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#CommunityPatch – Burst Ammo Balance (Hwatcha?)
Solidusbucket:
--- Quote from: BlackenedPies on January 26, 2017, 03:55:43 pm ---
--- Quote from: Solidusbucket on January 26, 2017, 03:40:48 pm ---
--- End quote ---
Do you, Solidus, think Hwatcha is fine as-is for vet players?
--- End quote ---
From an SCS standpoint, yes. It does its job and can be countered with good crew / ship coordination. It can be countered in numerous ways and its effects mitigated.
From vet lobby standpoint this is also true.
Anything else it kinda sucks being on the receiving end unless the gunner is using lesmok or shooting the balloon or something.
But yea, I think its a fine gun.
BlackenedPies:
--- Quote from: Solidusbucket on January 26, 2017, 05:01:43 pm ---From an SCS standpoint, yes. It does its job and can be countered with good crew / ship coordination. It can be countered in numerous ways and its effects mitigated.
From vet lobby standpoint this is also true.
Anything else it kinda sucks being on the receiving end unless the gunner is using lesmok or shooting the balloon or something.
But yea, I think its a fine gun.
--- End quote ---
If heavy clip was made more effective, what do you think about reducing burst hwatcha range by increasing jitter, for example from 4 degrees to 5?
Solidusbucket:
--- Quote from: BlackenedPies on January 26, 2017, 05:11:44 pm ---
--- Quote from: Solidusbucket on January 26, 2017, 05:01:43 pm ---From an SCS standpoint, yes. It does its job and can be countered with good crew / ship coordination. It can be countered in numerous ways and its effects mitigated.
From vet lobby standpoint this is also true.
Anything else it kinda sucks being on the receiving end unless the gunner is using lesmok or shooting the balloon or something.
But yea, I think its a fine gun.
--- End quote ---
If heavy clip was made more effective, what do you think about reducing burst hwatcha range by increasing jitter, for example from 4 degrees to 5?
--- End quote ---
Yes.
Richard LeMoon:
I feel that the reduction to 4 is what made Burst ubiquitous in hwacha.
Dementio:
--- Quote from: BlackenedPies on January 26, 2017, 03:06:23 pm ---Players indicated they don’t agree with removing the +20% clip effect of burst ammo, which would stop its use in every gun except Artemis and Hwatcha – the two guns which were the main subject of the proposed burst nerf. The increased clip gives it use on guns which only marginally benefit from increased AoE, including Hflak, Lflak, and Lumberjack
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Burst's primary thing is it's AoE, but it's not ammo type's fault that only Artemis and Hwacha gain the most profit from it. Seriously, barely any other gun comes close to Artemis' AoE and Hwacha's AoE radius is just out of the ordinary, more so than the Mobula's vertical acceleration was. Increased clip size is just an added bonus for additional disables for Artemis and extra armor/hull damage for Hwacha, because it already destroys everything with half its clip. I would be interested to see Burst Rounds to come with a clip size reduction so an Artemis would have only 3 shots, but then people would probably switch to other ammo types and neglect Burst on everything except Hwacha.
If you want more clip size then there is Heatsink and Greased, but I understand that these have similar disadvantages to one another, so I would rather Muse implement a new ammo type specifically with more clip size without featuring a flat damage reduction. An ammo type that would reward skillful Artemis sniping when more AoE is not needed if you can direct hit components anyway and gives other guns more total damage the longer the engagement lasts which would be good against ships and pilots that can dodge well for example.
You could remove Burst's AoE completely and leave the clip size as is, you will still see it on Artemis, Hwacha and Heavy Flak. Split the AoE and clip size increase into two ammo types and you create the result that you want: More potential ammo types for one gun.
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