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Captains to be able to kick players off of ships.

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Moo:

--- Quote from: Redorio diVario on May 09, 2013, 09:23:38 am ---I mean, I hope that GoIO will one day become a popular well known game than just aprovincial, cosy game for a small group of enthusiasts (no offense).
--- End quote ---

It feels to me like the player base has doubled in the last week or so, but the average age and IQ of the playerbase has halved...
I'm not sure what happened, but I guess being mentioned on popular sites had a greater effect on player numbers than the indiegamestand deal.

I do agree that being able to kick could cause more problems than it solves... Why not just do what I've seen people do already, which is wait until the match is over (or maybe surrender if there's a real problem) and refuse to start until the troublemaker leaves.

Redorio diVario:

--- Quote ---I do agree that being able to kick could cause more problems than it solves... Why not just do what I've seen people do already, which is wait until the match is over (or maybe surrender if there's a real problem) and refuse to start until the troublemaker leaves.
--- End quote ---
It works for now but it requires a little bit of sacrifice to end an already started game and the patiently wait for the player to leave. Good that as for now suh things rarely happen...

Lord Dick Tim:
Or just coordinate with the other captains and just go all junker armed with flares.  Turn it into a light show, or harpoons.

Oooo lamprey fight!  Flares AND Harpoons!

krait:

--- Quote from: Malarosa Agresti on May 08, 2013, 12:55:39 pm ---Some games you are gonna end up with 3 powder monkeys, but eh, can't win em all.

--- End quote ---

Commanders could be given "at most" crew class limit buttons for their ship for each class, with pilot defaulting to 0 (commander doesn't count against this), gunner defaulting to 1, and engineer defaulting to 3. Clicking the class icon would decrement the limit (so clicking on gunner once would indicate that zero gunners are desired), and roll around back to three when clicked on zero.

Monkeyism can be dealt with in a number of ways: the most straightforward seems to be "max level minimums", which cannot be lower than the current class level. For example, if I am a level 8 pilot, level 3 gunner, and level 4 engi, my max level is 8. A level 5 pilot (regardless of their other class levels) could set the level limit to no lower than, say, 2 less than their current level -- since my max level is greater than 3, I could fill their crew slot. If they were level 10, they could set the limit to 8, and I could still fill their slot, but someone with 3,3,3 class levels could not.


--- Quote from: RearAdmiralZill on May 09, 2013, 09:48:07 am ---What would stop people from simply "down-thumbing" for lack of skill, or the fact they just don't like them? Then you get all these false representations of players for reasons other than being a straight troll.

--- End quote ---

Level 3 always seemed like a "graduating to competence" level to me, where game mechanics knowledge is well enough rounded that the player should know what they're doing. If they're max level is less than 3, they should be protected from thumbs down. Otherwise, thumbs downs should not be allowed unless at least 3 players give it (or in a 2v2 match, at least 2 players give the thumbs down). Regardless of the numbers of thumbs down, at most one should be recorded per match.


--- Quote from: Helmic on May 08, 2013, 01:37:55 pm ---The fear is that people will start kicking new crewmembers instead of trying to teach them the basics.
--- End quote ---

There are already achievements that reward playing with low level crews.


--- Quote from: Helmic on May 08, 2013, 01:37:55 pm ---And since non-English speakers tend to be silent, it's hard to know that they're not intentionally being douchebags and really just don't know that taking the front gun and not shooting is a bad thing.
--- End quote ---

There's also a problem with people without mics (who do speak your language) needing to type it in, taking their hands off of repairs, gunning, etc. This could be solved with one or more menus of common communiques (such as you see in Team Fortress, et al), that translate into the receiving user's language. User's languages could also be indicated in game, though you'd want to avoid using 'language flags', since these can be offensive to users who speak a language but don't live in the country indicated by flag.

Ofiach:
I take it back... teams should be allowed to votekick other captains. A captain who put's mortars/banshees on his ship then snipes and won't respond during the game then tells you to fuck off in the lobby afterward needs to go bye bye.

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