Info > Feedback and Suggestions

Captains to be able to kick players off of ships.

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Keon:
Nah, he can be taught, told nicely, and then helped out.

The person who needs a ban is a bot and a hacker. That's it. Maybe also scammers and porn posters. And if you were using GOI for drug deals or something.

-Muse- Cullen:
I believe that the idea should be kept in mind, but definitely no action should be taken until problems become very frequent

Captain Smollett:
I want the ability to kick AI off of my crew. 

Every single time an AI joins my ship they refuse to listen to commands.  If I tell them to repair the hull, they go off to an engine, when I tell them to shoot at one enemy, they'll go off onto another random gun just to shoot at the target they feel like and they absolutely refuse to engage an enemy beyond 1km. 

We need an option to vote kick the AI.

Machiavelliest:

--- Quote from: RearAdmiralZill on May 09, 2013, 09:48:07 am ---What would stop people from simply "down-thumbing" for lack of skill, or the fact they just don't like them? Then you get all these false representations of players for reasons other than being a straight troll.

--- End quote ---
This is a valid point.  I didn't elaborate very well.  The concept here would be to have a large number of thumbs-downs flag a player as a possible problem.  It takes time to be effective.  As negative feedback accumulates from a large sampling of the playerbase, it becomes easier to identify problems by the consistent negative feedback across all of their gameplay interactions.

The Administration could identify potential problems and then move for closer observation and corrective action, if needed.  It also starts a 'paper trail', if you will, which when accompanied by warnings and other actions by Muse would allow them to defend actions such as banning against someone who did pay for their product.

The fact that negative feedback would have to accumulate over time should wash out the unreasonable thumbs-downs, and likewise the ability to see who is giving everyone thumbs-downs helps adjust that.  The drawback here is that players would have to have confidence in the system.  It doesn't provide for the immediate ejection of a problem child.

Kestril:
I don't like the idea of kicking or voting off any player. Sure, you run in to the odd bad player who doesn't communicate well. I served under a bad capitan who only served to get us killed, and then complained as we were not manning the guns as we were trying to keep the hull alive. But it's hardly game-ruining and doesn't merit a kick. In fact, if he had the power, as per this suggestion, he would have probably kicked us off the ship, not understanding and not learning why we kept dying.

I also disagree with captains choosing other player's classes. Just out of principal,I don't think anyone should have the power to choose the way others  play the game.  Also, There is a chat window and a voice chat button. Communicate. If for some reason you can't get through, then adapt, change the hardpoint loadout, ask the previous gunner to bring an engineer load out with a specific ammunition. Finally, learn and overcome those setbacks.


If there was simply a "set class" or a "kick" button, I would not have learnt as much as I have from odd crew-load outs and interesting situations. , and some experiences that have made me a better player would simply have not had happened. Adding a kick feature or a "set class" feature would serve to undermine the experience, rather than further it.




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