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A cry for change

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Miki 'nEad:
Hilo, Miki here. ^^

I also support this thread.
I have in fact completely quit GOIO in the past. Broke all ties with the community and uninstalled the game.
It took Spud Nick, offering me a gunner's spot on his ship (<3 spud) to bring me back, and I only play competetively now.

Watching all my favorite things get nerfed into oblivion was a big part of why I left.
For instance, I spend a long long time practicing and perfecting my heavy carronade snipes, and I can honestly say I mastered it. It was my favorite thing to do, fully disabling those pesky metamidions with nothing but a carronade, even more fun than mines, and I was unrivalled at it (arts/mercs still beat it, so did a heavy clip hwacha + some good piloting, so don't give me that "it was unbalanced" stuff, arts are the meta even NOW), and then they just destroyed it. Making the heavy carronade pretty much a short range, less effective and less powerful version of the LJ.., which we don't need as we already have the LJ. (even at close range, loch LJ outperforms heavy carro for raw damage)
Not to mention that the heavy clip nerf ALSO hit the hwacha, light carro and gat, even the banshee to some extend. The artemis is the ONLY reliable mid to long range disabler left to us, with the hwacha being the only short ranged one.

This is just one example, but one that hit me, personally, quite hard. But it does illustrate how Muse appears to conflate "balancing" with "nerfing".

P.S. Spire is my favorite ship ever, please make it viable without turning it into a weaker version of the galleon!
I remember when the spire got a buff to it's perma, speed and maneuvrability, and it was great fun! But then it got nerfed again. :(

P.P.S. I just realised that, seeing as muse doesn't play it's own game, they get their information from statistics. But these statistics don't include variables such as; "Oh hey, they changed this thing! Come on, other veteran players, let's play with this new thing and have some fun!" Which results in an insanely high win/loss ration for the new thing, as all the strongest and best players, with their own favorite crew, flock to the game together to try out the update. From a statistics perspective, this would LOOK like the update is overpowered, while in reality it isn't, it is just in the hands of all the people who would win the matches anyways. You can't include things, such as full competetive teams stomping new players in your statistics when desciding if something is balanced or not, those matches (which are MOST matches, to be frank) are inherently unbalanced because of it's participants, so they provide skewed results, the ships/weapons/ammo used is a negligible parameter.

BlackenedPies:
This is the largest and most diverse response we've had on the forum in a long time. As a reminder, please email feedback@musegames.com. Regarding balances changes, specifically patch 1.4.5 and the new spire, they are based on player feedback - the wrong kind. For whatever reason, Muse doesn't filter or prioritize feedback well

Someone thought it would be a good idea to make loch periodically cause damage to make it useful on more guns. It doesn't work and now loch is broken - something most players could've figured out beforehand. Eric didn't propose this, a player did, and I bet the same thing happened with Mobula. The spire changes are word for word Richard's suggestion. Regardless of "how it's meant to be", the community doesn't want a slow, tanky spire with two front guns and insane vertical accel

It comes down to common sense for both Muse and players: don't make an ammo with higher dps than greased on some guns and useless on others while breaking it's previous use, Mobula is resistant to both kill and disable so one obvious answer is to increase vulnerability to kill (reducing armor/hull) - not disabling its ability to use non-meta guns and nerfing maneuverability (which make it less 'fun'), and if the spire needs a buff to survivability, buff it 20% or so max, not 200+%, and don't disable certain guns while adding an absurd vertical accel value

Lore De Spades:
Lets throw in the first game Muse has made that was based on airships; Flight of the Icarus, which I believe used to be called Guns of Icarus.

In the 9 minutes that I have played their first game, I could tell it looked sort of like alliance, but worse.
I think that muse still holds on to this old dream that never came true, Instead they made skirmish version of it; Guns of Icarus Online, and truth be told, its better than the old game. Now that they have a community even though its a small one, they want to give their old dream another go, Alliance. But it left a sour taste by the overlords community. I can agree, I would love to see new content in Skirmish mode, actual new maps, Not maps that are recycled, Fix loch etc. etc.


In my opinion, I find Alliance enjoyable, to a certain point, I feel like it could be boring in the long run and a grind, unlike Skirmish.

dunno how to quote, this is from OP
"Skirmish mode is a competitive, cooperative PVP game with very high skill ceiling.
It also has a very steep learning curve, forcing new players into interaction with the older ones."

This is also a reason why the playerbase is small, and this is not because of Muse, Either the novice is not listening, or being a troll OR the high-level-whatever either telling them to fu-k off or refuse to teach them and have patience. I completely understand the latter, I think most people who play this game is to relax, not to teach, Muse understands this, that's why we have teachers, mods, C.A.'s, though the latter two is quite underwhelming. Oh well, that is for another discussion.

nanoduckling:
This post is excellent and has clearly repeated what many of us have said for a while now, all be it in the context of yet another questionable set of balance changes. As another old player who doesn't play much anymore I'll add mine to the list of player who emphasize that the reason we don't play much anymore is the lack of new content, and the really bizarre way balance changes are handled.

Skrimskraw:
January 2017

still the same topic and problem as January 2014 ;)

it's always been like this, no content, lack of communication and hopes that adventure mode wouldn't be bad.
I get the passion that comes out of this topic, but isn't it too late?
the game is 5 years old, and you can't expect muse to start adding content now.
it's all unfortunate and this topic is the exact reason why a lot of us forgotten players stopped playing the game.

The thing I find interesting here is that community ambassadors are voicing depressing opinions, that might be the real talk here. - That the game has lost it's run.

anyway just wanted to pop in and say hi.

p.s.
Goio is worth the 5 euros on sale, always was ;)

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