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Alliance Skill Tree
TombCreep:
I've been playing a lot of Windward, which is a similar game without the crew, and you guys should consider implementing a skill tree with Alliance. I feel like this would give the game a little more depth and could provide a gold sink (for retraining) for players who have an excess amount of gold to commit to the war. Also, it could be implemented with little effort...3 trees, offense/defense/support with % multipliers towards those stats. Just a thought, I hope you consider it...Thanks!
Kestril:
Woah there, partner. You've nearly gone and rustled my jimmies on this one. Take a load off while I hollar about this ol' dog in this ol' game. Easy.
One of the staples of GOIO (as mentioned way back in the kickstarter) is that everything is already unlocked that matters so the only thing keeping players from claiming victory is skill, teamwork and coordination. This has always been a hard-and-fast rule when they developed the game from the "no boarding" policy to the "all weapons and ships can be available at level one.
Long answer:
A grind-system has to be done right to retain players. Right meaning that it serves a gameplay purpose and not simply be an arbitrary time-gate. Popular games with tech trees often have much variation in playstyle within the tree. I can assure you.
All class Tools are not merely "variation" in play. They are necessary and vital components every crew member needs to have in order for a ship to function as the captain and team needs it to. Throwing in a tech tree wouldn't just affect the individual player, but also throw whole ships out of alignment and make entire maps broken until a certain amount of grind has been achieved. For example, imagine trying to solo the fire boss without chemspray, or chase down a retrieve objective without kerosene or moonshine! Guns of icarus wasn't made with grindy tech trees in mind, and it introduce them on such short notice would require a massive overhaul. It certainly wouldn't be implemented with "little effort."
Furthermore, GOIO is not a Free-to-Play game. So there is no real monitization merit with a gold sink like there would be in other free to play games aside from really pissing off the playerbase.
Short answer: Nope. Now afore you go put up some barbed wire, feel free to stick around and find a good ol' clan. That's where the replay value in this little town is.
Solidusbucket:
To be fair, they did experiment with a leveling system for the tools. Also, I think this idea is more centered around allowing players some reason to grind - not so much to unlock necessary equipment / abilities.
If you look at the windward skill tree, which I doubt you did, it is merely buffs to certain stats. Not huge buffs, btw, minor things. I don't think Alliance would suffer from implementing a skill tree which only increases certain stats by X percent (i.e, cooldown time, reload time, acceleration). It could be something like this: "player A focuses on defense stats - this gives the entire ship a buff to their armor by 10%. Player B focuses on offense stats - this gives reduced reload time by 5%". Something along those lines.
Great idea +1
Solidusbucket:
Also, go away you negative nancy
Solidusbucket:
Also, also, I never played Whirlwind. I just don't bash someone's ideas without merit.
Edit: Edits in chronological order because I can.
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