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My renewed argument for Free to play
Narayan:
I see a lot of you talk about retention and lack of content. I'll be the first to admit that this game isn't for everyone and we aren't going to retain everyone that's a fact.
I'll even go a step further to say a lot of people that do stay with the game will leave after they first play it and only when they come back will finally begin to start grasping some of the mechanics. Myself included in that group. It's a tough complicated and wierd game.
In my mind the reason why alliance feels stale after a few months from lack of content or incomplete in a lot of people's mind vs skirmish which could be played for years by the same players is this.
The content if guns of Icarus is the players you play with
PVE just can't replicate that magic that the pvp side creates.
That might seem a bit simple or obvious but so many of us stuck around for our clans or our friends. So much of the enjoyment is fightig and playing with your favorite crew, or battling and beating someone that irks you.
That's why I think free to play would be a success because it will add the most important content of all new players and new friends.
Narayan:
That if should have been an in if a mod wants to fix that, if you do you can also delete this post.
Naoura:
I can agree with that reasoning, Narayan. The people and conversation are definitely the biggest part of what makes Guns so freaking amazing.
That's because Guns is an apartment block. We all know each other. We all have our flat-mates and good neighbors. There are those many dislike, and those many like. And then there are those who just come and go, rent out a room for a day or two and see the chips in the walls, the rattling pipes, and the shower that sounds like it's coughing up dust when you turn it on.
Free to play only adds a bunch of new wings to our supposed apartment block. A lot of people coming in, and a lot of people going out, because you haven't fixed up the rooms, you've just made more of them, chipped paint and all.
Fewer people know each other. Fewer people actively interact in the same way. Sure, you've got some new holdouts and soon-to-be-vets among the new tenants, but you're going to have a vast majority of drifters, picking the game up for a spell and then moing on to a place with better rooms.
Yes, this is a long metaphor.
Rather than just opening up a whole series of buildings, I'd say fix up the one you've got. New content to keep people here, bug fixes and balancing fpcus per quarter, in order to keep things steady maintenance. A crappy apartment block is still a crappy apartment block, no matter how many more people you've got coming in.
And thank you, Zill. I'm not saying I know enough to do more than make a side-long recommendation, but I do know that if you want to succeed, you must plan. MUST. Muse seems so... disorganized. Drifting. Always moving from one target to the next without a concrete idea of where they are trying to go from here. I read a while ago how they seemingly jump about at random for what they try to work on, and though they've survived for six years (A fucking phenomenal number for an indie company), they need to have an actual plan in place for their future. Alliance, I feel, is the result of inadequate planning.
I'm fully okay with their passion for a PvE game. If they want to make an MMO based on Guns, I'm fully for it! Please! That would be fantastic. PvE and PvP combined would be amazing. Flaming well plan for it first. If you just go forward without a plan, you can't allocate resources properly and can't keep your own schedule correctly.
Sparkle Dust:
--- Quote from: Narayan on May 12, 2017, 10:33:36 am ---I see a lot of you talk about retention and lack of content. I'll be the first to admit that this game isn't for everyone and we aren't going to retain everyone that's a fact.
I'll even go a step further to say a lot of people that do stay with the game will leave after they first play it and only when they come back will finally begin to start grasping some of the mechanics. Myself included in that group. It's a tough complicated and wierd game.
In my mind the reason why alliance feels stale after a few months from lack of content or incomplete in a lot of people's mind vs skirmish which could be played for years by the same players is this.
The content if guns of Icarus is the players you play with
PVE just can't replicate that magic that the pvp side creates.
That might seem a bit simple or obvious but so many of us stuck around for our clans or our friends. So much of the enjoyment is fightig and playing with your favorite crew, or battling and beating someone that irks you.
That's why I think free to play would be a success because it will add the most important content of all new players and new friends.
--- End quote ---
I would expand on this to say that alliance just isn't a stand alone game. Its like a game mode that would be included with a real game. PVE like that needs a story to make it compelling.
Hoja Lateralus:
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Count me in to the gloomy choir here. As Evolve has shown- going free to play even with some strong reforms would probably not bring any effect. Just a huge sale-like player population bump and then as quick downfall.
And some of you are right that Muse's decision seem random and... wasteful. Just remind yourself how many times they made majority of community burst in outrage due to their own unexplained and more often than not un-asked for decisions. How many times the goddamn UI has been changed, I can count at least 2-3 times. I can agree on matchmaker being some kind of necessity, but who asked for stamina?
Alliance was supposed to be the great saviour. What a suprise, it isn't. Some time after release you could say it's pretty much the same, steamcharts show that combining 24h peak of goio and alliance we get a bit less than 200 players. Let me remind you that I'm writing this on the late night between saturday and sunday, so we're talking about good numbers, weekend numbers.
There is also a kind of problem that is often in online games. It's never finished. If you keep on fiddling with it it won't be good. As I said, some example may be changes of ui.
Also, Neddie, why are you complaining about second hand key market? From the point of customer it's a great thing (they can get games cheaper) and nobody forces devs to put their game into bundles, for instance ones that cost 30$ and have plenty of games. Of course people are going to sell that further. That's how free market works.
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