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My renewed argument for Free to play
RearAdmiralZill:
Well said Naoura. While I have no right to claim I know what all it takes to make a game like Guns and keep it ticking, I definitely lost my way between the initial kickstarter hype for adventure mode and here. I carve out as much content as i possibly can from the current Alliance, but want for more.
And in that context, I really can't say if free-to-play for Online would really do much for the current status quo. I imagine with all the sales and the fact we've been here for years, just about anyone who would of found Guns pvp interesting would already own it. May net more then a sale in terms of a population buff, but it'll bleed out if the roots of the current issues aren't addressed. My 2 cents.
Also,
--- Quote from: Red-Xiii on May 11, 2017, 05:38:04 pm ---Definition of end times may differ person to person. If you consider this population weve had for the last year a healthy active community, then it is not dead. But if I start seeing the same people every single time I play the game, sorry to say that means no growth which means only a handlful are keeping it active.
--- End quote ---
That's fair. Perhaps mine is a vain hope.
--- Quote from: Sparkle Dust on May 11, 2017, 06:07:02 pm ---You know what's great for building a community? Stifling open conversation about why its dying.
--- End quote ---
Aye, and sarcasm and insult add such depth to forums.
Red-Xiii:
--- Quote from: Captain Slork Glork on May 11, 2017, 06:33:41 pm ---
--- End quote ---
Sparkle Dust:
--- Quote from: RearAdmiralZill on May 11, 2017, 07:27:07 pm ---
--- Quote from: Sparkle Dust on May 11, 2017, 06:07:02 pm ---You know what's great for building a community? Stifling open conversation about why its dying.
--- End quote ---
Aye, and sarcasm and insult add such depth to forums.
--- End quote ---
Yes actually, they do. Conflict by its very nature is compelling, that's why stories all have problems and resolutions. Discussion, as it was working on the first page of this thread, is oddly enough very good for discussion forums. Human conversation isn't stagnant, I'm not sure why the moderation on this forum refuses to accept that.
Neddie:
Let us not forget that key resellers and gift trading are on the way out, with Valve's changes to gift handling. These secondary markets, which have diluted game value, are going to be cut off at the knees.
The problem is not acquisition, but retention. Retention and free to play acquisition strategies overlap, you release good content regularly and you ensure a critical core population, which can then grow. If we cannot retain people, the health of the community will not improve whether the game is priced at ten dollars, one dollar, or free. The only functional difference is that you remove the revenue per acquisition, in exchange for more people who churn. After that, less revenue means fewer resources to produce content.
For those of you who do not have experience with consumer products, conversion to in-game/service purchases is very low. All companies that rely upon in-game purchases spend a lot of marketing dollars attempting to acquire those few people who not only spend money in game, but spend an inordinate amount. It requires a huge human pool, and deep capital investment to be consistently profitable.
Daft Loon:
--- Quote from: RearAdmiralZill on May 11, 2017, 11:45:02 am ---Lets keep things civil and on topic guys.
Too much doom and gloom here...I remember days where the average pop was ~30. Call me an optimist, but I'd hate to see Guns die with final conversation like this. I'm not buying the "end times" talk.
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I generally play in the "overnight" time slot and remember times when I thought the game might be near death because the entire population could be 8 players in 1 lobby, that's happening again but now half those players jump over to alliance to avoid the pains of trying to get an 8 person lobby actually running, and the other half leave making the PvP literally albeit temporarily dead at those times. I don't think its pessimistic to give the PvP a 50% chance at best of surviving the year if that continues. Because it needs minimum 1 person Alliance will last in some form as long as the servers are running but without some major improvements that won't be much of a population.
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