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MK 2 weapons

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SirNotlag:
So they have Mk 2 heavy flacks now that with one simple change of dropping their clip size from 4 to 2 changes the way the things work quite abit. Different ammos are better for each one and they feel different even though they do the same job.
I imagine its also a little easier to create then a brand new weapon from scratch since its the same coding just with different numbers and a different model. (OH HEY! SIDE NOTE: why don't muse ask the community to build alternate weapon models for their mk 2 weapons? It be provided to everyone for free so i don't think there are any legal issues.)

anyway what other MK 2 ideas can people come up with that might change the preferred ammo type for weapons or how the weapon functions.

MK 2 machine gun: increased range, less accurate, slower rate of fire
-taking heavy clip makes this one much more effective at knocking out components from afar but that comes at the cost of less dps.

MK 2 light flak: no arming time, change one of the damage types to shatter, less accuracy and removal of their explosion.
-allows it to be an alternate close explosive weapon but still counter component if you can score a direct hit even though its less accurate.

MK 2 mortar: farther and faster bullets, smaller clip:
-makes it easier to use but looses killing potential with a smaller clip.

MK 2 flamer: increase damage, fire particles are smaller and now have drop. (idea behind this is its spraying a thicker stickier ignited liquid that sprays out of the weapon, also might be harder to do than other guns cause the current fire effect might not look good with an arcing weapon.)
-better raw damage and killing potential but its effective range is reduced, unless the gunner knows how to arc it. 

Schwalbe:
The reason MK2 Flak was added was constant playerbase demand to bring back old heavy flak (because HF Mk2 is basically the old heavy flak).

So don't get your hopes too high.

SirNotlag:
ha i never get my hopes up, its all just theoretical.

Huskarr:
well having more options like this would be nice. But a long time away if they would be implemented at all. And honestly I'd rather see completely new guns after the additions from Alliance are made.

Kestril:

--- Quote from: Huskarr on April 01, 2017, 04:26:15 pm ---well having more options like this would be nice. But a long time away if they would be implemented at all. And honestly I'd rather see completely new guns after the additions from Alliance are made.

--- End quote ---

The reason for MK II guns is to give the best content/time ratio.

New guns are too much of a work load for the devs.

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