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About auto balance

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Solidusbucket:
Thats how it worked before release. We wondered why certain factions needed nearly half the effort tobdefend compared to our attack. It was based on player count.

Huskarr:
it's also based on distance to capital. So the closer you get to the capital of a faction the more you have to earn.

Hoja Lateralus:

--- Quote from: Huskarr on April 12, 2017, 01:19:14 pm ---it's also based on distance to capital. So the closer you get to the capital of a faction the more you have to earn.

--- End quote ---

This is pretty much what I've suggested for "balancing"
Another idea is just server wipe, every now and then map restarts to the original position so everyone gets eqal chance again.

I wonder what is the safety protocol for big amount of people leaving one faction. Say, one faction is reduced to their capital and people have lost motivation so 70% of faction population leaves. What happens then? At the moment probably nothing, their efforts just get calculated accordingly, but shouldn't we have something to try and minimize possibility of such situation?

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