I feel well, not tired shitless etc.).
* - for example, I suck at being an engineer, because if I accept recommended loadout that has spanner and mallet in wrong order and I don't correct it, it fucks up my pyra main engie spanner cycles, and provides VERY troublesome during intense firefights
Thalassa:
The peak game population is lately down to ~20 players. Its becomming unplayable.
Just a few months back I remember that there were 100 players minimum at all times, and that finding a lobby of friendly players whas relatively easy for either PVP or Coop.
I hope there is something that can be done to bring new players into the game, and most importantly, retain them.
MightyKeb:
--- Quote from: Thalassa on August 29, 2017, 03:24:40 am ---The peak game population is lately down to ~20 players. Its becomming unplayable.
--- End quote ---
This is simply untrue. The game regularly passes 20 players between afternoon to night EU Time. I think you're referring to the minimum population.
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