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Ships locked / unlocked ?

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Schwalbe:
Wait.

WAIT.

WAIT WHAT. O_O


I haven't played in a while (Engineer Degree is a pain in the ass) and I may not be up-to-date with changes, but what the hell, how, when, why? This is pure bullshit on the first glance unless they buffed the everliving shit of the Spire...

MightyKeb:

--- Quote from: Schwalbe on April 28, 2017, 05:51:28 am ---Wait.

WAIT.

WAIT WHAT. O_O


I haven't played in a while (Engineer Degree is a pain in the ass) and I may not be up-to-date with changes, but what the hell, how, when, why? This is pure bullshit on the first glance unless they buffed the everliving shit of the Spire...

--- End quote ---

I have explained this several times, about half a year ago muse moved Spire to Easy category, and then later moved goldfish to Hard. Both were basically stealth changes. I only managed to confront ayetach about goldfish, and he explained that it was because fish was hard to get kills with. In hindsight it probably wasn't him that suggested it.


Both of these are wrong though. Spire is stupid hard vs good people and fish, while hard to get kills with, is a good way to teach people how to play a support ship.

Schwalbe:

--- Quote from: MightyKeb on April 28, 2017, 06:26:43 am ---I have explained this several times

--- End quote ---

You could've but i can't really afford following everything on forum since... months. Thus this is the first time I'm hearing about this, I didn't mean to upset you in any way man.

Richard LeMoon:
The difficulties are set based on novice vs Bot in Novice Deathmatch and Alliance Normal (easy), not vs experienced crews.

Spire vs Bots is easy. Goldfish vs bots, not so easy. This switches with pvp and more experienced crews. Some thought needs to be be applied to this to make it more useful.

Schwalbe:
Ok, but Richard. How we see it: Spire - difficult to crew and operate efficiently. Goldfish - very forgiving when it comes to mistakes. Getting kills... now, well, this is a different story, I can agree on that.

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