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Hard lock ships to only have 1 gunner max
Arturo Sanchez:
Just a thought experiment.
Just how much of a disaster would it really be to force the most common and optimal class distribution on all the ships?
Only people that really fly double or even triple gunner are noobs or munkers (it helps but only if you're looking to bully dumb enemies that won't attack you).
I mean the only real alternative I know is the gungi. There is no instance of a 2nd gunner with good results at the end of it. Just straight up lock away the possibility. Nothing of value would be lost.
I'm really sick of dumb people making the dumb choice of being the 2nd gunner and from that alone renders a major handicap for the whole team.
Its always been unfair to lose because of the one idiot. At least force that idiot to be properly equipped. Because then, you get to the core of the issue, the actual ability of the player. You can teach a dumb engie to main or gungi. You can't on a 2nd gunner.
MightyKeb:
This would be a real issue if the gunner class got it's much needed overhauls and could actually stand up to it's peers in versatility.
Kind of like how engineer pilot was a thing on certain junkers, galleons and spires but have now been destroyed by the addition of Pilot stamina. If you're going that road of giving everyone special powers and static places in the game (I take pleasure in recalling this was promised to not be a thing before) and don't have the time to rebalance the class, might aswell do it.
Daft Loon:
There is also a simple way to preserve the option for people who want to mess around with having 2 or 3 gunners - allow recommended loadouts to be a back door way of getting a second gunner.
Richard LeMoon:
I second the recommended loadout allowing more than one gunner.
NEVER allow a second gunner to join a running match.
Atruejedi:
Honestly, I don't think this is too big of a problem. I fear restricting class freedom would just cause more problems. For example, whoever grabs gunner first gets to keep it? Problematic already. The best weapon we have against poor crew composition and loadouts is good communication and teaching.
--- Quote from: Richard LeMoon on December 30, 2016, 01:43:18 pm ---NEVER allow a second gunner to join a running match.
--- End quote ---
I'd be happier with just this. I hate it when I go from a relatively effecient AI engineer to a second human gunner.
As it is now, Chaos Skirmish quite often needs double gunners, and requiring the random pilots to create those very specific Chaos loadouts and then send them to their crew mates would add even more time to the lobby setup. And because I'm Lord Nub I personally run double gunner on my Dunes Mobula with great efficacy.
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