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Hard lock ships to only have 1 gunner max

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Arturo Sanchez:

--- Quote from: Atruejedi on December 30, 2016, 02:48:15 pm ---Honestly, I don't think this is too big of a problem. I fear restricting class freedom would just cause more problems. For example, whoever grabs gunner first gets to keep it? Problematic already.

--- End quote ---

Thats always been the case. Its the lobby etiquette us vets teach. Wtf you on about when the natural practice of pub etiquette is enforced?

When there's an issue of two gunners, everyone always defaults to this rule. First gunner stays. Doesn't matter if he's crap in comparison. So long as he takes the loadout, taken in his instructions, you become the 2nd engie. End of.

@keb. thats optimistic.

Atruejedi:

--- Quote from: Arturo Sanchez on December 30, 2016, 04:41:51 pm ---When there's an issue of two gunners, everyone always defaults to this rule. First gunner stays. Doesn't matter if he's crap in comparison. So long as he takes the loadout, taken in his instructions, you become the 2nd engie. End of.
--- End quote ---

nope

I always look at what levels my crew has on the whole, then choose a ship that the lowest level player can do something on and arrange the crew accordingly thereafter. Just because somebody wants to be gunner doesn't mean they get to be gunner. First-come-first-serve is pretty selfish and greedy. The needs of the many outweigh the needs of the few and the one. I, as the captain, select who I think will do the most effective job and purposely shuffle people away from classes they almost exclusively play, and I expect (and witness) other (good) captains do the same.

Red-Xiii:

--- Quote from: Daft Loon on December 29, 2016, 07:41:47 pm ---There is also a simple way to preserve the option for people who want to mess around with having 2 or 3 gunners - allow recommended loadouts to be a back door way of getting a second gunner.

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this is necessary for any talk of hard locking gunner position.  if you take away my ability for a 3 gunner mining squid what's the point of life.  too restrictive otherwise. 

Unarmed Civilian:
Would another way of attacking this be of allowing people to change class mid-match or during respawn? People already disconnect to change equipment, why not class?

BlackenedPies:

--- Quote from: Unarmed Civilian on December 31, 2016, 02:10:38 pm ---Would another way of attacking this be of allowing people to change class mid-match or during respawn? People already disconnect to change equipment, why not class?

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Ugh... I email Muse about this every 6 months, and my first post on the forums was in April 2014 after they removed this feature. Since then it's been possible to change class only through a workaround, but few players know how to do this. It punishes anyone who doesn't. It's pointless and dangerous to prevent class switching. Accidentally join in match as the wrong class, too bad. Connection disconnects and a bug switches your class, sucks for you. Know the workaround and your team has a huge advantage if anything goes wrong. I have many choice words for this asinine decision...

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