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#AmmotudeAdjustment - HEAVY ammunition proposals

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Daft Loon:
HEAVY AMMO _______________
    Damage _____
    Clip Size _____
    Rate of Fire _____
    Rotation Speed _____
    Jitter _____
    Proposed Stats Option 5
    -15%
    0%
    0%
    0%
    -100%
   
Brings back all the fun of the old heavy clip but stops the heavy carronade from taking out balloons at max range with 1 clip.

BlackenedPies:

--- Quote from: Daft Loon on January 20, 2017, 08:07:50 pm ---HEAVY AMMO _______________
    Damage _____
    Clip Size _____
    Rate of Fire _____
    Rotation Speed _____
    Jitter _____
    Proposed Stats Option 5
    -15%
    0%
    0%
    0%
    -100%
   
Brings back all the fun of the old heavy clip but stops the heavy carronade from taking out balloons at max range with 1 clip.

--- End quote ---

I like this, but many players prefer non-100% jitter reduction for heavy clip. Either way, damage reduction instead of clip will be added to the discussion

On a range, of say 70-100% jitter reduction, what do you guys prefer?

Daft Loon:
95% would probably have all the same effects without looking laser straight.

gully-foyle:
option 1 is a bit much, but the other options are alright.

BlackenedPies:
-20% ROF means that if 1 in 5 shots of regular miss, heavy clip is better. -15% means 1 in 6.67 shots must miss. At further gat ranges for example, many shots will miss armor and may hit components, balloon, or miss. The risk of -15% ROF is that it may be overpowered as 1 in 6.67 isn't much...

Daft's proposal is similar in that it reduces DPS while shooting by 15%, but also reduces damage per clip. This effects some guns more and others less than the RoF proposal. For example, guns like the Heavy Carro shoot plenty fast and are effected more by the lower damage per clip, while gat is effected more by the RoF change - ex. if RoF is -20% and damage is -15%, you'll usually want to do damage faster and sacrifice lower clip damage

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