I have been talking with the devs involved with the MKII project, and there is a snag in the current MKII Carronade. The current stats being worked on by players call for a 'cannonball' type of shot, which would fit a carronade very well. However, the effects, sounds, coding, and animations needed to bring this to fruition are daunting now that they have been explained to me. I offered to switch the model to Lumberjack, but was informed that the work on MKII Carronade had already begun. This means that MKII carro will come out next, one way or the other. So, we have two options:
1. Keep the current cannonball stats for MKII Carro, which would require more work on Muse's part to make a polished effect = more time and less other things.
2. Shelve the cannonball stats for a later date (maybe MKII LJ), and work out new 'scattershot' stats for the carro (no effect changes needed) = less work for Muse, start over with stats and more time for testing.
Letus suggested a
dragonbreath carronade a few times during our extensive balance talks in Discord, which sounds fascinating. Shatter/Fire or Fire/Shatter (it would make no difference, really) closer range carro with built in incendiary.
Or, we could come up with some other interesting stats. Slugs (single raycast projectile, no jitter)? Other damage combos?