Main > Gameplay

Ships locked / unlocked ?

(1/3) > >>

Ghroznak the Orc:
When I started GoI: Alliance some of the ships were listed as locked. Rather, there was a big "Unlock" button below the 3D image of the ship.

I just clicked that button and voila, the ship was available.

Is / was there a system of progression in the game where you had to unlock the different ships somehow to use them?

I know there is an unlock through the achievements to get the Faction specific ships like the Magnate and Shrike... but all the ships had an "Unlock" button under them at the start.

I had literally only played the game for 2 hours in total when I "unlocked" and could use all the ships (except faction ones).

Schwalbe:
The idea is that all tools (including ships) are available for players from the get-go. Some ships are initially locked to emphasise that they are NOT easy to handle and require more knowledge of how to handle them than low level player may probably have. However as you yourself have already noticed, the lock can be overriden to stay true to the first statement.

Ghroznak the Orc:
I see.

The idea is nice, though a bit confusing to a newer player like myself.

Rather than showing them as locked I think it would make more sense that the game just looks at your Helmsman level and then gives you a little warning if you pick a ship that is too hard.

E.g. if I'm level 2 helmsman trying to pick the Squid a little warning would come up saying "This ship is rated as a hard ship to fly. Are you sure you want to choose this ship?".

Anyways... just airing some thoughts from a new player perspective.

Thanks for clarifying :)

Schwalbe:
And that is sensible idea, which is why Muse will never have it implemented. :P

No problem.


By not easy to handle I mean: some require mastered use of pilot tools to handle properly (galleon), tactical prowess (spire), knowing how to crew it optimally and never in any other way (mobula), and then there is the cancer known as the squid, may it's creator be scorched in the bowels of Hell.

That is just my opinion though.

MightyKeb:
For any warning system based on the ship difficulty system to work, we must first return Spire to Hard and Goldfish to Easy. Not the other way around.

Navigation

[0] Message Index

[#] Next page

Go to full version