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MK 2 weapons

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Solidusbucket:
IMO I think the game is damn well balanced for all the different options / combinations that exist. I personally thing reskinning and calling the guns MK1, MK2, MK3 would be better than trying to implement entirely new guns.

But I am also content with what we have - so my opinion is both biased and not progressive.

Naoura:
See, I disagree on that, Solidus. Rehashing old weapons might be seen as lazy by newer players, and then it would cost the Dev's three times the work trying to implement a new one.

I would say, if you're going to do a Mk.II of any kind of weaponry, it should be rare. New weapons should come more often than rehashed old, though I certainly would not mind Mk. II weapons at all. Mk.II flak is a wonderful weapon, and a perfect addition to the ranks, but making Mk.II of other weapons would be difficult due to the nature of some of the weapons.

New weapons that have the same principle as existing weapons, but do it in a different way, would be a more viable, long term option. Hwacha gives high burst damage explosive/shatter. Make a new weapon that deals slow and steady explosive/burst. Same concept, different execution.

Fynx:

--- Quote from: Naoura on April 02, 2017, 10:59:18 am ---I would say, if you're going to do a Mk.II of any kind of weaponry, it should be rare..

--- End quote ---

I like the idea of making this feel... unique.
Heavy flak got the 2 shot version, because players were complaining and in game it's another gun people don't complain about, so it's a good thing.
I wouldn't like other mk2 version guns though. It would make the hflak feel less unique. Not to mention it's cheap.

Also.
The heavy flak mk2 isn't the old heavy flak. It's the new heavy flak with two shots. Find a video with old heavy flak and you'll see what a vast difference it is.
It doesn't feel like old heavy flak. I could go on with an exact description of difference like a chef comparing two similar however different cuisines.
Still, the new old heavy flak works as intended, so there's nothing to complain about, really.

Naoura:
That's why I say they need to take the concept of Mk.II and modify it, build it less towards 'let's rebuild a gun's concept' and more 'let's build a new gun with similar concepts'.

A Mk.II is just a cop-out. Hell, I would have preferred it if they were to call the Mk. II Flak a howitzer. Howitzer would at least be something new, despite it being a rehash of flak. Technically the same bloody thing, but overall, it would be something new.

Richard LeMoon:
Reusing assets is not lazy, or a cop-out, and is a long standing staple of games. Most players don't care for the most part if something is very similar or even identical to something else visually, as long as it is functionality different. No one would have blinked twice if MKII flak would have been exactly the same with a different texture set. But Muse went the extra mile to give us something more visually different.

Previous to 2017, Muse was dead set on creating 100% new assets for every gun and ship (oddly, not maps ;) ). Tank Spire testing may or may not have been the catalyst for the change in mindset.  With the stats I created, it should not have worked. It could not work. The Spire as it is was so ingrained in people's minds that it could not be anything different.

It worked. It changed a lot of people's minds about ships, and started the mental ball rolling on possible versions of other ships and guns. Maybe the MK II Old Flak was a result of that combined with the practical begging to bring it back. Both tests have been stunning successes.

If you want to know Muse's view on MK II everything, watch some of the Firesides. They specifically mentioned MK II versions of other guns, as well as MK II ships, with Tank Spire coming up several times. When this will happen is not known, but it is in their new design plan.

The MK IIs are coming.

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