Info > Feedback and Suggestions
Alliance Skill Tree
Kestril:
I'm not bashing. I'm offering critique.
Even if it's +5%, +10%, ect, then that opens up another pandora's box, as the most optimal ship will be the one with the crew that has grinded the most. :S I wouldn't want to see any crewperson turned away because they went with the +15% defence "bonus" when really the ship needs the +15% offence "bonus." I put bonus in quotes because bonuses are in essence penalties for not grinding long enough.
Point is, you can't have a stat-based system that effects three other players without those three player's input. With raw numbers, the most optimal strategy will be figured out. That's fine when your stats only effect a ship that you control alone, but GOIO is a teamwork game and having stats in essence effect three other players isn't a good idea. After people figure out the best way to do the maps and challenges, any players that don't have the stats required to do that map will be looked as a discouragement by their fellow players to play. That's not players being negative or jerks, that's what the system will encourage.
Richard LeMoon:
The ships, guns, and skills specific to Alliance will all be earned through faction progression. For example, you will have to play as Baron for an undisclosed time to earn the Crusader and Gas Mortar. I am not sure how the special abilities play into that.
Kestril:
That's odd. I hope muse sets aside time to test a progression system, as that can kill otherwise promising games. (See: Dreadnought. A promising spaceship MOBA that killed off its low playerbase before launch after implementing a tech tree like world of tanks, without understanding what made the world of tanks tech tree good.)
Naoura:
See, a tech tree works where it works. If a tech tree wre implemented, with how Guns is built, there is absolutely, positively no freaking way a tech tree would work. As Kestril put it, no chance, no way, We don't need it no, no.
Now, as for ALLIANCE, they've tried putting that together, something I am going to desperately dislike, only because there are so few weapons and ships for each faction. IF a faction is going to have it's weapons and ships locked behind a 'loyalty' programme, there needs to be much, much more to earn. More weapons, more ships, and not just costume cosmetics. Skills I'm hoping to have as unlocks, though those I think might become more universalized.
I like the idea of the unlocks... when there's more to unlock. I'm going to hate having to leave the Merchant's Guild to grind for my Crusader, but alas, C'est la Vie.
Richard LeMoon:
Honestly, I think changing factions to grind for unlocks might be a bad idea. Maybe you could earn all ships and guns in one faction, but would have to do so in a certain order. Faction stuff first, then others can be bought with coins earned. I could see that working.
Or, there could be special challenge modes where you go in and *ehem* liberate the ship of choice. Same for a weapons cache. That would be the most fun. I have a thread back somewhere where I suggested earning all ships this way as part of an extended tutorial.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version