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Half destroyed balloons unrealistic

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LordFunPants:
ahh, this has been brought up a few times already in the past, something that was initially an oversight on our part, but as mentioned a few times in this topic we ended up not changing it because it just seems easier for people to identify that the balloons where damaged. part of me wants to change it, part of me wants to make sure gameplay related art effects are as obvious as possible. its a strange strange balance and sometimes you gotta throw realism out of the equation to satisfy gameplay needs

and your English is more then fine just to note! probably better than mine >>;

Squash:
Don't worry guys, I know how to talk to engineers. ahem.

Nake, in what situation would the balloon behave the way it does when half destroyed?

Linen:

--- Quote from: Squash on May 04, 2013, 08:34:04 pm ---Don't worry guys, I know how to talk to engineers. ahem.

Nake, in what situation would the balloon behave the way it does when half destroyed?

--- End quote ---

If the air inside wasn't sufficient to hold the mass of the ballon canvas (or whatever it was made of). But then in that case the airship should be plummeting to the ground like a rock.

JaegerDelta:
physically, things in this topic are completely correct.

aesthetically, i think the balloon behaving correctly would look silly. i dont have the photoshop skills to mock it up but still.

im normally all for correct function but this game is highly stylistic and functionally often is set aside take the gears on the ships for example, often they are not hooked up to anything and seem to be just wasted energy or "magically" spinning. But, they need to be there, with out them the ships would look static and rather boring. i think the same principle has been applied to the balloons.

-Muse- Cullen:
An easy fix to this would be to basically flip the balloon's animations upside down. That way, a damaged, popped balloon is nearly floating up and away from the carriage.

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