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#CommunityPatch – Burst Ammo Balance (Hwatcha?)

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BlackenedPies:
This is a follow up and successor to the #AmmotudeAdjustment - BURST ammunition proposals thread. The proposals come from participants in the Skype group, and users on the forum

Players indicated they don’t agree with removing the +20% clip effect of burst ammo, which would stop its use in every gun except Artemis and Hwatcha – the two guns which were the main subject of the proposed burst nerf. The increased clip gives it use on guns which only marginally benefit from increased AoE, including Hflak, Lflak, and Lumberjack

There’s a couple options: reduce AoE (which only significantly affects Artemis and Hwatcha), or directly nerf Artemis and/or Hwatcha. The Burst AoE value would need to be +30% or lower to have a noticeable effect

Hwatcha AoE is 14m and Artemis 2.5m. Along with the upcoming heavy clip change (removing the -25% clip reduction), it may make sense to look at balancing the Hwatcha. Options for this include increasing jitter or reducing the burst radius. Increasing jitter reduces effect burst range, and reduced burst radius affects both burst and heavy clip. Balancing Artemis is more tricky as there's only one main ammo for it, but one option is simply reducing damage

What do you think? Should burst ammo be changed, or is the underlying issue the Artemis and Hwatcha? What stats would you change?

Solidusbucket:
I wrote a long response but it came out like shit.

Let me try again.

Reduce artemis damage so it doesn't destroy light guns in one hit.

Hwatcha is unbalanced only because the skill / coordination required to get a full ship disable is far, far less than the skill / coordination required to do proper pre-building / repairing / hull camping on the receiving end of a hwatcha's volley in order to respond and change the course of the engagement.

New players will simply paddle with one oar. A communitive captain with a decent crew that listens with say fuck the paddles and make lemonade.. . or something.

 

Daft Loon:
I'd like to see both hwacha and artemis lose some rate of fire to ensure that the existing downside of burst rounds shows more strongly.

A slight nerf of burst rounds to -20% rate of fire could be used to compound with this.

The other side of this is what could be done to make other ammo types useful on these guns, currently I can only see plausible uses for heavyclip hwacha and heatsink artemis, greased hwacha would be fun if it was an alternate option to burst.

BlackenedPies:

--- Quote from: Solidusbucket on January 26, 2017, 03:40:48 pm ---Reduce artemis damage so it doesn't destroy light guns in one hit.

Hwatcha is unbalanced only because the skill / coordination required to get a full ship disable is far, far less than the skill / coordination required to do proper pre-building / repairing / hull camping on the receiving end of a hwatcha's volley in order to respond and change the course of the engagement.

--- End quote ---

Reducing artemis shatter damage from 120 to 90 means each shot deals 201 component damage (from 261) - just enough to break a light gun (200 HP, heavy gun 425 HP). With burst ammo, anything further than 1.9m away wouldn't be destroyed (AoE damage decays after 50% of the burst radius). 80 shatter damage means 181 component damage, and 85 shatter is 191 etc.

Does anyone else think artemis damage should be nerfed?

Do you, Solidus, think Hwatcha is fine as-is for vet players?

BlackenedPies:

--- Quote from: Daft Loon on January 26, 2017, 03:53:13 pm ---I'd like to see both hwacha and artemis lose some rate of fire to ensure that the existing downside of burst rounds shows more strongly.

A slight nerf of burst rounds to -20% rate of fire could be used to compound with this.

The other side of this is what could be done to make other ammo types useful on these guns, currently I can only see plausible uses for heavyclip hwacha and heatsink artemis, greased hwacha would be fun if it was an alternate option to burst.

--- End quote ---

Artemis RoF is .63 shots / sec with 7 second reload. What do you think about .55 / sec or 8 sec reload?

Heatsink artemis could become more viable if artemis rotation speed was reduced, perhaps from 25 to 20 deg/s horz, and would relegate burst artemis as a longer range gun

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