Seeing how server slow-down affects the game in competitive play, made me ask this question.
Maybe someone competent in Unity could just tell it's not possible but:
An in-game "pause" button, when it's granted, everything stops. Timers, movement, damage, projectiles, clouds, everything. This could be implemented with something like <if 51% of captains vote yes>. Would help in competitive, since the Ref wouldn't need to decide if they can or can not grant the pause, and could be implemented into public matches too.
(I have NO clue about Unity, how the servers handle, or just about coding in general)