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A cry for change
TinyPixelBlock:
The OP clearly comes from a place of care. I have only been playing since February last year, but already I have come to know a fantastic portion of the community wholeheartedly keeping the spirit alive by driving forward demands for improvements even as many give up. Good developers could only dream for such eager feedback, and to their credit Muse has taken some of that onboard with certain additions like 4v4 maps.
But if there is one thing that can be said at this point, it's that map variations are not enough. The idea that a developer responsible for balancing the game may not have played it at all for two years? That is icing on a poor excuse for a cake. It's a distressing realization to know that an active core of well meaning players is so helpless to do anything meaningful to keep the game they love alive. You can see it even in this thread - the despair, the concern and the recognition that no matter how much people cry any hope of getting through to the Devs is slim to none.
Population drift is natural, but that is no excuse for such a prominent attitude of disinterest that only helps to drive players further away. Alliance has its unique place, but Skirmish is the very core of what makes GOI such an innovative multiplayer title among a sea of endless codshmups and Mobas. So much potential is being squandered and it shouldn't be.
At this point, something needs to change on a meta level to reinvigorate interest. A new map might do it, or a new game mode, a new ship or a new gun … but for god sake LISTEN TO THE PLAYERS. Heck, give them the tools and they'd probably fix it for you out of pity. They clearly know the game better than some of your own staff, Muse !
P.S. I have already sent an email about it, but at least consider a FREE FOR ALL mode. A four team skirmish (1v1v1v1 or 2v2v2v2) would be such a simple but fundamentally fresh change to the normal ebb and flow of a match. It would be like a whole new game, and all it takes is some adjusted spawn points and adding two extra team colors.
Atrusario:
I think it's safe to say I'm not the only one who thought Alliance would either be a make or break for GOIO; either a time of revival or ignorance.
Over the past three years since I first began playing Guns, there has not been a single content update to skirmish. This is absurd, especially for this genre of game. Even then skirmish hung in Alliance's shadow, and that is nearly unfathomable. Alliance finally entered the public eye (for real and after many, many delays) and I personally did not enjoy it. That's not to speak of it's quality, for that's an entirely different topic. The point is this: Alliance split this already small community in half in terms of lobby population, and I think this is another example of Muse misjudging their game and the community as a whole.
Listen, Muse! So many people here want your success! We need to work together! You need us just like we need you!
WAKE UP!
You know what needs to be done.
I want to take this chance to thank the greater GOIO community for working so hard towards GOIO's success. It's truly been an amazing experience to watch and be involved in.
Solidusbucket:
I have 1700 hours in this game. I paid 5 dollars for it.
AstralTwilight:
I have played this game for just over a year now. I have competed in the BBR, SCS, and the Sprocket league tournament. I am a fairly new player, yet I still remember when I could get online and thereally would be 600 people online. Yet as a patron of this game, I feel thathat I have been cheated. I was forced to move to other games. Warframe is a prime example of how a dev team should interact with thier players. When problems are brought up in thier live chats, the problem is A:fixed within weeks or B: a detailed letter is sent out to the players telling them why it hasn't been fixed and what thier plan is to adress any further grievances.
Sadly here we have begged for years that new content needs too be added to scirmish mode. PLEASE MUSE. WE ARE BEGGING YOU. WE DON'T WANT THIS GAME TO DIE. HEAD OUR PLEAS. please...
Nietzsche's Mustache:
I'm rather glad this post exists. I'm rather glad a lot of people have shown that they agree with this post because I and most of the people I know have been saying precisely this for years. Two years ago, this game seemed to have the monopoly on team-based, multi-role, ship-centric combat. Now games like Pulsar, World's Adrift, Black Wake, among others stand to out-rite replace GoIO for many of us. Hell, when you look at World's Adrift, you see Adventure mode as it was laid out by muse 4 years ago taking shape. Except better.
When discussing this thread with some friends who used to play GoIO, someone suggested 'nitty gritty things like hours spent carfefully rebalancing and testing keep the old guard happy but they don't keep the lights on'. This indicates to me that a lot of the issues we're running into as a community with muse has to do with it's business model. They've got micro-transactions, yes, but primarily they rely on sales of the game. That puts them in a place where developing new content and continuously balancing it doesn't bring in revenue. Creating a new game and selling it does. This is why I don't say what I'm about to say lightly or with malice and I want to be as helpful as possible when I make this suggestion:
Muse is going to go bankrupt if they can't give people a reason to stick around and play Skirmish. Alliance isn't going to keep people interested, it's not going to bring enough new people into the game to keep muse afloat. I promise. Introduce new REAL content for skirmish, introduce a tech tree with micro-transactions to help fund the muse team while creating new content for a game people have already paid for, and maybe. MAYBE then muse stands a chance. But I'm afraid muse has already shot themselves in the foot and let it become gangrenous. My projection, Muse shuts its doors by May 2018. But that's not a bad thing. Then the team can take their new(ish)found collective experiences and go on to do bigger and better things.
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