Author Topic: Competitive features  (Read 11348 times)

Offline Fynx

  • Member
  • Salutes: 30
    • [Rydr]
    • 45 
    • 45
    • 45 
    • View Profile
Competitive features
« on: December 21, 2016, 07:15:27 am »
This is a thread about hypothetical features. Mostly because were any of things listed here implemented, it should've happened back in the time the following thread was discussed and now it's a bit too late.
https://gunsoficarus.com/community/forum/index.php/topic,2220.msg38287.html#msg38287

I'm putting this list here just in case someone decided reading it might be entertaining and bring pleasant dreams.

Competitive lobby
- Custom lobby creation has an option to check to create a competitive lobby.
- Spectator on the highest position in spectator ship is the referee.
- The moment last spectator leaves, the lobby no longer has a referee, but it's still a competitive lobby.

Referee position
- Free map choice in lobby
- Kick player action
- Force start match
- In-game actions usable like actions in Practice mode or by commands in chat
- End the match action
- Winner manual choice
- Restart the match action
- Timer features
- Pause features

Timer
- Base timer set by referee in the lobby (default value: 20 minutes)
- Match clock visible in match by all players in format "mm:ss/mm:ss"
- Start/stop timer referee (initial state: paused)
- Add 1 minute to the match end time action
- Overtime turn on/off option. Match ends the moment time runs out only if this option is set to 'off' (initial value: off).
- Overtime is visible on the match clock by using red colour.
- Alternative overtime behaviour: if the time runs out while overtime option is set to 'on', value set in lobby by referee is added to the max match time (default value: 3 minutes)
- In case there's no referee timer is automatically set to 'on', overtime remains as it was, default winning conditions (number of kills, first kill advantage)

Pause
- Full game pause: no ship or character movement, all effects and actions stopped 'midair'
- Pause on/off referee action
- In case there's no referee game is automatically unpaused.

Examples of special features for special events (fun times)
- Double gravity option
- Triple backward speed option
- Static balloons (races)
- No wind option
- Increased area of effect for mines
- Connected all ships voice chat
- 30 secs god mode after scoring a kill

Offline Huskarr

  • Member
  • Salutes: 29
    • [Rydr]
    • 32 
    • 45
    • 42 
    • View Profile
Re: Competitive features
« Reply #1 on: December 21, 2016, 07:28:51 am »
Find a short collection of memes that roundabout express my response:




https://www.youtube.com/watch?v=IuBQkdsajVE

Seriously though: All of this. I want it nao. I need it now.

Also to anyone saying things about trolls creating lobbies with these features: Make these features only available to passworded lobbies. I doubt a one would be able to fill a lobby that has a pw, while not previously having announced an event.
« Last Edit: December 21, 2016, 07:32:11 am by Huskarr »

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Competitive features
« Reply #2 on: December 21, 2016, 09:55:50 am »
Just hound muse to allow custom servers.

Then you can go about these things as well as other stuff like your own meta balances as you are given the option to change variables freely.

Offline cfh

  • Member
  • Salutes: 1
    • [DdCo]
    • 20 
    • 45
    • View Profile
Re: Competitive features
« Reply #3 on: December 21, 2016, 10:01:38 am »
I like it. I'd donate a little something if I could to motivate them. Do you accept bitcoin? Money is the best motivator.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Competitive features
« Reply #4 on: December 21, 2016, 10:07:01 am »
I like it. I'd donate a little something if I could to motivate them. Do you accept bitcoin? Money is the best motivator.

Just threaten to punch Eric in the dick.

Offline Dementio

  • Member
  • Salutes: 135
    • [Rydr]
    • 43 
    • 45
    • 45 
    • View Profile
Re: Competitive features
« Reply #5 on: December 21, 2016, 02:13:05 pm »
Two years too late.

There are many reasons many vets stopped playing. This is one for why one or even more of the top teams stopped bothering.

Offline WATERitsME

  • Member
  • Salutes: 10
    • [SMGS]
    • 42 
    • 45
    • 45 
    • View Profile
Re: Competitive features
« Reply #6 on: December 25, 2016, 09:06:23 am »
this is something muse neeeeeds to adress! at least the option to select out of a pool of maps (some form of map playlist) would be enough to help events organize themselves.

cant tell ya how anoying it is to reopen a lobby after every match in scs every week. (not that i have to do that much, but it would just be easier to keep one team in, and one team switches lobby.)

Offline Captain Scrobeard

  • Member
  • Salutes: 11
    • [ooc]
    • 19 
    • 45
    • 45 
    • View Profile
Re: Competitive features
« Reply #7 on: December 26, 2016, 06:43:00 am »
Yes! It would be really helpful to add at least some of the suggested features to make hosting community events easier.

Offline Hoja Lateralus

  • Member
  • Salutes: 135
    • [ψ꒜]
    • 45 
    • 45
    • 23 
    • View Profile
Re: Competitive features
« Reply #8 on: December 30, 2016, 08:03:48 pm »
It's a good chuckle. If only...