Author Topic: Pause  (Read 5919 times)

Offline CogHead

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Pause
« on: March 08, 2017, 09:40:11 am »
Seeing how server slow-down affects the game in competitive play, made me ask this question.
Maybe someone competent in Unity could just tell it's not possible but:


An in-game "pause" button, when it's granted, everything stops. Timers, movement, damage, projectiles, clouds, everything. This could be implemented with something like <if 51% of captains vote yes>. Would help in competitive, since the Ref wouldn't need to decide if they can or can not grant the pause, and could be implemented into public matches too.

(I have NO clue about Unity, how the servers handle, or just about coding in general)

Offline Huskarr

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Re: Pause
« Reply #1 on: March 08, 2017, 12:51:25 pm »
A couple of days ago I gave Ayetach a list of things to talk about with the muse engineers to implement for competitve play. Things like pauses, timers and full controll over the lobby for the referee.

 I'll send him a pm to check up on that.

Offline Huskarr

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Re: Pause
« Reply #2 on: March 12, 2017, 03:25:08 pm »
Ayetach will talk about it with the rest of the team this week