Hi,
the map is one of the elements that's still bothering me, because it's hard to use as it is now. That's why i took all my non-existent graphic skills and done this:
this is just a sketch and personally i think some elements should be removed, that are still in this picture (read down below)Q: Why does the user open the map?A: to know the location of himself/teammates/enemys/capture points->so that's why ships and capture points should be in the front/foreground (don't know what's the right word in english) because they are the important elements in this map (he should be able to spot his desire in under 1 second, otherwise the map setup is bad)
- i realised this through adding a transparent white layer at about 40%
Q: Have you ever met someone who used the quadrant-system?A: No.-> I think you could remove the quadrants (maybe only the labels because for distance calculating they are still useful) because noone uses them, if you spot an enemy he is marked on the map, so you don't need to tell your teammate "spotted the enemy 3D" (hehe)
- since i don't know if you really wanna keep this system, i changed it a little bit. the labels for each quadrant should be centered (because now it looks like you wanted to label the yellow lines) and be put outside of the actual map because they descripe the composition of the map and no actual map element
- i also replaced the yellow lines (yeah i know they're still there, you can blame me for my horrible graphic skills) with black crosses, i think they should suffice and you get rid of the kinda confusing yellow lines on the map, because they take away useful information and do confuse me a little, also this yellow doesn't fit into the color schema i think
Q (in CP's with 3vs3 or higher): Which of my teammates is headed in the wrong direction?A: I don't know.-> by now there is no way to find out which ship belongs to who and this is kinda sad
- i gave each ship a number that is always displayed under the symbol and added a Legend (every map should have one) at the bottom of the MISSION OBJECTIVES that displays the team, the number of the ship, the name of the ship and at last the type of the ship
Q: My achievements tell me to spot/destroys ships that are 1000m+ away, how do i know the distance?A: If your lumberjack hits and doesn't do aoe damage, the distance is probably <300m, that's the only thing i can tell.-> you have precise information about how fast a ship turns/goes up and down and the acceleration, but you can't tell if you can make it in time to capture the point, because you don't know the distance
-> your weapons have only limited range description (short, medium, long), i still don't know if gatling medium is the same as light flak medium, so it would be good to add meter information
- i added a Scale to the legend with the length of one quadrant and guessed the meters (probably wrong), but i do think that this Scale would be much better directly under the center of the map (where C is at the moment, only a little bit lower)
- adding these meter information would greatly improve the maps usage and take fights to a much higher level, because professional gunners would now be able to exactly tell when they can shoot the first bullet and are not wasting it
Q: Where is the north arrow in this map?A: There is none, although you do have a compass.-> this isn't that important, but old maps always do have a north arrow while in modern maps it is common that on the top of the map you can find the north - in ancient maps it was even the east because of religious reasons
- i added a simple north arrow at the top right corner, it doesn't have to look this way, i rather suppose to use a fancy/steampunk design, maybe using your logo or something
---not related to map
(not 100% sure about that, haven't done much sailing yet)
Q: Why does my ship move even when i do nothing at all?A: Wind.-> i don't know if there is a constant wind blowing or if it changes during gameplay
- if it is constant, you could add the wind direction to the map somewhere
- if it changes during gameplay, it would be great to have an instrument on the helm that displays the wind direction and maybe even the strength
Q: Why do we get a flag when we kill someone in deathmatch.A: I have no idea.-> flags are used in racing games or capture the flag modes, but why do you use this icon for kills?
- replace this symbol with a more adequate icon, e.g. the icon which is used for explosive damage
--forum related
i wasn't able to delete my old topic (wrong forum) or even edit it after a certain amount of time, could this be changed?
Thanks for reading, i tried to add as many grammar mistakes as i could, so feel free to find all x)
greetz