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#AmmotudeAdjustment - GREASED ammunition proposals

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Unarmed Civilian:

GREASED AMMO _______________
    Damage _____
    Clip Size _____
    Rate of Fire _____
    Projectile Speed _____
    Rotation Speed _____
    Jitter _____
    Proposed Stats Option 1
    -20%
    +20%
    +60%
    -20%
    -15%
    +30%
   
I like the idea of the jitter nerf to keep its technical range but reduce its effective range. Like shotguns in TF2. You CAN shoot at mid-long range for 5-20 damage, but it's most effective at mid-close range for 70-90.

Dementio:
Hades arm time is aactually really low and Greased Hades decreases it even further while maximizing it's dps to the level of Gatling, while even doing more hull damage than a Gatling. I wouldn't mind Greased Hades becoming a little bit more risky to pull off.


--- Quote from: BlackenedPies on January 21, 2017, 08:15:32 am ---A base minimum jitter added by greased, say 1.5, would have little or no effect at mid-close range on hades

--- End quote ---

I mean, we could test it.

And to clarify, that:

--- Quote from: Atruejedi on January 21, 2017, 08:08:45 am ---one person had this complaint about himself and his clan mate being OP with Greased Hades.

--- End quote ---
Is not actually a quote or remotely similar to what I said, but I will take it as a compliment that Jedi thinks I am that good with a Hades.

BlackenedPies:

--- Quote from: Dementio on January 21, 2017, 12:45:58 pm ---
--- Quote from: BlackenedPies on January 21, 2017, 08:15:32 am ---A base minimum jitter added by greased, say 1.5, would have little or no effect at mid-close range on hades

--- End quote ---

I mean, we could test it.

--- End quote ---

A jitter of 2 deg, the same as banshee, at 200m is 3.5m dispersion. So imagine the burst radius of light flak, which is 4m. That's not enough to miss, and the piercing burst radius itself is 5m

Dementio:
But the Hades has a much slower projectile speed than the Banshee. While it could still hit something, especially at really close range, hitting the armor directly of a ship that moves quickly or while your own ship makes rapid movements could cause some more shots to miss, potentially making Greased Hades a bit worse than it otherwise would be. But I guess if too many other guns would suffer from the spread increase, it isn't worth testing a hypothesis that might not even be true.

BlackenedPies:

--- Quote from: Dementio on January 21, 2017, 01:35:16 pm ---But the Hades has a much slower projectile speed than the Banshee. While it could still hit something, especially at really close range, hitting the armor directly of a ship that moves quickly or while your own ship makes rapid movements could cause some more shots to miss, potentially making Greased Hades a bit worse than it otherwise would be. But I guess if too many other guns would suffer from the spread increase, it isn't worth testing a hypothesis that might not even be true.

--- End quote ---

My point is that 3.5m dispersion isn't a lot and I don't think it would effect hades accuracy at close range. Mid range sniping against a spire, maybe, but for most purposes I don't think it'll have a noticeable effect. A reduced velocity would make it more difficult to hit, forcing use at closer ranges, but then you're also reducing arm time which is arguably a buff. I don't think it would hurt to increase the hades arm time to compensate with the proposed -30% vel greased, in fact I think a slight reduction to hade close range power is welcome. I don't think it would be a problem on Lflak, and against Lumber the arm range would be 154m - not ideal but manageable

I wish there was another option to reduce effectiveness on hades as well as gat, but there isn't yet

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