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A cry for change

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-Anakin-:
I used to care about the future of this game. I used to submit feedback and test Alliance and be excited and optimistic. I hoped.

The future never came. The devs never listened. Excitement turned to disappointment and hope turned to apathy.

Now I play Overwatch.

Byron Cavendish:

--- Quote from: Nietzsche's Mustache on January 16, 2017, 07:57:46 pm ---I'm rather glad this post exists. I'm rather glad a lot of people have shown that they agree with this post because I and most of the people I know have been saying precisely this for years. Two years ago, this game seemed to have the monopoly on team-based, multi-role, ship-centric combat. Now games like Pulsar, World's Adrift, Black Wake, among others stand to out-rite replace GoIO for many of us. Hell, when you look at World's Adrift, you see Adventure mode as it was laid out by muse 4 years ago taking shape. Except better.

When discussing this thread with some friends who used to play GoIO, someone suggested 'nitty gritty things like hours spent carfefully rebalancing and testing keep the old guard happy but they don't keep the lights on'. This indicates to me that a lot of the issues we're running into as a community with muse has to do with it's business model. They've got micro-transactions, yes, but primarily they rely on sales of the game. That puts them in a place where developing new content and continuously balancing it doesn't bring in revenue. Creating a new game and selling it does. This is why I don't say what I'm about to say lightly or with malice and I want to be as helpful as possible when I make this suggestion:

Muse is going to go bankrupt if they can't give people a reason to stick around and play Skirmish. Alliance isn't going to keep people interested, it's not going to bring enough new people into the game to keep muse afloat. I promise. Introduce new REAL content for skirmish, introduce a tech tree with micro-transactions to help fund the muse team while creating new content for a game people have already paid for, and maybe. MAYBE then muse stands a chance. But I'm afraid muse has already shot themselves in the foot and let it become gangrenous. My projection, Muse shuts its doors by May 2018. But that's not a bad thing. Then the team can take their new(ish)found collective experiences and go on to do bigger and better things.

--- End quote ---

It's crazy how much fun world's adrift is, and how much it is like adventure mode should have been. Thats what we call it in TB, the real adventure mode.

Byron Cavendish:

--- Quote from: -Anakin- on January 16, 2017, 08:13:05 pm ---I used to care about the future of this game. I used to submit feedback and test Alliance and be excited and optimistic. I hoped.

The future never came. The devs never listened. Excitement turned to disappointment and hope turned to apathy.

Now I play Overwatch.

--- End quote ---

+1
ps fight me, TBbyron#1253

-Anakin-:

cfh:
This is one of the best communities I have been a part of. I really enjoy all the good times I've had with many different people here. It would be in the best interest of Muse to take into account for what the people that allow their product to continue to exist with success in mind if there is any sort of hope for it to continue to thrive. Listen to those that allow your community to continue to exist and thrive.

PS. Nightmap!

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